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<blockquote data-quote="Erekose13" data-source="post: 2539635" data-attributes="member: 3387"><p><strong>Obscurity</strong></p><p></p><p><strong><span style="color: DimGray">Obscurity</span></strong></p><p><strong>Dolathi Eldritch Infiltrator 10</strong></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Height:</strong> 5'6”</p><p><strong>Weight:</strong> 84 lbs</p><p><strong>Hair: </strong> none</p><p><strong>Eyes:</strong> none</p><p><strong>Age:</strong> 85 </p><p><strong>XP:</strong> 45000</p><p></p><p><strong>Strength </strong> 11 [13 base, -2 racial]</p><p><strong>Dexterity</strong> 24 (+7) [18 base, +4 racial, +2 item]</p><p><strong>Constitution</strong> 12 [14 base, -2 racial, +1 level] temporary: 18</p><p><strong>Intelligence</strong> 18 (+4) [14 base, +2 racial, +2 item] temporary: 14</p><p><strong>Wisdom</strong> 11 [13 base, -2 racial]</p><p><strong>Charisma </strong> 20 (+5) [15 base, +2 racial, +1 level, +2 item] </p><p></p><p><strong>Hit Dice</strong> 10d6+10 (+30 temporary)</p><p><strong>HP:</strong> 70(100)=27+33+10 [5+3+6+3+3+6+<a href="http://invisiblecastle.com/find.py?id=475469" target="_blank">4</a>+<a href="http://invisiblecastle.com/find.py?id=680893" target="_blank"><s>1</s>3</a>+<a href="http://invisiblecastle.com/find.py?id=925639" target="_blank"><s>2</s>3+4</a>]</p><p><strong>AC:</strong> 18 [10 base, +7 Dex, +1 Defl.]</p><p>Touch AC: 18, Flat-footed AC: 11</p><p><strong>Init:</strong> +7 [+7 Dex]</p><p><strong>BAB:</strong> +6</p><p>Melee Attack: +6 [+6 base]</p><p>Ranged Attack: +13 [+6 base, +7 Dex]</p><p><strong>Speed:</strong> 30 ft</p><p></p><p><strong>Saves-</strong></p><p><strong>Fortitude </strong> +4 [+3 base, +1 Con] temporary +7</p><p><strong>Reflex</strong> +14 [+7 base, +7 Dex]</p><p><strong>Will</strong> +7 [+7 base, +0 Wis]</p><p></p><p><strong>Feats:</strong></p><p>Point Blank Shot [1st-level]</p><p>Weapon Focus (Ray) [3rd-level]</p><p>Precise Shot [6th-level]</p><p>Empower Spell [9th-level] </p><p></p><p><strong>Skills:</strong> </p><p>Balance +14 [5 ranks, + 7 dex, +2 Synergy]</p><p>Bluff +18 [13 ranks, +5 Cha]</p><p>Concentration +3 [2 ranks, +1 Con] temporary +6 </p><p>Climb +5 [5 ranks + 0 Str]</p><p>Decipher Script +6 [2 ranks, +4 Int] temporary +4</p><p>Diplomacy +11 [2 ranks, +5 Cha, +4 Synergy]</p><p>Disable Device +5 [2 ranks, +4 Int] temporary +4</p><p>Disguise +20 [13 ranks, +5 Cha, +2 Synergy acting in character]</p><p>Escape Artist +9 [2 ranks, +7 Dex]</p><p>Gather Information +7 [2 ranks, +5 Cha]</p><p>Hide +9 [2 ranks, +7 Dex]</p><p>Intimidate +11 [2 ranks, +5 Cha, +2 Synergy]</p><p>Jump +9 [0 ranks, +7 Dex, +2 Synergy]</p><p>Knowledge (Spelljamming) +6 [2 ranks, +4 Int] temporary +4</p><p>Knowledge (arcana) +6 [2 ranks, +4 Int] temporary +4</p><p>Knowledge (nature) +13 [9 ranks, +4 Int] temporary +11</p><p>Knowledge (Spheres) +6 [2 ranks, +4 Int] temporary +4</p><p>Knowledge (local) +11 [7 ranks, +4 Int] temporary +9 </p><p>Listen +5 [5 ranks]</p><p>Move Silently +25 [13 ranks, +7 Dex, +5 Boots]</p><p>Perform (Sing) +7 [2 ranks, +5 Cha]</p><p>Search +6 [2 ranks, +4 Int] temporary +4</p><p>Sense Motive +2 [2 ranks]</p><p>Sleight of Hand +11 [2 ranks, +7 Dex, +2 Synergy]</p><p>Speak Language [2 ranks]</p><p>Spellcraft +17 [13 ranks, +4 Int] temporary +15</p><p>Spot +2 [2 ranks]</p><p>Tumble +20 [13 ranks, +7 Dex]</p><p></p><p><strong>Languages:</strong> Seelie, Eldish, Yharzu, Feldori </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p></p><ul> <li data-xf-list-type="ul">Type: Aberration (shapeshifter)</li> <li data-xf-list-type="ul">Physical Stats: two +2 and one -2, Mental Stats: two +2 and one -2 [floating bonuses change with the Dolathi's form, if you put the +2 and the -2 in the same stat, you get +0 in that one. Putting both +2s in the same stat yields +4 and two -2s, even though that doesn't add up]</li> <li data-xf-list-type="ul">Special Form (Rowanne): +4 DEX +4 CON -2 INT -2 WIS +2 CHA </li> <li data-xf-list-type="ul">Alternate Form (Ex): As a standard action, Dolathi can assume the shape of any small or medium humanoid. This ability functions like alter self, except as noted here. Her type changes to humanoid (shapechanger). As part of the transformation, her ability scores can change.</li> <li data-xf-list-type="ul">Sneak Attack +5d6</li> <li data-xf-list-type="ul">Trapfinding</li> <li data-xf-list-type="ul">Dampen Aura +2: An Eldritch Infiltrator can dampen any aura existant on herself or anything she is carrying by a number of steps equal to the number given, so Dampen Aura 2 could make a Strong aura become Faint or a Moderate aura vanish completely. Regardless, you can never dampen an Overwhelming aura unless you have Aura Mastery, in which case you can Dampen any aura you choose to any other level of strength.</li> <li data-xf-list-type="ul">Trap Sense +3</li> <li data-xf-list-type="ul">Uncanny Dodge</li> <li data-xf-list-type="ul">Disguised Magic: If an Eldritch Infiltrator makes an opposed Spellcraft check and has at least 5 ranks in an appropriate Knowledge skill (such as Nature for nature magic), she can cast her magic so that it is indistinguishable from the magic of another magical tradition (such as Enchantress).</li> <li data-xf-list-type="ul">Control Aura: Instead of eliminating an aura that the Eldritch Infiltrator has reduced below Faint by the use of Dampen Aura, the Eldritch Infiltrator can instead modify the aura to suit her desires and then set it back up at a strength level equal to the highest aura she can fully dampen. So an Eldritch Infiltrator with Dampen Aura 2 who completely removed a faint aura of Evil could replace it with a moderate or lower aura of Good. This means an Eldritch Infiltrator with Aura Mastery can give herself an overwhelming aura.</li> <li data-xf-list-type="ul">Improved Uncanny Dodge</li> <li data-xf-list-type="ul">Improved Evasion</li> </ul><p></p><p><strong>Spells Slots per Day: </strong> 0-6, 1-7, 2-7, 3-7, 4-6, 5-3</p><p><strong>Spells Known:</strong> 0-9, 1-5, 2-4, 3-3, 4-2, 5-1</p><p>0th – detect magic, detect poison, read magic, daze, ray of frost, ghost sound, message, mending, acid splash</p><p>1st – shield, mage armor, ray of enfeeblement, charm person, protection from evil</p><p>2nd – scorching ray, rope trick, web, resist energy</p><p>3rd – blink, obscurity's distraction, dispel magic</p><p>4th - channeled pyroburst, polymorph</p><p>5th - arcane fusion</p><p>Prepared DC 14 + Spell Level </p><p>Caster Level 10</p><p></p><p><strong>Equipment:</strong></p><p>Ring of Invisibility (40,000gp), Boots of Elvenkind (5,000gp), Handy Haversack (4,000gp), light crossbow (70gp), 10 bolts (2gp), rapier (20gp), feldori chainmail bikini (8gp?), greenweave bikini (150gp), Bracelets of Bloosoming Hope (+2Dex, Int, Cha), Windpetal's Ring (ring of protection +1), misc equipment (tba)</p><p>Money:</p><p>750 Dolathi