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[Vile] Puppy-Kicking PCs at Work, part 2
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<blockquote data-quote="Telsar" data-source="post: 1847095" data-attributes="member: 18837"><p><strong>Glind River Bridge</strong></p><p></p><p>[Serpenteye: Climbing up 50 feet will take you 3 rounds. The DC for this climb at that speed is 15, so if you take 10 the whole time, assuming no one attacks you, you’ll make it up safely. Or I’ll let you try to climb faster vs DC 20, this would take 2 rounds, so 2 checks. You’d have to roll 14+6(Str) or higher each time. If you roll 10-13, you’ll make no progress, 9 or less and you fall. So at best, you can only save 1 round, and then only if you make 2 fairly high rolls. Alicia’s choice, but if she’s in a hurry… <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ]</p><p></p><p>Sunedilar backs away from his enemy, swinging his chain at Max’s feet, but Max manages to leap over the weapon, avoiding being tripped. Alev lets loose an arrow that flies way over the far archer’s head; perhaps the elf was trying to distract him instead of hit him. Both archers continue their assault, with arrows striking both Alev and Lydia hard. Alev’s wounds are throbbing with pain, and it won’t take much more before he drops. Gwyn drags the woman to base of the cliffs. Her face is a lovely shade of blue, until she coughs up a bit of water, clearly unconscious but still alive.</p><p></p><p>[Sunedilar’s trip rolled 2+9=AC 11, missed. I don’t know why my dice are so keen on Sunny’s death, sorry. Alev’s attack rolled 1, missed. Alev and Lydia both take 6 damage. Gwyn rolled a Swim check to reach the shore, rolled 16+2=18, success. Gwyn can do a search next round; does he still want to send her downstream afterward?]</p><p></p><p>Under the bridge, Girdra pauses at the base of the structure’s support column, apparently lost in thought for a moment. Then she dives into the water near the fallen horse, and begins leading it to the river’s edge, somehow calming it so it doesn’t drown itself.</p><p></p><p>While on the bridge, Maximillian advances towards the retreating Sunedilar, and his sword misses the warrior’s chest by just inches. Lydia moves up behind her ally, and calls upon Wee Jas to heal Sunedilar, so he can bring a welcome death on Max, who seems to calm down just a bit, enough to say to the two evil adventurers before him, “We want the ogre, and the fiend. My allies are going to continue to pick you off, and you haven’t touched me yet. Now… if you were to turn on those two we want, hand them over to us, we can forget you ever associated with them. I suggest you think about it… strongly. Do you really care more about them then your own freedom?”</p><p></p><p>[Lydia rolls 7+4=11 hit points healed on Sunedilar]</p><p></p><p>[Characters by initative, damage: </p><p>Sunedilar, HP: 25(+8 NL)/38</p><p>Alicia, HPs: 21(+4 NL)/38, poisoned (-3 Dex)</p><p>Alev, HPs: 1/23</p><p>Blink Dog, unhurt, afraid</p><p>Archer 1, slightly hurt</p><p>Archer 2, very hurt</p><p>Man in white robes, dead</p><p>Gwyn, HP:11(+3 NL)/26</p><p>Woman in leather armor, very hurt</p><p>Maximillian, unhurt</p><p>Lydia, HP:7/26</p><p>Girdra, unhurt]</p></blockquote><p></p>
[QUOTE="Telsar, post: 1847095, member: 18837"] [B]Glind River Bridge[/B] [Serpenteye: Climbing up 50 feet will take you 3 rounds. The DC for this climb at that speed is 15, so if you take 10 the whole time, assuming no one attacks you, you’ll make it up safely. Or I’ll let you try to climb faster vs DC 20, this would take 2 rounds, so 2 checks. You’d have to roll 14+6(Str) or higher each time. If you roll 10-13, you’ll make no progress, 9 or less and you fall. So at best, you can only save 1 round, and then only if you make 2 fairly high rolls. Alicia’s choice, but if she’s in a hurry… :) ] Sunedilar backs away from his enemy, swinging his chain at Max’s feet, but Max manages to leap over the weapon, avoiding being tripped. Alev lets loose an arrow that flies way over the far archer’s head; perhaps the elf was trying to distract him instead of hit him. Both archers continue their assault, with arrows striking both Alev and Lydia hard. Alev’s wounds are throbbing with pain, and it won’t take much more before he drops. Gwyn drags the woman to base of the cliffs. Her face is a lovely shade of blue, until she coughs up a bit of water, clearly unconscious but still alive. [Sunedilar’s trip rolled 2+9=AC 11, missed. I don’t know why my dice are so keen on Sunny’s death, sorry. Alev’s attack rolled 1, missed. Alev and Lydia both take 6 damage. Gwyn rolled a Swim check to reach the shore, rolled 16+2=18, success. Gwyn can do a search next round; does he still want to send her downstream afterward?] Under the bridge, Girdra pauses at the base of the structure’s support column, apparently lost in thought for a moment. Then she dives into the water near the fallen horse, and begins leading it to the river’s edge, somehow calming it so it doesn’t drown itself. While on the bridge, Maximillian advances towards the retreating Sunedilar, and his sword misses the warrior’s chest by just inches. Lydia moves up behind her ally, and calls upon Wee Jas to heal Sunedilar, so he can bring a welcome death on Max, who seems to calm down just a bit, enough to say to the two evil adventurers before him, “We want the ogre, and the fiend. My allies are going to continue to pick you off, and you haven’t touched me yet. Now… if you were to turn on those two we want, hand them over to us, we can forget you ever associated with them. I suggest you think about it… strongly. Do you really care more about them then your own freedom?” [Lydia rolls 7+4=11 hit points healed on Sunedilar] [Characters by initative, damage: Sunedilar, HP: 25(+8 NL)/38 Alicia, HPs: 21(+4 NL)/38, poisoned (-3 Dex) Alev, HPs: 1/23 Blink Dog, unhurt, afraid Archer 1, slightly hurt Archer 2, very hurt Man in white robes, dead Gwyn, HP:11(+3 NL)/26 Woman in leather armor, very hurt Maximillian, unhurt Lydia, HP:7/26 Girdra, unhurt] [/QUOTE]
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