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General Tabletop Discussion
*TTRPGs General
Vincent Baker on mechanics, system and fiction in RPGs
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<blockquote data-quote="loverdrive" data-source="post: 9201832" data-attributes="member: 7027139"><p>I apologize for not reading ten-odd pages of discussion, but anyway.</p><p></p><p>re: Writer's room</p><p>As much as I like writer's room, the main reason I love PbtA in general and Apocalypse World specifically as much as I do is because <em>you don't need writer's room</em> there. You can and should think like the character! <span style="font-size: 12px">(and the main reason I don't like midschool games is because the only way to have a story that is even remotely satisfying to me there is to assume director stance and never leave it)</span></p><p></p><p>When I play AW I can just, like, play the goddamn game. Say what my character is gonna say. Do what my character is gonna do. And rules being based on <em>what's the intent</em> is instead of <em>what's the character actually doing</em> is a major part in that, because the character knows why they do stuff! They don't point a gun at someone just for giggles, they do it with intent. Intent to shoot the bastard dead, intent to scare the bastard away, intent to show someone else that they aren't afraid to spill some blood, whatever.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9201832, member: 7027139"] I apologize for not reading ten-odd pages of discussion, but anyway. re: Writer's room As much as I like writer's room, the main reason I love PbtA in general and Apocalypse World specifically as much as I do is because [I]you don't need writer's room[/I] there. You can and should think like the character! [SIZE=3](and the main reason I don't like midschool games is because the only way to have a story that is even remotely satisfying to me there is to assume director stance and never leave it)[/SIZE] When I play AW I can just, like, play the goddamn game. Say what my character is gonna say. Do what my character is gonna do. And rules being based on [I]what's the intent[/I] is instead of [I]what's the character actually doing[/I] is a major part in that, because the character knows why they do stuff! They don't point a gun at someone just for giggles, they do it with intent. Intent to shoot the bastard dead, intent to scare the bastard away, intent to show someone else that they aren't afraid to spill some blood, whatever. [/QUOTE]
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