Credits</p><p></p><p><strong>Personality:</strong> Obscurity is a very quiet individual, choosing to hide and stay as quiet as possible. She typically clones an unassuming female personality feeling most at home when she fits in with the background noise. When in disguise her female aliases have few if any connections with those around her. She tries her utmost to recieve assignments that allow her to work alone, skulking in secrecy to observe her targets. When forced to work as part of a team, she will try to maneuver herself into solo missions where she can get away from everyone and think more clearly. While her anti-social nature would suggest that she feels uncomforable in crowds, nothing could be further from the truth ~ for in anonymity one can find solitude.</p><p></p><p><strong>Description:</strong> Obscurity cannot remember the last time that she actually showed anybody her true nature, prefering even changing form in hiding. Her current physique as a Feldori is as unassuming as she could manage. [What do normal cat-women look like?]</p><p></p><p><strong>History:</strong> Obscurity is relatively new to field work, having graduated from the academy only a couple of years ago. The Organization sent her to Chuliit as her first assignment. An out of the way sphere with relatively little economic importance, Obscurity is starting to question her superior's orders. She has been on Chuliit for the past 16 months observing. She spends most of her time using the ring granted her for the mission staying invisible and perched still and silent where some of the more important politicos frequent monitoring their comings and goings.</p><p></p><p>[sblock=Obscurity's Distraction]</p><p>Obscurity's Distraction</p><p>Enchantment (Compulsion)</p><p>Level: Brd 2, Clr 3, Sor/Wiz 3 </p><p>Components: V, S </p><p>Casting Time: 1 swift action </p><p>Range: Medium (100ft+10ft/level) </p><p>Target: One creature </p><p>Duration: Instantaneous </p><p>Saving Throw: Will negates </p><p>Spell Resistance: Yes</p><p></p><p>The target of this spell is momentarily distracted. They become flat-footed until their next action. A flat-footed creature can’t use it's Dexterity bonus to AC (if any) while flat-footed. A flat-footed creature can’t make attacks of opportunity.</p><p></p><p>A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Casting a quickened spell is a swift action. Casting a spell with a casting time of 1 swift action does not provoke attacks of opportunity.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2539635, member: 3387"] [b]Obscurity[/b] [B][COLOR=DimGray]Obscurity[/COLOR] Dolathi Eldritch Infiltrator 10[/B] [B]Alignment:[/B] Lawful Neutral [B]Height:[/B] 5'6” [B]Weight:[/B] 84 lbs [B]Hair: [/B] none [B]Eyes:[/B] none [B]Age:[/B] 85 [b]XP:[/b] 45000 [B]Strength [/B] 11 [13 base, -2 racial] [B]Dexterity[/B] 24 (+7) [18 base, +4 racial, +2 item] [B]Constitution[/B] 12 [14 base, -2 racial, +1 level] temporary: 18 [B]Intelligence[/B] 18 (+4) [14 base, +2 racial, +2 item] temporary: 14 [B]Wisdom[/B] 11 [13 base, -2 racial] [B]Charisma [/B] 20 (+5) [15 base, +2 racial, +1 level, +2 item] [B]Hit Dice[/B] 10d6+10 (+30 temporary) [B]HP:[/B] 70(100)=27+33+10 [5+3+6+3+3+6+[url=http://invisiblecastle.com/find.py?id=475469]4[/url]+[url=http://invisiblecastle.com/find.py?id=680893][s]1[/s]3[/url]+[url=http://invisiblecastle.com/find.py?id=925639][s]2[/s]3+4[/url]] [B]AC:[/B] 18 [10 base, +7 Dex, +1 Defl.] Touch AC: 