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<blockquote data-quote="Iron Sky" data-source="post: 4515509" data-attributes="member: 60965"><p>So, I just started running a new campaign on Fantasy Grounds II and while I had alot of fun, we had some definite hiccups that made it not go as smoothly as it could have. We are using text only.</p><p> </p><p>The main issues:</p><p> </p><p>1) Multiple characters posting at the same time.</p><p> </p><p>2) Related - Multiple conversations (PC + PC), (PC + NPC) happening at once.</p><p> </p><p>3) Players spending more time whispering to the DM/making "knowledge" rolls/whispering to NPCs, causing long gaps of "non-action" to the players that are waiting for the next action/npc interaction/whatever.</p><p> </p><p>4) There were several times that a player would get an amazing streetwise or history check, I'd spend 3-4 minutes typing up all that they knew/learned and then they wouldn't share it with the group. Then a few minutes later, another PC(or two) would make the same roll, requiring me to re-type a modified(by check result) version of what the last player(or two) asked.</p><p> </p><p style="text-align: left">5) Players(or the DM) missing that someone is talking to them, causing <em>more</em> delays and confusion.</p><p></p><p>I've thought of a couple ideas already:</p><p> </p><p>Whenever a player speaks, have them say who they are talking to in parenthesis. Ex: -Suri- (Lord Enki) "Good question. (The Group) What does everyone else think?" That should help with 1) and 2) and 5).</p><p> </p><p>More DM prep: When a player makes a history check, have the relevant info available to just copy-paste whisper back. Should help with 3) nad 4), just requires more DM prep-work(that some DMs probably do already, I'm just usually not that type of DM).</p><p> </p><p>Encourage players to share what they learn on "knowledge" checks or just state them publicly to the whole group(as usually it happens in a RL game since there usually aren't "whispers"). Should help alot with 3) and 4).</p><p> </p><p>Some of 5) can't be helped, with players getting up to use the bathroom, getting phone calls, being distracted from the game in general, etc.</p><p> </p><p>Due to some of the issues above, some of the players(ones who were whispering a bunch usually) complained about other players being inactive and some of the "inactive" players complained about long stretches where they couldn't see anything going on.</p><p> </p><p>Any FGII (or other Virtual Table Top) veterans out there with some advice for a newbie? Thanks!</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4515509, member: 60965"] So, I just started running a new campaign on Fantasy Grounds II and while I had alot of fun, we had some definite hiccups that made it not go as smoothly as it could have. We are using text only. The main issues: 1) Multiple characters posting at the same time. 2) Related - Multiple conversations (PC + PC), (PC + NPC) happening at once. 3) Players spending more time whispering to the DM/making "knowledge" rolls/whispering to NPCs, causing long gaps of "non-action" to the players that are waiting for the next action/npc interaction/whatever. 4) There were several times that a player would get an amazing streetwise or history check, I'd spend 3-4 minutes typing up all that they knew/learned and then they wouldn't share it with the group. Then a few minutes later, another PC(or two) would make the same roll, requiring me to re-type a modified(by check result) version of what the last player(or two) asked. [LEFT]5) Players(or the DM) missing that someone is talking to them, causing [I]more[/I] delays and confusion.[/LEFT] I've thought of a couple ideas already: Whenever a player speaks, have them say who they are talking to in parenthesis. Ex: -Suri- (Lord Enki) "Good question. (The Group) What does everyone else think?" That should help with 1) and 2) and 5). More DM prep: When a player makes a history check, have the relevant info available to just copy-paste whisper back. Should help with 3) nad 4), just requires more DM prep-work(that some DMs probably do already, I'm just usually not that type of DM). Encourage players to share what they learn on "knowledge" checks or just state them publicly to the whole group(as usually it happens in a RL game since there usually aren't "whispers"). Should help alot with 3) and 4). Some of 5) can't be helped, with players getting up to use the bathroom, getting phone calls, being distracted from the game in general, etc. Due to some of the issues above, some of the players(ones who were whispering a bunch usually) complained about other players being inactive and some of the "inactive" players complained about long stretches where they couldn't see anything going on. Any FGII (or other Virtual Table Top) veterans out there with some advice for a newbie? Thanks! [/QUOTE]
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