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Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope
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<blockquote data-quote="Rystil Arden" data-source="post: 3205538" data-attributes="member: 29014"><p>*Obscurity does not notice any traps on this initial approach as the group moves steadily forward, eventually entering into a round chamber with an altar at the centre and a dead end. When the group nears the altar, it hums and sparkles with spirit energy, and a barrierlike sphere shimmers around the room, dazzling with every colour in the spectrum.*</p><p></p><p>*When the lights are gone, the room has no hallways, but four doors. One each in the north, east, south, and west. All four doors seem to be sealed. On closer inspection, each door is engraved in bas relief with an elaborate scene, somehow, perhaps magically, imbued with colour. To the north, a terrible white wyrm sleeps in a glacial den, as beautiful tiny female ice spirits flit about, bedecked in what is either diamond jewelry, diamond chains, or both at once. To the east, mermaids sing at a lagoon on the edge of the jungle, as sunlight streams down, beaming glowing rays upon their bare flesh and sparkling scales. To the south, dryads dance in a ring in a glade within the jungle, their hair bedecked in myriad colours from red to gold to orange, and even the rare blue of the Jyrdan tree, as leaves of similar colours blow about in the winds that tousle the dryads' hair. To the west, fields of beautiful flowers of every colour stretch out into infinity, as a beautiful woman, at once regal and wise yet innocent and naive, sits gazing at the clouds and daydreaming of love.*</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3205538, member: 29014"] *Obscurity does not notice any traps on this initial approach as the group moves steadily forward, eventually entering into a round chamber with an altar at the centre and a dead end. When the group nears the altar, it hums and sparkles with spirit energy, and a barrierlike sphere shimmers around the room, dazzling with every colour in the spectrum.* *When the lights are gone, the room has no hallways, but four doors. One each in the north, east, south, and west. All four doors seem to be sealed. On closer inspection, each door is engraved in bas relief with an elaborate scene, somehow, perhaps magically, imbued with colour. To the north, a terrible white wyrm sleeps in a glacial den, as beautiful tiny female ice spirits flit about, bedecked in what is either diamond jewelry, diamond chains, or both at once. To the east, mermaids sing at a lagoon on the edge of the jungle, as sunlight streams down, beaming glowing rays upon their bare flesh and sparkling scales. To the south, dryads dance in a ring in a glade within the jungle, their hair bedecked in myriad colours from red to gold to orange, and even the rare blue of the Jyrdan tree, as leaves of similar colours blow about in the winds that tousle the dryads' hair. To the west, fields of beautiful flowers of every colour stretch out into infinity, as a beautiful woman, at once regal and wise yet innocent and naive, sits gazing at the clouds and daydreaming of love.* [/QUOTE]
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Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope
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