18, Flat-footed AC: 11 [B]Init:[/B] +7 [+7 Dex] [B]BAB:[/B] +6 Melee Attack: +6 [+6 base] Ranged Attack: +13 [+6 base, +7 Dex] [B]Speed:[/B] 30 ft [B]Saves-[/B] [B]Fortitude [/B] +4 [+3 base, +1 Con] temporary +7 [B]Reflex[/B] +14 [+7 base, +7 Dex] [B]Will[/B] +7 [+7 base, +0 Wis] [B]Feats:[/B] Point Blank Shot [1st-level] Weapon Focus (Ray) [3rd-level] Precise Shot [6th-level] Empower Spell [9th-level] [B]Skills:[/B] Balance +14 [5 ranks, + 7 dex, +2 Synergy] Bluff +18 [13 ranks, +5 Cha] Concentration +3 [2 ranks, +1 Con] temporary +6 Climb +5 [5 ranks + 0 Str] Decipher Script +6 [2 ranks, +4 Int] temporary +4 Diplomacy +11 [2 ranks, +5 Cha, +4 Synergy] Disable Device +5 [2 ranks, +4 Int] temporary +4 Disguise +20 [13 ranks, +5 Cha, +2 Synergy acting in character] Escape Artist +9 [2 ranks, +7 Dex] Gather Information +7 [2 ranks, +5 Cha] Hide +9 [2 ranks, +7 Dex] Intimidate +11 [2 ranks, +5 Cha, +2 Synergy] Jump +9 [0 ranks, +7 Dex, +2 Synergy] Knowledge (Spelljamming) +6 [2 ranks, +4 Int] temporary +4 Knowledge (arcana) +6 [2 ranks, +4 Int] temporary +4 Knowledge (nature) +13 [9 ranks, +4 Int] temporary +11 Knowledge (Spheres) +6 [2 ranks, +4 Int] temporary +4 Knowledge (local) +11 [7 ranks, +4 Int] temporary +9 Listen +5 [5 ranks] Move Silently +25 [13 ranks, +7 Dex, +5 Boots] Perform (Sing) +7 [2 ranks, +5 Cha] Search +6 [2 ranks, +4 Int] temporary +4 Sense Motive +2 [2 ranks] Sleight of Hand +11 [2 ranks, +7 Dex, +2 Synergy] Speak Language [2 ranks] Spellcraft +17 [13 ranks, +4 Int] temporary +15 Spot +2 [2 ranks] Tumble +20 [13 ranks, +7 Dex] [B]Languages:[/B] Seelie, Eldish, Yharzu, Feldori [B]Class and Racial Abilities:[/B] [list][*]Type: Aberration (shapeshifter) [*]Physical Stats: two +2 and one -2, Mental Stats: two +2 and one -2 [floating bonuses change with the Dolathi's form, if you put the +2 and the -2 in the same stat, you get +0 in that one. Putting both +2s in the same stat yields +4 and two -2s, even though that doesn't add up] [*]Special Form (Rowanne): +4 DEX +4 CON -2 INT -2 WIS +2 CHA [*]Alternate Form (Ex): As a standard action, Dolathi can assume the shape of any small or medium humanoid. This ability functions like alter self, except as noted here. Her type changes to humanoid (shapechanger). As part of the transformation, her ability scores can change. [*]Sneak Attack +5d6 [*]Trapfinding [*]Dampen Aura +2: An Eldritch Infiltrator can dampen any aura existant on herself or anything she is carrying by a number of steps equal to the number given, so Dampen Aura 2 could make a Strong aura become Faint or a Moderate aura vanish completely. Regardless, you can never dampen an Overwhelming aura unless you have Aura Mastery, in which case you can Dampen any aura you choose to any other level of strength. [*]Trap Sense +3 [*]Uncanny Dodge [*]Disguised Magic: If an Eldritch Infiltrator makes an opposed Spellcraft check and has at least 5 ranks in an appropriate Knowledge skill (such as Nature for nature magic), she can cast her magic so that it is indistinguishable from the magic of another magical tradition (such as Enchantress). [*]Control Aura: Instead of eliminating an aura that the Eldritch Infiltrator has reduced below Faint by the use of Dampen Aura, the Eldritch Infiltrator can instead modify the aura to suit her desires and then set it back up at a strength level equal to the highest aura she can fully dampen. So an Eldritch Infiltrator with Dampen Aura 2 who completely