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Vincent Baker on mechanics, system and fiction in RPGs
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<blockquote data-quote="FrogReaver" data-source="post: 9197990" data-attributes="member: 6795602"><p>All elements considered in their proper context, i'm not sure rpg design and video game design are substantially different.</p><p></p><p>RPG's are more open ended - or at least can be. Video games aren't, or at least not yet - though that's more due to technical limitations than aspirations.</p><p></p><p>Part of it is that video game design includes not just what RPG designers do but also what the DM does at the table. The video game designer is fulfilling all of those roles. So if the game isn't playing right, it's really either something they did or the game they designed is just not for that particular player. They try to cast a wide net for players - but not every video game is for every video gamer. </p><p></p><p>And then there's mods - many great video games have been great primarily because of community mods. The individual DM/Group often feeds this dynamic for an RPG. </p><p></p><p>Also Note video games typically concern themselves with story quite a bit. Compared to an RPG it's usually alot more railroady, but the basics of having the mechanics and story work together are all there.</p><p></p><p>What substantial difference is left?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9197990, member: 6795602"] All elements considered in their proper context, i'm not sure rpg design and video game design are substantially different. RPG's are more open ended - or at least can be. Video games aren't, or at least not yet - though that's more due to technical limitations than aspirations. Part of it is that video game design includes not just what RPG designers do but also what the DM does at the table. The video game designer is fulfilling all of those roles. So if the game isn't playing right, it's really either something they did or the game they designed is just not for that particular player. They try to cast a wide net for players - but not every video game is for every video gamer. And then there's mods - many great video games have been great primarily because of community mods. The individual DM/Group often feeds this dynamic for an RPG. Also Note video games typically concern themselves with story quite a bit. Compared to an RPG it's usually alot more railroady, but the basics of having the mechanics and story work together are all there. What substantial difference is left? [/QUOTE]
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