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<blockquote data-quote="Pauper" data-source="post: 6946762" data-attributes="member: 17607"><p>Except that doesn't make any sense. A Goliath is a Goliath -- what about the character is notable within the campaign world to differentiate between 'oh, that's a Volo's Goliath' versus 'ooh, that's an EEPG Goliath'? More to the point, even though the 'restrictions' of the Volo's Goliath are about as minimal as you can get -- you can still belong to any faction, though you must be a faction member, your home is in Thesk, and you're not with your tribe anymore (that last of which is pretty much a given since you're adventuring and not, say, hunting aurochs on the Great Glacier), if you can avoid them by taking an EEPG Goliath, especially since the EEPG Goliath at least gives you access to other character options if you want them (specifically the spells in the EEPG), why wouldn't you?</p><p></p><p>Also, I'm a bit disappointed in the 'this is why the villagers don't run you out of town' explanation for why the backgrounds exist. It seems to me that the folks who wrote the document had some interesting ideas to tie some of the races into the ongoing story -- the Goblin background, for instance, is very clearly tied to a particular event in the Realms. But a number of backgrounds aren't that specific -- the Kenku, Tabaxi, Triton, and Bugbear backgrounds are just generic flavor, plus a faction restriction, which tells me that somebody probably just spit them out to make a deadline. If there was some other way to create one of these races (and there's no guarantee that WotC won't publish another book later on that 'expands' one or more of these races, just as they've now done for the Aasimar and Goliaths), why wouldn't you, if only to avoid taking on the generic background material?</p><p></p><p>If the background material is intended to be meaningful, generic or not, then it should be meaningful for all characters created with a race from the reference doc, not just those that don't have another source option.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6946762, member: 17607"] Except that doesn't make any sense. A Goliath is a Goliath -- what about the character is notable within the campaign world to differentiate between 'oh, that's a Volo's Goliath' versus 'ooh, that's an EEPG Goliath'? More to the point, even though the 'restrictions' of the Volo's Goliath are about as minimal as you can get -- you can still belong to any faction, though you must be a faction member, your home is in Thesk, and you're not with your tribe anymore (that last of which is pretty much a given since you're adventuring and not, say, hunting aurochs on the Great Glacier), if you can avoid them by taking an EEPG Goliath, especially since the EEPG Goliath at least gives you access to other character options if you want them (specifically the spells in the EEPG), why wouldn't you? Also, I'm a bit disappointed in the 'this is why the villagers don't run you out of town' explanation for why the backgrounds exist. It seems to me that the folks who wrote the document had some interesting ideas to tie some of the races into the ongoing story -- the Goblin background, for instance, is very clearly tied to a particular event in the Realms. But a number of backgrounds aren't that specific -- the Kenku, Tabaxi, Triton, and Bugbear backgrounds are just generic flavor, plus a faction restriction, which tells me that somebody probably just spit them out to make a deadline. If there was some other way to create one of these races (and there's no guarantee that WotC won't publish another book later on that 'expands' one or more of these races, just as they've now done for the Aasimar and Goliaths), why wouldn't you, if only to avoid taking on the generic background material? If the background material is intended to be meaningful, generic or not, then it should be meaningful for all characters created with a race from the reference doc, not just those that don't have another source option. -- Pauper [/QUOTE]
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