Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Void Empires : 2750 - early version now available (and Free)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nerhesi" data-source="post: 8100087" data-attributes="member: 6706227"><p>Good evening all,</p><p></p><p>I would like to invite you all to critique, play, enjoy, complain and use Void Empires : 2750 - a sci fi space opera style RPG - in which ever way you want! </p><p></p><p>Like many of you, I got into tabletop roleplaying games many years ago. After years of GMing and playing many different tabletop RPGs, I found myself play-testing, then contributing and finally even authoring on a couple of major Mongoose Traveller 2e products. At the conclusion of that positive experience, I realised that despite the amount of sci-fi RPGs out there, I (and my gaming crew) felt that something was missing. We wanted something that combined many of the tropes, systems and customization we loved from what existed, into one neat system. Let me give you the top three … intentions / design principles I went for, in no particular order, that I felt I could improve upon from other games:</p><p></p><ol> <li data-xf-list-type="ol">Simple system, deep customization. 5 attributes, 2d6 plus modifiers vs Target for almost everything. However, there are tons of options for customization - from skills to augmentation to craft. So hopefully, you’re not feeling like a redundant role if there are 3 or even 5 other players. Many times I felt a system gave you simplicity at the cost of character/class/role identity and customization. I tried to avoid that.</li> <li data-xf-list-type="ol">Meaningful options. Whether in sci fi or fantasy, we’ve all seen games with lots of character options where you feel many are sub par. I can say that I’ve put in a lot of effort into creating a wide variety of meaningful choices. These choices extend from skills, equipment, augmentation to psionics, spacecraft choices and so on. Whether it is combat or otherwise, I’ve tried to expand the “meta” so it’s not just “pick x y and z options and everything else is a trap… “. You can play space Gandalf/super psionicist , an ex-life coach with a super human charisma and a new found career in stellar trade, with grizzled veteran ex space marine sniper and it is my hope that they will all have a mechanical impact on the game. The same for space combat, I tried to get many roles involved.</li> <li data-xf-list-type="ol">Tropes and consistency. So I wanted a lot of tropes from classic space opera - things many of us grew up with. Cybertech, psionics, space ships, shields, fighters, battleships, mechs, Wild West space scifi etc… and yet, avoid the things that made you pause and go hmm? You could call it internal consistency (some call it hard sci fi but some consider hard sci fi as in not too far removed from our current understanding of today’s science)<br /> </li> </ol><p><strong>Direct Link to the PDF:</strong></p><p>[MEDIA=googledrive]1d6BAFzjuPZsF70yRMV4j8gEHke4U_DcX[/MEDIA]</p><p></p><p>Character Generator (WIP): <a href="https://storage.googleapis.com/voidengineers/void/index.html" target="_blank">Void Empires</a></p><p></p><p>Discord: <a href="https://discord.gg/T78CuXxR" target="_blank">Discord - A New Way to Chat with Friends & Communities</a></p><p>Facebook: <a href="https://www.facebook.com/profile.php?id=100070738341088" target="_blank">Void Empires : 2750</a></p><p>Email: <a href="mailto:void2750@gmail.com">void2750@gmail.com</a></p><p>------------------------</p><p></p><p>I welcome all your critique, advice, notes on what you like and what you don't! Feel free to provide them here or to email me at <a href="mailto:void2750@gmail.com">void2750@gmail.com</a></p><p></p><p>Thanks and Enjoy!</p></blockquote><p></p>
[QUOTE="Nerhesi, post: 8100087, member: 6706227"] Good evening all, I would like to invite you all to critique, play, enjoy, complain and use Void Empires : 2750 - a sci fi space opera style RPG - in which ever way you want! Like many of you, I got into tabletop roleplaying games many years ago. After years of GMing and playing many different tabletop RPGs, I found myself play-testing, then contributing and finally even authoring on a couple of major Mongoose Traveller 2e products. At the conclusion of that positive experience, I realised that despite the amount of sci-fi RPGs out there, I (and my gaming crew) felt that something was missing. We wanted something that combined many of the tropes, systems and customization we loved from what existed, into one neat system. Let me give you the top three … intentions / design principles I went for, in no particular order, that I felt I could improve upon from other games: [LIST=1] [*]Simple system, deep customization. 5 attributes, 2d6 plus modifiers vs Target for almost everything. However, there are tons of options for customization - from skills to augmentation to craft. So hopefully, you’re not feeling like a redundant role if there are 3 or even 5 other players. Many times I felt a system gave you simplicity at the cost of character/class/role identity and customization. I tried to avoid that. [*]Meaningful options. Whether in sci fi or fantasy, we’ve all seen games with lots of character options where you feel many are sub par. I can say that I’ve put in a lot of effort into creating a wide variety of meaningful choices. These choices extend from skills, equipment, augmentation to psionics, spacecraft choices and so on. Whether it is combat or otherwise, I’ve tried to expand the “meta” so it’s not just “pick x y and z options and everything else is a trap… “. You can play space Gandalf/super psionicist , an ex-life coach with a super human charisma and a new found career in stellar trade, with grizzled veteran ex space marine sniper and it is my hope that they will all have a mechanical impact on the game. The same for space combat, I tried to get many roles involved. [*]Tropes and consistency. So I wanted a lot of tropes from classic space opera - things many of us grew up with. Cybertech, psionics, space ships, shields, fighters, battleships, mechs, Wild West space scifi etc… and yet, avoid the things that made you pause and go hmm? You could call it internal consistency (some call it hard sci fi but some consider hard sci fi as in not too far removed from our current understanding of today’s science) [/LIST] [B]Direct Link to the PDF:[/B] [MEDIA=googledrive]1d6BAFzjuPZsF70yRMV4j8gEHke4U_DcX[/MEDIA] Character Generator (WIP): [URL='https://storage.googleapis.com/voidengineers/void/index.html']Void Empires[/URL] Discord: [URL='https://discord.gg/T78CuXxR']Discord - A New Way to Chat with Friends & Communities[/URL] Facebook: [URL='https://www.facebook.com/profile.php?id=100070738341088']Void Empires : 2750[/URL] Email: [EMAIL]void2750@gmail.com[/EMAIL] ------------------------ I welcome all your critique, advice, notes on what you like and what you don't! Feel free to provide them here or to email me at [EMAIL]void2750@gmail.com[/EMAIL] Thanks and Enjoy! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Void Empires : 2750 - early version now available (and Free)
Top