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[Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed
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<blockquote data-quote="Hassassin" data-source="post: 5819304" data-attributes="member: 6675228"><p><strong>Balancing A/E/D Powers</strong></p><p></p><p>A couple of things on balancing powers and classes. I use "power" to refer to any character ability, not just 4e powers. I only consider combat, as the topic is Combat as W/S.</p><p></p><p>Firstly, the problem:</p><p></p><ul> <li data-xf-list-type="ul">A daily power can never be balanced with a less powerful encounter or at-will power, except by assuming a certain number of encounters per day.</li> <li data-xf-list-type="ul">Similarly, an encounter power can never be balanced with a less powerful at-will, except by assuming a certain number of actions per encounter.</li> </ul><p></p><p>Here are what I see as ways to "solve" the problem:</p><p></p><ol> <li data-xf-list-type="ol">Give everyone the same amount of each type of power (4e core).</li> <li data-xf-list-type="ol">Assume a certain number of encounters/actions and enforce at least loose bounds (4e Essentials, 3e with very loose enforcement).</li> <li data-xf-list-type="ol">Have daily/encounter powers be no more powerful than encounter/at-will powers.</li> <li data-xf-list-type="ol">Throw class balance out of the window - or at least make it a low priority.</li> </ol><p></p><p>Number 1 is the only solution I totally oppose.</p><p></p><p>If number 2 is the solution, those bounds need to be tighter for CAS and looser for CAW. That can mean, for example, that the bounds come from optional mechanics (for encounters/day) and are only there for balanced encounters (for actions/encounter).</p><p></p><p>Number 3 is interesting, because you can still have the daily/encounter powers be very different from at-will powers. For example, assuming combat roles for the moment, you could have fighter be an at-will striker, with encounter and daily abilities giving him (balanced) defender or controller abilities. This still requires decent at-will powers for all classes, unless used in combination with one of the other solutions.</p><p></p><p>I hope the solution is a combination or 2 and 3 with some 4 depending on optional modules.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5819304, member: 6675228"] [b]Balancing A/E/D Powers[/b] A couple of things on balancing powers and classes. I use "power" to refer to any character ability, not just 4e powers. I only consider combat, as the topic is Combat as W/S. Firstly, the problem: [LIST] [*]A daily power can never be balanced with a less powerful encounter or at-will power, except by assuming a certain number of encounters per day. [*]Similarly, an encounter power can never be balanced with a less powerful at-will, except by assuming a certain number of actions per encounter. [/LIST] Here are what I see as ways to "solve" the problem: [LIST=1] [*]Give everyone the same amount of each type of power (4e core). [*]Assume a certain number of encounters/actions and enforce at least loose bounds (4e Essentials, 3e with very loose enforcement). [*]Have daily/encounter powers be no more powerful than encounter/at-will powers. [*]Throw class balance out of the window - or at least make it a low priority. [/LIST] Number 1 is the only solution I totally oppose. If number 2 is the solution, those bounds need to be tighter for CAS and looser for CAW. That can mean, for example, that the bounds come from optional mechanics (for encounters/day) and are only there for balanced encounters (for actions/encounter). Number 3 is interesting, because you can still have the daily/encounter powers be very different from at-will powers. For example, assuming combat roles for the moment, you could have fighter be an at-will striker, with encounter and daily abilities giving him (balanced) defender or controller abilities. This still requires decent at-will powers for all classes, unless used in combination with one of the other solutions. I hope the solution is a combination or 2 and 3 with some 4 depending on optional modules. [/QUOTE]
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