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<blockquote data-quote="LordEntrails" data-source="post: 6990164" data-attributes="member: 6804070"><p>What's important to me;</p><p>1) Architecture. The content has to reside on my computer and the application can not be dependent upon your servers. I won't invest if when you go out of business I don't have access to everything I did before.</p><p>2) Combat management. Automatic tracking of everything needed for combat, including; targeting, hit points, armor class, effects, conditions, spells, resistances, immunities, saves, creature/NPC types, initiative, wounds, temporary hit points</p><p>3) Battle maps. Scale, grid control (grid line color and styles, including invisible), token sizing based upon creature size and effect size (yes, tokens or graphics for persistent effects). Layers/groups or the ability to set various categories of objects (so I can have control on secrets, furniture, effects, PC's etc). Option to control token movement. Distance calculations, both for range and movement. Dynamic line of sight. Pins/links on maps to other objects such as story entries, NPC's, etc. Accommodation for secret doors, unseen creatures or other things.</p><p>4) Sound effects, both soundscapes and triggered sounds (manually triggered and automated sounds such as on a critical hit, or when something is revealed on a map).</p><p>5) Offical WotC content</p><p>6) Support for community content, both for private use and distribution and/or sale to the community</p><p>7) Custom race, class, feature, items, weapons, armor, spells, abilities, effects, etc</p><p>8) Library of data objects, i.e. for when creating a creature such as drag and drop or pick list of abilities, attacks, etc (official and custom)</p><p>9) Game/Player finder for current and future games. Calendar, forum, something</p><p>10) Great user community</p><p>11) Great technical support</p><p>12) Marching order support, i.e. predefined maps (?) for various marching & camping configurations that can be used for battle maps</p><p>13) Architecture. See #1</p><p></p><p>There is an incredible entry hurdle to produce a commercially viable VTT. Many companies have failed in the last 5 years. I hope you make it. More competition and choice is a good thing.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 6990164, member: 6804070"] What's important to me; 1) Architecture. The content has to reside on my computer and the application can not be dependent upon your servers. I won't invest if when you go out of business I don't have access to everything I did before. 2) Combat management. Automatic tracking of everything needed for combat, including; targeting, hit points, armor class, effects, conditions, spells, resistances, immunities, saves, creature/NPC types, initiative, wounds, temporary hit points 3) Battle maps. Scale, grid control (grid line color and styles, including invisible), token sizing based upon creature size and effect size (yes, tokens or graphics for persistent effects). Layers/groups or the ability to set various categories of objects (so I can have control on secrets, furniture, effects, PC's etc). Option to control token movement. Distance calculations, both for range and movement. Dynamic line of sight. Pins/links on maps to other objects such as story entries, NPC's, etc. Accommodation for secret doors, unseen creatures or other things. 4) Sound effects, both soundscapes and triggered sounds (manually triggered and automated sounds such as on a critical hit, or when something is revealed on a map). 5) Offical WotC content 6) Support for community content, both for private use and distribution and/or sale to the community 7) Custom race, class, feature, items, weapons, armor, spells, abilities, effects, etc 8) Library of data objects, i.e. for when creating a creature such as drag and drop or pick list of abilities, attacks, etc (official and custom) 9) Game/Player finder for current and future games. Calendar, forum, something 10) Great user community 11) Great technical support 12) Marching order support, i.e. predefined maps (?) for various marching & camping configurations that can be used for battle maps 13) Architecture. See #1 There is an incredible entry hurdle to produce a commercially viable VTT. Many companies have failed in the last 5 years. I hope you make it. More competition and choice is a good thing. [/QUOTE]
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