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<blockquote data-quote="Keia" data-source="post: 2301988" data-attributes="member: 98"><p><strong>Keia's Gladiator/Animist</strong></p><p></p><p><span style="font-size: 12px"><strong>M’ress</strong></span><strong></strong></p><p><strong>Female Feldori Animist 2 / Gladiator 5</strong></p><p><strong>Character level:</strong> 7th</p><p><strong>Alignment:</strong> Neutral</p><p><strong>City:</strong> </p><p><strong>Height:</strong> 5’ 9”</p><p><strong>Weight:</strong> 135 lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Green</p><p><strong>Age:</strong> </p><p><strong>Experience:</strong> 26,100 xps [18,000 starting +600 rebuild +7,500 Act I)</p><p></p><p><strong>Str:</strong> 11 (+0) [base 11] </p><p><strong>Dex:</strong> 22 (+6) [base 17, +4 racial, +1 level]</p><p><strong>Con:</strong> 18 (+4) [base 14, +4 racial] </p><p><strong>Int:</strong> 13 (+1) [base 15, -2 racial] </p><p><strong>Wis:</strong> 16 (+3) [base 16, -0 racial (net)] </p><p><strong>Cha:</strong> 16 (+3) [base 14, +2 racial] </p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Feldori Abilities</strong> - +4 to Dex and Con, -2 to Int and Wis, +2 to Cha, another +2 to something based on the father, +2 Balance from the tail, and Luck Affinity which allows a re-roll once a day, Low-light vision.</p><p></p><p><strong>Animist abilities</strong> – Animal companion, Spirit sense, Natural empathy, Fast movement +10, Spiritsworn allies, Karmic Retribution, Bonus feat.</p><p></p><p><strong>Gladiator abilities</strong> – All armor proficiencies, All shield proficiency, simple and martial weapon proficiencies, flurry of blows, unarmed strike, fast movement +20, signature move 2/day, evasion, uncanny dodge, battle’s euphoria 2/day, bonus feat (x 2), AC Bonus, improved uncanny dodge.</p><p></p><p><strong>Hit Dice:</strong> 8 + 5d12 (<a href="http://invisiblecastle.com/find.py?id=149460" target="_blank">42</a>) + 1d8 (<a href="http://invisiblecastle.com/find.py?id=476365" target="_blank">5</a>) + 28</p><p><strong>HP:</strong> 83</p><p><strong>AC:</strong> 28 (+6 Dex + 3 Wis + 5 Armor + 3 shield + 1 dodge)</p><p><strong>Init:</strong> +6 (+6 Dex)</p><p><strong>Speed:</strong> 60 ft (30 base + 30 fast movement</p><p></p><p><strong><u>Saves</u></strong></p><p>Fortitude +11 [+7 base, +4 Con]</p><p>Reflex +13 [+7 base, +6 Dex]</p><p>Willpower +10 [+7 base, +3 Wis]</p><p></p><p><strong>Save conditionals:</strong> None.</p><p></p><p><strong>BAB:</strong> +7/ +2 or +6/+6/+1</p><p><strong>Melee Atk:</strong> +14/+14/+9 <em>Panther’s Tooth</em> <em>Keen Rowaini Dueling Sabre +1</em> (1d8+1/15-20/x2/S) </p><p><strong>Ranged Atk:</strong> +14/+9 <em>Nature’s Wrath</em> Mighty +0 Composite Longbow of Cold +1 (1d8+1 +1d6 cold/20/x3 130ft/P) </p><p></p><p><strong>Attack conditionals:</strong> .