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Volo's Guide to Monsters Hobgoblins: You would think there are many cities.
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<blockquote data-quote="Shades of Eternity" data-source="post: 6955201" data-attributes="member: 10869"><p>okay what I'm thinking since the goblin marches are basically flat lands, I'm thinking of a series of grottos that follows a cell system that works under the assumption that they believe everybody is out to get them. Opened to ideas on how they can hide that's plausible.</p><p></p><p>I want a female warlord hobgoblin great chief with 5 or so factions each jockeying for controlling policy. There is an element of fear that they want to do it right this time and it's why they are trying to down play their size and get good intel about the world around them.</p><p></p><p>for example factions like.</p><p>- the raiders</p><p>- the isolationists</p><p>- the magic academy</p><p>- the priesthood.</p><p>- a secret police (already defined in volo's as monks)</p><p>- the animal handlers, that includes an ogre breeding program. </p><p></p><p>- have a bit of a power struggle between the traditional goblin gods and bane, because these religious wars are fighting for the souls of the hobgoblin people, and defacto policy.</p><p></p><p>perhaps goblins are playing a bigger role as spellcasters and alchemists as they are clever little buggers. Possibly blues as well to wipe the minds of adventurers that are sent back with some minor treasure to think they cleared out the goblinoids. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 6955201, member: 10869"] okay what I'm thinking since the goblin marches are basically flat lands, I'm thinking of a series of grottos that follows a cell system that works under the assumption that they believe everybody is out to get them. Opened to ideas on how they can hide that's plausible. I want a female warlord hobgoblin great chief with 5 or so factions each jockeying for controlling policy. There is an element of fear that they want to do it right this time and it's why they are trying to down play their size and get good intel about the world around them. for example factions like. - the raiders - the isolationists - the magic academy - the priesthood. - a secret police (already defined in volo's as monks) - the animal handlers, that includes an ogre breeding program. - have a bit of a power struggle between the traditional goblin gods and bane, because these religious wars are fighting for the souls of the hobgoblin people, and defacto policy. perhaps goblins are playing a bigger role as spellcasters and alchemists as they are clever little buggers. Possibly blues as well to wipe the minds of adventurers that are sent back with some minor treasure to think they cleared out the goblinoids. :p [/QUOTE]
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Volo's Guide to Monsters Hobgoblins: You would think there are many cities.
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