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Vincent Baker on mechanics, system and fiction in RPGs
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<blockquote data-quote="Manbearcat" data-source="post: 9197792" data-attributes="member: 6696971"><p>What are we even doing here? Haggling over terms like <em>currency</em>? The exchange dynamics between various commodities? How is currency not both (a) intuitive and (b) applicable here?</p><p></p><p>Are we doing the typical arguing over terms like <em>fiction </em>thing? Fiction is just<em> imagined stuff and its relevant relationship to other stuff (like the continuity, implications, and trajectory of that imagined stuff</em>). How is fiction not both (a) intuitive and (b) applicable here?</p><p></p><p>How are either of these controversial? TTRPGs have exchange dynamics between their various stuff and those dynamics make up a significant bulk of diverging moments of play and play experiences at large (from one game to another). TTRPGs have imagined stuff with relevant relationships to other stuff that are continuously referenced in order to update the play-space and to play at all (like determining where stuff is relative to other stuff and how stuff will respond to other stuff; both mechanical relationships and imagined thing to imagined thing relationships).</p><p></p><p>Is there ever going to be a point on ENWorld ever again where every_single_GD_conversation isn't nuked from orbit from "GO" by haggling over framing or word usage (particularly when its pretty damn innocuous)? These forums were a healthy, interesting place 10 years ago even with vigorous disagreement. Beyond the fact that many of the most insightful and interesting posters like Crazy Jerome, Balesir, LostSoul (among many others) are long gone...its just totally dead now, murdered and mutilated beyond recognition by forms of rhetorical warfare like this.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9197792, member: 6696971"] What are we even doing here? Haggling over terms like [I]currency[/I]? The exchange dynamics between various commodities? How is currency not both (a) intuitive and (b) applicable here? Are we doing the typical arguing over terms like [I]fiction [/I]thing? Fiction is just[I] imagined stuff and its relevant relationship to other stuff (like the continuity, implications, and trajectory of that imagined stuff[/I]). How is fiction not both (a) intuitive and (b) applicable here? How are either of these controversial? TTRPGs have exchange dynamics between their various stuff and those dynamics make up a significant bulk of diverging moments of play and play experiences at large (from one game to another). TTRPGs have imagined stuff with relevant relationships to other stuff that are continuously referenced in order to update the play-space and to play at all (like determining where stuff is relative to other stuff and how stuff will respond to other stuff; both mechanical relationships and imagined thing to imagined thing relationships). Is there ever going to be a point on ENWorld ever again where every_single_GD_conversation isn't nuked from orbit from "GO" by haggling over framing or word usage (particularly when its pretty damn innocuous)? These forums were a healthy, interesting place 10 years ago even with vigorous disagreement. Beyond the fact that many of the most insightful and interesting posters like Crazy Jerome, Balesir, LostSoul (among many others) are long gone...its just totally dead now, murdered and mutilated beyond recognition by forms of rhetorical warfare like this. [/QUOTE]
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Vincent Baker on mechanics, system and fiction in RPGs
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