removed a faint aura of Evil could replace it with a moderate or lower aura of Good. This means an Eldritch Infiltrator with Aura Mastery can give herself an overwhelming aura. [*]Improved Uncanny Dodge [*]Improved Evasion[/list] [B]Spells Slots per Day: [/B] 0-6, 1-7, 2-7, 3-7, 4-6, 5-3 [B]Spells Known:[/B] 0-9, 1-5, 2-4, 3-3, 4-2, 5-1 0th – detect magic, detect poison, read magic, daze, ray of frost, ghost sound, message, mending, acid splash 1st – shield, mage armor, ray of enfeeblement, charm person, protection from evil 2nd – scorching ray, rope trick, web, resist energy 3rd – blink, obscurity's distraction, dispel magic 4th - channeled pyroburst, polymorph 5th - arcane fusion Prepared DC 14 + Spell Level Caster Level 10 [B]Equipment:[/B] Ring of Invisibility (40,000gp), Boots of Elvenkind (5,000gp), Handy Haversack (4,000gp), light crossbow (70gp), 10 bolts (2gp), rapier (20gp), feldori chainmail bikini (8gp?), greenweave bikini (150gp), Bracelets of Bloosoming Hope (+2Dex, Int, Cha), Windpetal's Ring (ring of protection +1), misc equipment (tba) Money: 750 Dolathi Credits [B]Personality:[/B] Obscurity is a very quiet individual, choosing to hide and stay as quiet as possible. She typically clones an unassuming female personality feeling most at home when she fits in with the background noise. When in disguise her female aliases have few if any connections with those around her. She tries her utmost to recieve assignments that allow her to work alone, skulking in secrecy to observe her targets. When forced to work as part of a team, she will try to maneuver herself into solo missions where she can get away from everyone and think more clearly. While her anti-social nature would suggest that she feels uncomforable in crowds, nothing could be further from the truth ~ for in anonymity one can find solitude. [B]Description:[/B] Obscurity cannot remember the last time that she actually showed anybody her true nature, prefering even changing form in hiding. Her current physique as a Feldori is as unassuming as she could manage. [What do normal cat-women look like?] [B]History:[/B] Obscurity is relatively new to field work, having graduated from the academy only a couple of years ago. The Organization sent her to Chuliit as her first assignment. An out of the way sphere with relatively little economic importance, Obscurity is starting to question her superior's orders. She has been on Chuliit for the past 16 months observing. She spends most of her time using the ring granted her for the mission staying invisible and perched still and silent where some of the more important politicos frequent monitoring their comings and goings. [sblock=Obscurity's Distraction] Obscurity's Distraction Enchantment (Compulsion) Level: Brd 2, Clr 3, Sor/Wiz 3 Components: V, S Casting Time: 1 swift action Range: Medium (100ft+10ft/level) Target: One creature Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes The target of this spell is momentarily distracted. They become flat-footed until their next action. A flat-footed creature can’t use it's Dexterity bonus to AC (if any) while flat-footed. A flat-footed creature can’t make attacks of opportunity. A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Casting a quickened spell is a swift action. Casting a spell with a casting time of 1 swift action does not provoke attacks of opportunity.[/sblock] [/QUOTE]
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