</p><p></p><p><strong><u>Skills</u> (35 pts Animist, 25 pts Gladiator)</strong></p><p>Balance +9 [0 Ranks, +5 Dex, +2 Tail, +2 Synergy (Tumble)]</p><p>Climb +0 [0 ranks, +0 Str]</p><p>Concentration +5 [1 Ranks, +4 Con]</p><p>Diplomacy* +8 [3 Ranks, +3 Cha, +2 Synergy (Sense Motive)]</p><p>Escape Artist +7 [1 rank, +6 Dex]</p><p>Gather Information* +3 [0 Ranks, +3 Cha]</p><p>Handle Animal +4 [1 ranks, +3 Wis]</p><p>Heal +5 [2 ranks, +3 Wis]</p><p>Hide +9 [3 ranks, +6 Dex]</p><p>Intimidate* +3 [0 Ranks, +3 Cha]</p><p>Jump +20 [0 ranks, +6 Dex, +2 Synergy (Tumble), +12 Speed]</p><p>Knowledge Geography +3 [2 Ranks, +1 Int]</p><p>Knowledge Nature +7 [2 rank, +1 Int, +2 Spirit Sense, +2 Synergy]</p><p>Knowledge Spirits +5 [2 Ranks, +1 Int, +2 Spirit Sense]</p><p>Listen +8 [5 ranks, +3 Wis]</p><p>Move Silently +9 [3 ranks +6 Dex]</p><p>Search* +2 [1 Ranks, +1 Int]</p><p>Sense Motive* +8 [5 Ranks, +3 Wis]</p><p>Speak Language +2 [(cc), Tralg, Seelie]</p><p>Spellcraft +6 [5 Ranks, +1 Int]</p><p>Spot +13 [10 Ranks, +3 Wis]</p><p>Survival +8 [5 ranks, +3 Wis]</p><p>Swim +0 [0 ranks, +0 Str]</p><p>Tumble +11 [5 ranks, +6 Dex]</p><p>Use Rope +6 [0 ranks, +6 Dex]</p><p></p><p><strong>Feats:</strong></p><p>Weapon Finesse [1st lvl]</p><p>Exotic Weapon Proficiency (Sabre) [Gladiator Bonus 1st]</p><p>Weapon Focus (Sabre) [3rd lvl]</p><p>Combat Reflexes [Gladiator Bonus 3rd]</p><p>Practiced Caster (Animist) [6th lvl]</p><p>Blankity blank [Animist Bonus 2nd]</p><p></p><p><strong>Languages:</strong> Feldori, Praetorian, Tralg, Seelie</p><p></p><p><strong>Total Spells Per Day (cast/day)</strong> (Total) Save DC +3 </p><p>0th – 4; 1st – 3 (2 base +1 Wis), </p><p></p><p><strong>Spells Prepared (cast/day)</strong> Save DC +3 (Druid/Ranger spells)</p><p>0th – (3)<em> xxx, xxx, xxx, xxx</em></p><p>1st – (3)<em> xxx, xxx, xxx </em> (base 1, +1 for 16 Stat)</p><p></p><p><strong><u>Equipment</u></strong></p><p><strong>Panther’s Tooth</strong> <em>Keen Rowaini Dueling Sabre +1</em> (8,450gp, 4 lbs.)</p><p><strong>Nature’s Wrath</strong> <em>Mighty +0 Composite Longbow +1 of Cold</em> (8,400gp, 6 lbs.)</p><p><strong>Arrows</strong> [Qty. 80] (4 gp, 12 lbs.)</p><p><strong>Rowaini Quicksteel Chain Shirt +1</strong> (2,100 gp, 12.5 lbs., AC +5, MDP +6, ASF 20%, ACP 0) <em>(x1.5 cost)</em></p><p><strong>Yharzu Ebonwood Heavy Wooden Shield +1</strong> (1,257gp, 5 lbs., ASF 15%, ACP 0)</p><p><strong>Wand of CLW (lvl 1, 37 charges)</strong> (1,500gp, 0 lbs.)</p><p><strong>Bedroll</strong> (5sp, 5 lbs)</p><p><strong>Backpack</strong> (2 gp, 2 lbs.)</p><p><strong>Acid (2 flasks)</strong> 20gp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>50 ft. silk rope</strong> 10gp</p><p><strong>Trail rations (10 days worth)</strong> 5gp</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Explorer’s outfit</strong> 0gp <em>Total Cost: [21,750.5 gp]</em></p><p></p><p><strong>Money</strong></p><p>3,249 gp, 5 sp</p><p></p><p><strong>Notes</strong> – None at this time.</p><p></p><p><strong>Appearance:</strong> <span style="font-size: 9px">Sleek black fur and glowing green eyes in the darkness, M’ress looked to outsiders like a black panther on two legs – or at least that’s how the Praetorians described her. A Rowaini quicksteel mesh bikini was well worn and darkened once she returned home. A blade at her side and a blackened bow over her shoulder completed the imagery. Closely examination revealed a small piece missing from one ear.