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Volo's Guide to Monsters: General Discussion.
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6935209" data-attributes="member: 6784845"><p>Overall, I'm really excited about this release (and I've preorderd a copy from amazon). The MM was my favourite of the core 3 to read casually because of the lore and stories behind the monster so I like that this book seems to be doubling down on that aspect. As someone who hasn't been playing D&D for very long, I'm looking forward to reading up on some of the old creatures that they're bringing back. It really feels like I'm tapping into this shared mythology and it's always nice to feel a part of something bigger. </p><p></p><p>I've also been impressed by the mechanical side of things we've seen. It's nice to see some creatures under CR 5 get some spell casting for out of combat roleplaying opportunities as well as vary the combat. It makes a lot of sense to give orcs, goblins and giants some backup support since in the MM they are very straightforward creatures that just attack every turn. </p><p></p><p>The one thing that I do want to see that we haven't seen from the previews are more creatures available for the conjuring spells. As is stands there isn't a lot for Conjure Fey and Conjure Celestial to really do at the moment. But this is a secondary concern, and I'm sure it's also not at the forefront of the designer's minds. It's more important to focus on monsters that are usable as story elements.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6935209, member: 6784845"] Overall, I'm really excited about this release (and I've preorderd a copy from amazon). The MM was my favourite of the core 3 to read casually because of the lore and stories behind the monster so I like that this book seems to be doubling down on that aspect. As someone who hasn't been playing D&D for very long, I'm looking forward to reading up on some of the old creatures that they're bringing back. It really feels like I'm tapping into this shared mythology and it's always nice to feel a part of something bigger. I've also been impressed by the mechanical side of things we've seen. It's nice to see some creatures under CR 5 get some spell casting for out of combat roleplaying opportunities as well as vary the combat. It makes a lot of sense to give orcs, goblins and giants some backup support since in the MM they are very straightforward creatures that just attack every turn. The one thing that I do want to see that we haven't seen from the previews are more creatures available for the conjuring spells. As is stands there isn't a lot for Conjure Fey and Conjure Celestial to really do at the moment. But this is a secondary concern, and I'm sure it's also not at the forefront of the designer's minds. It's more important to focus on monsters that are usable as story elements. [/QUOTE]
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