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Victory *and* death: Would you enjoy this?
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<blockquote data-quote="Mouseferatu" data-source="post: 3053488" data-attributes="member: 1288"><p>Note that the following assumes that you're the type of player who enjoys story-arc-intensive campaigns. If not, this question probably isn't directed at you.</p><p></p><p>So, let's say that you've been playing through a relatively long-term campaign. Maybe not every single adventure is tied into the background plot, but there's a definite story throughout. Definite evil building, definite threat to the world, all that stuff.</p><p></p><p>So you've finally reached high levels, and you're obviously approaching the end of the campaign. And at the end, you succeed... sort of.</p><p></p><p>Maybe you succeed in saving the world, but you must sacrifice yourself to do so. Maybe you can't stop reality from ending, but your sacrifice ensures that the world to come in the next cosmic cycle will be a far better place, free of evil. Maybe (to use a Star Wars example), by fighting a battle that you know will kill you, your sacrifice allows Princess Leia to escape with the Death Star plans long enough to reach Tatooine and the start of A New Hope.</p><p></p><p>Would you find this sort of ending to a campaign dramatic and fun to play? Or frustrating and unfair? Would you enjoy this, assuming it was a change from the norm and not something that happens all the time? Or would it bother you that your character died, even though it was the last game of the campaign anyway and he accomplished something grand in the process?</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3053488, member: 1288"] Note that the following assumes that you're the type of player who enjoys story-arc-intensive campaigns. If not, this question probably isn't directed at you. So, let's say that you've been playing through a relatively long-term campaign. Maybe not every single adventure is tied into the background plot, but there's a definite story throughout. Definite evil building, definite threat to the world, all that stuff. So you've finally reached high levels, and you're obviously approaching the end of the campaign. And at the end, you succeed... sort of. Maybe you succeed in saving the world, but you must sacrifice yourself to do so. Maybe you can't stop reality from ending, but your sacrifice ensures that the world to come in the next cosmic cycle will be a far better place, free of evil. Maybe (to use a Star Wars example), by fighting a battle that you know will kill you, your sacrifice allows Princess Leia to escape with the Death Star plans long enough to reach Tatooine and the start of A New Hope. Would you find this sort of ending to a campaign dramatic and fun to play? Or frustrating and unfair? Would you enjoy this, assuming it was a change from the norm and not something that happens all the time? Or would it bother you that your character died, even though it was the last game of the campaign anyway and he accomplished something grand in the process? [/QUOTE]
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