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Victory *and* death: Would you enjoy this?
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<blockquote data-quote="Tessarael" data-source="post: 3054239" data-attributes="member: 12909"><p>It depends on the campaign and the character. </p><p></p><p>I would generally prefer that a character die in an iconic, heroic fashion rather than a meaningless one. For example, I have no objections to the high AC party tank going down in melee battle versus the BBEG, or perhaps holding the line versus mooks (less heroic, but if vital, still nice), but I would object to them dying from falling down a pit or say being hit versus a save or die spell.</p><p></p><p>The character that I have currently is a high level, very paranoid Elven Rogue. He tends to try and exit stage left when the going gets too tough. Consequently, I don't think it would be iconic for him to die in battle. I would probably prefer to see him captured, tried for spying, and rot in a dungeon somewhere, or for him to fritter away his days into old age, as empires crumble. If it was something major like saving his race or one of their cities, I can see it going down as a great dramatic moment, but again he's more likely to try and avoid it at the last minute.</p><p></p><p>So I think you need alternative options. What happens if the heroes aren't really up to being suicidally heroic? That shouldn't ruin the entire campaign, though maybe the outcome is less heroic and darker.</p><p></p><p>This sort of question revolves around story line immunity questions: what things don't you want happening in the storyline for your character? For example, torture might not be okay for many, but it would be appropriate for my Rogue to suffer it. What things do you want to happen in the storyline for your character? What are your character's goals? Generally, story line immunity from say death would be boring, but storyline immunity from a meaningless death may be very important for many campaigns; though in a gritty campaign, potential random death may be an important threat.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 3054239, member: 12909"] It depends on the campaign and the character. I would generally prefer that a character die in an iconic, heroic fashion rather than a meaningless one. For example, I have no objections to the high AC party tank going down in melee battle versus the BBEG, or perhaps holding the line versus mooks (less heroic, but if vital, still nice), but I would object to them dying from falling down a pit or say being hit versus a save or die spell. The character that I have currently is a high level, very paranoid Elven Rogue. He tends to try and exit stage left when the going gets too tough. Consequently, I don't think it would be iconic for him to die in battle. I would probably prefer to see him captured, tried for spying, and rot in a dungeon somewhere, or for him to fritter away his days into old age, as empires crumble. If it was something major like saving his race or one of their cities, I can see it going down as a great dramatic moment, but again he's more likely to try and avoid it at the last minute. So I think you need alternative options. What happens if the heroes aren't really up to being suicidally heroic? That shouldn't ruin the entire campaign, though maybe the outcome is less heroic and darker. This sort of question revolves around story line immunity questions: what things don't you want happening in the storyline for your character? For example, torture might not be okay for many, but it would be appropriate for my Rogue to suffer it. What things do you want to happen in the storyline for your character? What are your character's goals? Generally, story line immunity from say death would be boring, but storyline immunity from a meaningless death may be very important for many campaigns; though in a gritty campaign, potential random death may be an important threat. [/QUOTE]
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