</span></p><p></p><p><strong>Personality:</strong> <span style="font-size: 9px">M’ress’s personality is currently in a state of flux. A younger calmer M’ress being trained on Chuliit was helpful, calm, wise and idealistic. The kidnapping, years in the pit, and all the dangers that entailed have darkened M’ress’s outlook on life. M’ress is incredibly confident, not afraid to fight. She is fiercely loyal, fiercely competitive, yet diplomatic when needed. She thought of her friends, then of survival, the rest didn’t matter. Friends were hard to make, a Tralg by the name of Slagg was the only one she trusted implicitly. Without Slagg, it was unlikely that M’ress would be around now . . . that tends to color ones perceptions favorably toward the bug guy. The call of the wild . . . of the spirits of the land has created doubts in M’ress. In the pits, there was no room for doubts, it remained to be seen whether these doubts would harm M’ress now.</span></p><p></p><p><strong>Early Background/Origins:</strong><span style="font-size: 9px"> .</span></p><p></p><p><strong>Recent Background:</strong> <span style="font-size: 9px">When M’ress uncovered a plan by the stable hands to have their way with, then permanently abscond with the recently arrived nymph. When it was certain that their intentions were true, M’ress worked on a plan to get herself, Pleione, and Slagg (of course) out of the pits. They had a fourth in their plans, a mojiin named Kahrzan, but she did not make it. The escape was during a midnight challenge round in the pits, M’ress and Slag had just defeated their opponents and were waiting to see who they would be facing in the finals. Pleione had arrived to see to their wounds as was usual. The antechamber was not guarded as well, the guards were overpowered and additional equipment was obtained. When Kahrzan did no show at the appointed time, M’ress fled with the others. Stealing away in a ship outbound later that night, the trio left the planet of the pits far behind.</span></p><p></p><p><strong>Side Notes:</strong> <span style="font-size: 9px">Update to 7th, M'ress took the energy from the temple to heart, filling herself and remembering of her origins. Following the ways of the Animist, M'ress felt more in touch with nature (Know-Nature and Geography), her senses (Listen, Spot, Search), and her magic (Spellcraft and Concentration).</span></p></blockquote><p></p>
[QUOTE="Keia, post: 2301988, member: 98"] [b]Keia's Gladiator/Animist[/b] [SIZE=3][b]M’ress[/b][/SIZE][b] Female Feldori Animist 2 / Gladiator 5[/b] [b]Character level:[/b] 7th [b]Alignment:[/b] Neutral [b]City:[/b] [b]Height:[/b] 5’ 9” [b]Weight:[/b] 135 lbs [b]Hair:[/b] Black [b]Eyes:[/b] Green [b]Age:[/b] [b]Experience:[/b] 26,100 xps [18,000 starting +600 rebuild +7,500 Act I) [b]Str:[/b] 11 (+0) [base 11] [b]Dex:[/b] 22 (+6) [base 17, +4 racial, +1 level] [b]Con:[/b] 18 (+4) [base 14, +4 racial] [b]Int:[/b] 13 (+1) [base 15, -2 racial] [b]Wis:[/b] 16 (+3) [base 16, -0 racial (net)] [b]Cha:[/b] 16 (+3) [base 14, +2 racial] [b][u]Class and Racial Abilities[/u][/b] [b]Feldori Abilities[/b] - +4 to Dex and Con, -2 to Int and Wis, +2 to Cha, another +2 to something based on the