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Virtual Hit Dice/Levels: An Integrated Solution to Max. & Starting Skill Ranks/Points
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<blockquote data-quote="Roman" data-source="post: 4437588" data-attributes="member: 1845"><p>As to the hit point progression I alluded to in my initial post, I would suggest that each virtual level grants 2 hit points. This is a mean of d4 (2.5), rounded down (probably better if it was a fixed hit point gain, not modified by Constitution or rolls, though this is certainly debatable). As such, all characters would have an extra 6 hit points at level 1 (which conveniently comes to the same number as a maximized d6, the lowest hit die now used in Pathfinder), though we could then get rid of the maximum hit points at first level rule, which would make multiclassing fairer. </p><p></p><p>Summary of what each virtual level gives: </p><p></p><p>V1: Skill points (4 + Int. bonus); Skill rank ceiling (+1); Hit points (2) </p><p>V2: Skill points (4 + Int. bonus); Skill rank ceiling (+1); Hit points (2) </p><p>V3: Skill points (4 + Int. bonus); Skill rank ceiling (+1); Hit points (2) </p><p></p><p>Each virtual level represents what is lost when a race with an LA is taken. One point of LA removes one virtual level until all virtual levels are lost at which point normal class levels are removed. Consequently a character who has a LA 1 race has only two virtual levels, rather than the full three. A character with a race that gives a whopping LA of 4 has no virtual levels left at all and loses one of his class levels on top of that.</p></blockquote><p></p>
[QUOTE="Roman, post: 4437588, member: 1845"] As to the hit point progression I alluded to in my initial post, I would suggest that each virtual level grants 2 hit points. This is a mean of d4 (2.5), rounded down (probably better if it was a fixed hit point gain, not modified by Constitution or rolls, though this is certainly debatable). As such, all characters would have an extra 6 hit points at level 1 (which conveniently comes to the same number as a maximized d6, the lowest hit die now used in Pathfinder), though we could then get rid of the maximum hit points at first level rule, which would make multiclassing fairer. Summary of what each virtual level gives: V1: Skill points (4 + Int. bonus); Skill rank ceiling (+1); Hit points (2) V2: Skill points (4 + Int. bonus); Skill rank ceiling (+1); Hit points (2) V3: Skill points (4 + Int. bonus); Skill rank ceiling (+1); Hit points (2) Each virtual level represents what is lost when a race with an LA is taken. One point of LA removes one virtual level until all virtual levels are lost at which point normal class levels are removed. Consequently a character who has a LA 1 race has only two virtual levels, rather than the full three. A character with a race that gives a whopping LA of 4 has no virtual levels left at all and loses one of his class levels on top of that. [/QUOTE]
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Virtual Hit Dice/Levels: An Integrated Solution to Max. & Starting Skill Ranks/Points
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