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<blockquote data-quote="Sigurd" data-source="post: 3365687" data-attributes="member: 19412"><p>We use fantasy grounds and have done so for about a year and a half.</p><p></p><p>It's not perfect but its hugely 'right'.</p><p></p><p>I like the feel of them supplying a desktop, dice and a way to share pictures -- <u>then they are not involved</u>! Its my gaming table with my friends. I dont think I would use a system that had an external server and a monthly fee. Not when there is even a chance that the DM could run the server.</p><p></p><p>I haven't liked waiting for the revision. I don't think they are the most cooperative of design houses but I really like the product.</p><p></p><p>I think there is a large place for someone who wants to make modules for this game. Everything else mostly 'just works' and the background experience is pleasant enough that an appealing module supply would be worth some money to complete the experience. FG will have users who are not programmers or diehards -- they will be willing to pay for adventures etc... (IMHO). Making modules is doable but many would choose to have someone else do it.</p><p></p><p>Otherwise I think FG has been very clever in making elements of the game simple by using standard file formats and largely exposed XML data structures.</p><p></p><p>It is not open source but it is pretty intuitively open. I think that and its performance is the reason I like it.</p><p></p><p></p><p>Sigurd</p></blockquote><p></p>
[QUOTE="Sigurd, post: 3365687, member: 19412"] We use fantasy grounds and have done so for about a year and a half. It's not perfect but its hugely 'right'. I like the feel of them supplying a desktop, dice and a way to share pictures -- [U]then they are not involved[/U]! Its my gaming table with my friends. I dont think I would use a system that had an external server and a monthly fee. Not when there is even a chance that the DM could run the server. I haven't liked waiting for the revision. I don't think they are the most cooperative of design houses but I really like the product. I think there is a large place for someone who wants to make modules for this game. Everything else mostly 'just works' and the background experience is pleasant enough that an appealing module supply would be worth some money to complete the experience. FG will have users who are not programmers or diehards -- they will be willing to pay for adventures etc... (IMHO). Making modules is doable but many would choose to have someone else do it. Otherwise I think FG has been very clever in making elements of the game simple by using standard file formats and largely exposed XML data structures. It is not open source but it is pretty intuitively open. I think that and its performance is the reason I like it. Sigurd [/QUOTE]
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