father, +2 Balance from the tail, and Luck Affinity which allows a re-roll once a day, Low-light vision. [b]Animist abilities[/b] – Animal companion, Spirit sense, Natural empathy, Fast movement +10, Spiritsworn allies, Karmic Retribution, Bonus feat. [b]Gladiator abilities[/b] – All armor proficiencies, All shield proficiency, simple and martial weapon proficiencies, flurry of blows, unarmed strike, fast movement +20, signature move 2/day, evasion, uncanny dodge, battle’s euphoria 2/day, bonus feat (x 2), AC Bonus, improved uncanny dodge. [b]Hit Dice:[/b] 8 + 5d12 ([URL=http://invisiblecastle.com/find.py?id=149460]42[/URL]) + 1d8 ([URL=http://invisiblecastle.com/find.py?id=476365]5[/URL]) + 28 [b]HP:[/b] 83 [b]AC:[/b] 28 (+6 Dex + 3 Wis + 5 Armor + 3 shield + 1 dodge) [b]Init:[/b] +6 (+6 Dex) [b]Speed:[/b] 60 ft (30 base + 30 fast movement [b][u]Saves[/u][/b] Fortitude +11 [+7 base, +4 Con] Reflex +13 [+7 base, +6 Dex] Willpower +10 [+7 base, +3 Wis] [b]Save conditionals:[/b] None. [b]BAB:[/b] +7/ +2 or +6/+6/+1 [b]Melee Atk:[/b] +14/+14/+9 [i]Panther’s Tooth[/i] [i]Keen Rowaini Dueling Sabre +1[/i] (1d8+1/15-20/x2/S) [b]Ranged Atk:[/b] +14/+9 [i]Nature’s Wrath[/i] Mighty +0 Composite Longbow of Cold +1 (1d8+1 +1d6 cold/20/x3 130ft/P) [b]Attack conditionals:[/b] . [b][u]Skills[/u] (35 pts Animist, 25 pts Gladiator)[/b] Balance +9 [0 Ranks, +5 Dex, +2 Tail, +2 Synergy (Tumble)] Climb +0 [0 ranks, +0 Str] Concentration +5 [1 Ranks, +4 Con] Diplomacy* +8 [3 Ranks, +3 Cha, +2 Synergy (Sense Motive)] Escape Artist +7 [1 rank, +6 Dex] Gather Information* +3 [0 Ranks, +3 Cha] Handle Animal +4 [1 ranks, +3 Wis] Heal +5 [2 ranks, +3 Wis] Hide +9 [3 ranks, +6 Dex] Intimidate* +3 [0 Ranks, +3 Cha] Jump +20 [0 ranks, +6 Dex, +2 Synergy (Tumble), +12 Speed] Knowledge Geography +3 [2 Ranks, +1 Int] Knowledge Nature +7 [2 rank, +1 Int, +2 Spirit Sense, +2 Synergy] Knowledge Spirits +5 [2 Ranks, +1 Int, +2 Spirit Sense] Listen +8 [5 ranks, +3 Wis] Move Silently +9 [3 ranks +6 Dex] Search* +2 [1 Ranks, +1 Int] Sense Motive* +8 [5 Ranks, +3 Wis] Speak Language +2 [(cc), Tralg, Seelie] Spellcraft +6 [5 Ranks, +1 Int] Spot +13 [10 Ranks, +3 Wis] Survival +8 [5 ranks, +3 Wis] Swim +0 [0 ranks, +0 Str] Tumble +11 [5 ranks, +6 Dex] Use Rope +6 [0 ranks, +6 Dex] [b]Feats:[/b] Weapon Finesse [1st lvl] Exotic Weapon Proficiency (Sabre) [Gladiator Bonus 1st] Weapon Focus (Sabre) [3rd lvl] Combat Reflexes [Gladiator Bonus 3rd] Practiced Caster (Animist) [6th lvl] Blankity blank [Animist Bonus 2nd] [b]Languages:[/b] Feldori, Praetorian, Tralg, Seelie [b]Total Spells Per Day (cast/day)[/b] (Total) Save DC +3 0th – 4; 1st – 3 (2 base +1 Wis), [b]Spells Prepared (cast/day)[/b] Save DC +3 (Druid/Ranger spells) 0th – (3)[i] xxx, xxx, xxx, xxx[/i] 1st – (3)[I] xxx, xxx, xxx [/I] (base 1, +1 for 16 Stat) [b][u]Equipment[/u][/b] [b]Panther’s Tooth[/b] [I]Keen Rowaini Dueling Sabre +1[/I] (8,450gp, 4 lbs.) [b]Nature’s Wrath[/b] [I]Mighty +0 Composite Longbow +1 of Cold[/I] (8,400gp, 6 lbs.) [b]Arrows[/b] [Qty. 80] (4 gp, 12 lbs.) [b]Rowaini Quicksteel Chain Shirt +1[/b] (2,100 gp, 12.5 lbs., AC +5, MDP +6, ASF 20%, ACP 0) [i](x1.5 