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Victory *and* death: Would you enjoy this?
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<blockquote data-quote="Glyfair" data-source="post: 3053501" data-attributes="member: 53"><p>That depends.</p><p></p><p>If the campaign ended with a very tough battle (or other deathly situation) and players but themselves in deliberate sacrifical positions, that's one thing. If the campaign is designed (or is seemed to be designed) so the players must sacrifice themselves so succeed, that is another.</p><p></p><p>The first is cool and memorable. This sort of thing is, IMO, the best way to end a campaign.</p><p></p><p>The second seems like a railroad ending to the campaign. The DM seems to have an ending most of the time and is putting the PCs on the road to accomplish his goal. </p><p></p><p>I can see the second option working if it's handled just right, and with a DM that knows what the players can handle and can't (or won't). I think it fails far more often.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3053501, member: 53"] That depends. If the campaign ended with a very tough battle (or other deathly situation) and players but themselves in deliberate sacrifical positions, that's one thing. If the campaign is designed (or is seemed to be designed) so the players must sacrifice themselves so succeed, that is another. The first is cool and memorable. This sort of thing is, IMO, the best way to end a campaign. The second seems like a railroad ending to the campaign. The DM seems to have an ending most of the time and is putting the PCs on the road to accomplish his goal. I can see the second option working if it's handled just right, and with a DM that knows what the players can handle and can't (or won't). I think it fails far more often. [/QUOTE]
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