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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Garthanos" data-source="post: 7547494" data-attributes="member: 82504"><p>This, and some of us saw the guy behind the curtain early on.</p><p></p><p>However I think there are tropes that need rescued. </p><p></p><p>One is with explicit Macguffin pieces .. ie you need to have the silvered weapon to have a chance defeat this type of shapechanger, next game it may require a certain flower juice to be fed to the boss shifter and various other things.</p><p></p><p>The McGuffins once achieved turn your story from a heavily foreshadowed waffle stomp via story implemented strategy into the more interesting combat. You sort of get both at least the flavor of both.</p><p></p><p>I have heard many DMs who were far more comfortable actually killing player characters when they could reliably see how the mechanics lined up in tactical combat. </p><p></p><p>Because they KNEW in they were the one... behind the curtain.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7547494, member: 82504"] This, and some of us saw the guy behind the curtain early on. However I think there are tropes that need rescued. One is with explicit Macguffin pieces .. ie you need to have the silvered weapon to have a chance defeat this type of shapechanger, next game it may require a certain flower juice to be fed to the boss shifter and various other things. The McGuffins once achieved turn your story from a heavily foreshadowed waffle stomp via story implemented strategy into the more interesting combat. You sort of get both at least the flavor of both. I have heard many DMs who were far more comfortable actually killing player characters when they could reliably see how the mechanics lined up in tactical combat. Because they KNEW in they were the one... behind the curtain. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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