cost)[/i] [b]Yharzu Ebonwood Heavy Wooden Shield +1[/b] (1,257gp, 5 lbs., ASF 15%, ACP 0) [b]Wand of CLW (lvl 1, 37 charges)[/b] (1,500gp, 0 lbs.) [b]Bedroll[/b] (5sp, 5 lbs) [b]Backpack[/b] (2 gp, 2 lbs.) [b]Acid (2 flasks)[/b] 20gp [b]Waterskin[/b] 1gp [b]50 ft. silk rope[/b] 10gp [b]Trail rations (10 days worth)[/b] 5gp [b]Belt pouch[/b] 1gp [b]Explorer’s outfit[/b] 0gp [i]Total Cost: [21,750.5 gp][/i] [b]Money[/b] 3,249 gp, 5 sp [B]Notes[/B] – None at this time. [b]Appearance:[/b] [size=1]Sleek black fur and glowing green eyes in the darkness, M’ress looked to outsiders like a black panther on two legs – or at least that’s how the Praetorians described her. A Rowaini quicksteel mesh bikini was well worn and darkened once she returned home. A blade at her side and a blackened bow over her shoulder completed the imagery. Closely examination revealed a small piece missing from one ear.[/size] [b]Personality:[/b] [size=1]M’ress’s personality is currently in a state of flux. A younger calmer M’ress being trained on Chuliit was helpful, calm, wise and idealistic. The kidnapping, years in the pit, and all the dangers that entailed have darkened M’ress’s outlook on life. M’ress is incredibly confident, not afraid to fight. She is fiercely loyal, fiercely competitive, yet diplomatic when needed. She thought of her friends, then of survival, the rest didn’t matter. Friends were hard to make, a Tralg by the name of Slagg was the only one she trusted implicitly. Without Slagg, it was unlikely that M’ress would be around now . . . that tends to color ones perceptions favorably toward the bug guy. The call of the wild . . . of the spirits of the land has created doubts in M’ress. In the pits, there was no room for doubts, it remained to be seen whether these doubts would harm M’ress now.[/size] [b]Early Background/Origins:[/b][size=1] .[/size] [b]Recent Background:[/b] [size=1]When M’ress uncovered a plan by the stable hands to have their way with, then permanently abscond with the recently arrived nymph. When it was certain that their intentions were true, M’ress worked on a plan to get herself, Pleione, and Slagg (of course) out of the pits. They had a fourth in their plans, a mojiin named Kahrzan, but she did not make it. The escape was during a midnight challenge round in the pits, M’ress and Slag had just defeated their opponents and were waiting to see who they would be facing in the finals. Pleione had arrived to see to their wounds as was usual. The antechamber was not guarded as well, the guards were overpowered and additional equipment was obtained. When Kahrzan did no show at the appointed time, M’ress fled with the others. Stealing away in a ship outbound later that night, the trio left the planet of the pits far behind.[/size] [b]Side Notes:[/b] [SIZE=1]Update to 7th, M'ress took the energy from the temple to heart, filling herself and remembering of her origins. Following the ways of the Animist, M'ress felt more in touch with nature (Know-Nature and Geography), her senses (Listen, Spot, Search), and her magic (Spellcraft and Concentration).[/SIZE] [/QUOTE]
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