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*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5824997" data-attributes="member: 5143"><p>And this is my big beef with CaW. If there are ways AROUND the combat system(HP being the "meter stick" of the combat system) they will be used. If they are more effective than the combat system itself, they will be used continually. In 3e, when my players realized it was WAY easier to reduce an enemy's strength(or Int or Con) to 0 than their HP to 0, they stopped using spells that did damage entirely and focused on spells that let them defeat enemies quicker and more easily.</p><p></p><p>Because I'm fairly strict about flat out denying ideas off of a character sheet that are "unfair" (i.e. bypass the mechanics so badly that they become the default option), they relied on abilities ON their character sheet that bypassed the combat system.</p><p></p><p>I wouldn't mind seeing something like this. Through I never have, and I suspect that it starts going into freeform improv acting territory.</p><p></p><p>Though, I kind of want a situation where both the game AND the story resulting from it were both more sporting.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5824997, member: 5143"] And this is my big beef with CaW. If there are ways AROUND the combat system(HP being the "meter stick" of the combat system) they will be used. If they are more effective than the combat system itself, they will be used continually. In 3e, when my players realized it was WAY easier to reduce an enemy's strength(or Int or Con) to 0 than their HP to 0, they stopped using spells that did damage entirely and focused on spells that let them defeat enemies quicker and more easily. Because I'm fairly strict about flat out denying ideas off of a character sheet that are "unfair" (i.e. bypass the mechanics so badly that they become the default option), they relied on abilities ON their character sheet that bypassed the combat system. I wouldn't mind seeing something like this. Through I never have, and I suspect that it starts going into freeform improv acting territory. Though, I kind of want a situation where both the game AND the story resulting from it were both more sporting. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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