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<blockquote data-quote="tlackemann" data-source="post: 6989018" data-attributes="member: 6871771"><p>Usability is our #1 focus which is why we specifically are only targeting DnD at the moment. To support other d20 games would mean opening up a lot of customization that we're not confident will make for a great user experience upfront. We'll 100% be focusing on usability for large games.</p><p></p><p></p><p></p><p>Interesting idea, will look into.</p><p></p><p></p><p></p><p>Great ideas.</p><p></p><p></p><p></p><p>Rich text logs and summaries, got it.</p><p></p><p></p><p></p><p>Both things I've never considered but think are definitely interesting, we'll look into them.</p><p></p><p></p><p></p><p>As of yet the experience is an idea. We know *how* we'd like to accomplish it.</p><p></p><p>An AI powered DM would be able to move characters through a pre-built adventure. Much like something from Wizards of the Coast adventures out now (Storm King's Thunder, etc...) this would be possible due to an advanced turn based combat system and simple story trees and side quests much like video games today.</p><p></p><p>As far as AI powered characters, they would fill roles also much like you see in video games, they would be capable of combat and giving simple responses but at first would not be a big focus of the story. The real PCs would be the focus of the story for the DM and the AI characters would help make sure you had a full and well rounded party making it possible for the DM to throw bigger and better adventures at you.</p><p></p><p>Again this not set in stone yet as far as implementation, but these are the roles we would like those features to fill.</p></blockquote><p></p>
[QUOTE="tlackemann, post: 6989018, member: 6871771"] Usability is our #1 focus which is why we specifically are only targeting DnD at the moment. To support other d20 games would mean opening up a lot of customization that we're not confident will make for a great user experience upfront. We'll 100% be focusing on usability for large games. Interesting idea, will look into. Great ideas. Rich text logs and summaries, got it. Both things I've never considered but think are definitely interesting, we'll look into them. As of yet the experience is an idea. We know *how* we'd like to accomplish it. An AI powered DM would be able to move characters through a pre-built adventure. Much like something from Wizards of the Coast adventures out now (Storm King's Thunder, etc...) this would be possible due to an advanced turn based combat system and simple story trees and side quests much like video games today. As far as AI powered characters, they would fill roles also much like you see in video games, they would be capable of combat and giving simple responses but at first would not be a big focus of the story. The real PCs would be the focus of the story for the DM and the AI characters would help make sure you had a full and well rounded party making it possible for the DM to throw bigger and better adventures at you. Again this not set in stone yet as far as implementation, but these are the roles we would like those features to fill. [/QUOTE]
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