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<blockquote data-quote="nonamazing" data-source="post: 3447130" data-attributes="member: 12118"><p>What if the alchemists had found a very easy way to work with cold iron? Cold iron weapons could be very common, and perhaps many of the major new structures (such as the new rails, etc.) could be made of cold iron. Maybe that's one of the things helping to keep magic "down"? It would be interesting if most of the ammunition for the firearms were made of cold iron. If my history is accurate (and it may not be), firearms dominated the battlefield because they were capable of piercing any sort of armor. Maybe in a quasi-magical world, firearms dominated because the cold iron bullets had the ability to pierce magical defenses.</p><p></p><p>It seems like alchemy will will be important in this setting. Will it be fairly common? It seems that if the players have a chance to get themselves prepared, they can make good use of alchemy to deal with various problems (i.e, using alchemist's fire to deal with creatures weak against fire). You'll just want to make sure that most of the monsters your players fight have some sort of exploitable weakness.</p><p></p><p>If your main concern is balance, keep in mind that if the majority of opponents are humanoids with class levels, then the game balance will be intact, assuming the opponents are also lacking magic items and using the same optional rules as the players (such as the defense bonus rules and the variant classes). If the characters will be fighting monsters, then you'll need to consider different variables, as the CRs won't quite match up. But that might actually work in your favor: it may be that battling monsters is <em>meant</em> to be extremely difficult and dangerous.</p><p></p><p>What about giving some (if not all) of these classes have extra skill points? (To reflect a more educated society, and because a broad foundation of skills may be useful in a low magic setting.)</p><p></p><p>What other sorts of cool non-magical equipment might the characters have access to, in addition to firearms?</p></blockquote><p></p>
[QUOTE="nonamazing, post: 3447130, member: 12118"] What if the alchemists had found a very easy way to work with cold iron? Cold iron weapons could be very common, and perhaps many of the major new structures (such as the new rails, etc.) could be made of cold iron. Maybe that's one of the things helping to keep magic "down"? It would be interesting if most of the ammunition for the firearms were made of cold iron. If my history is accurate (and it may not be), firearms dominated the battlefield because they were capable of piercing any sort of armor. Maybe in a quasi-magical world, firearms dominated because the cold iron bullets had the ability to pierce magical defenses. It seems like alchemy will will be important in this setting. Will it be fairly common? It seems that if the players have a chance to get themselves prepared, they can make good use of alchemy to deal with various problems (i.e, using alchemist's fire to deal with creatures weak against fire). You'll just want to make sure that most of the monsters your players fight have some sort of exploitable weakness. If your main concern is balance, keep in mind that if the majority of opponents are humanoids with class levels, then the game balance will be intact, assuming the opponents are also lacking magic items and using the same optional rules as the players (such as the defense bonus rules and the variant classes). If the characters will be fighting monsters, then you'll need to consider different variables, as the CRs won't quite match up. But that might actually work in your favor: it may be that battling monsters is [i]meant[/i] to be extremely difficult and dangerous. What about giving some (if not all) of these classes have extra skill points? (To reflect a more educated society, and because a broad foundation of skills may be useful in a low magic setting.) What other sorts of cool non-magical equipment might the characters have access to, in addition to firearms? [/QUOTE]
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