Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Voodoo Witch Doctor class for review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DWARF" data-source="post: 408036" data-attributes="member: 863"><p>I've been puttering around with the idea of a voodoo based character for a while and, given the chance to (finally) be a player instead of DM again, I finished it. It is meant to work as a replacement for the cleric in a voodoo-type culture, but also takes some aspects of wizard and druid into account. Please tell me what you think of it...</p><p></p><p><strong><span style="font-size: 15px">Witch Doctor</span></strong></p><p>Game Rule Information</p><p><strong>Abilities: </strong> as Cleric</p><p></p><p><strong>Alignment: </strong> as Druid</p><p></p><p><strong>Hit Die: </strong> d8</p><p></p><p><span style="font-size: 15px">Class Skills</span></p><p>The witch doctor's class skills are Alchemy, Animal Empathy, Concentration, Craft, Heal, Knowledge (Arcana), Knowledge (Nature), Knowledge (the Planes), Knowledge(Religion), Profession, Scry, Spellcraft and Wilderness Lore.</p><p></p><p>Skill Points at 1st Level: (6 + Int modifier) x 4.</p><p>Skill Points at Each Additional Level: 6 + Int modifier.</p><p></p><p><span style="font-size: 15px">Class Features</span> </p><p><strong>Weapon and Armor Proficiency: </strong> Witch Doctors are proficient with all simple weapons (including the blowgun in the DMG) and all types of light armor. Note that they can cast spells freely when wearing light armor, with no penalties.</p><p></p><p><strong>Spells: </strong> Spells/day as druid</p><p></p><p><strong>Spirits and Superstitions: </strong> All of the Witch Doctor's (WD) spells are granted by 10 spirits, each granting a specific type of spells, but each demanding a different sacrifice when spells are cast, or they are unlikely to grant the request. If the need is great (DM's discretion) the spell may be cast. Sacrifices are used up and destroyed when the spell is cast. The spirits have many names, but their 'domains' and required sacrifices are as follows:</p><p>Summoning - Fresh animal blood</p><p>Healing - Chicken egg</p><p>Protection - Small blade or metal tool</p><p>Mind - Fragrance or incense</p><p>Divination - Money, coins or small gems</p><p>Possession - Tobacco or pipeweed</p><p>Weather - Fruit, usually a melon or citrus fruit</p><p>Transformation - A piece of clothing</p><p>Emotions - Strong alcohol, usually rum</p><p></p><p><strong>Chaotic, Evil, Good and Lawful Spells: </strong> as Cleric</p><p></p><p><strong>Turn or Rebuke Undead: </strong> as Cleric, gained at level 1</p><p></p><p><strong>Poison Use: </strong>as Assassin, gained at level 3</p><p></p><p><strong>Bonus Feat: </strong>as Wizard, gained at level 5</p><p></p><p><span style="font-size: 15px">Ex-Witch Doctors</span></p><p>A witch doctor who ceases to revere the spirits or who changes to a prohibited alignment loses all spells and witch doctor abilities and cannot gain levels as a witch doctor until he atones (see the <em>atonement</em> spell description).</p><p></p><p><span style="font-size: 15px">Spell List:</span>(sorry about the format, but HTML is disabled, so no tables...)</p><p><strong><u>Name</u> ----<u>Governing Spirit</u></strong></p><p><strong>0-level</strong></p><p>Create Water ----Weather</p><p>Cure Minor Wounds ----Healing</p><p>Dancing Lights ----Summoning</p><p>Daze ----Affliction</p><p>Detect Magic ----Mind</p><p>Detect Poison ----Divination</p><p>Flare ----Emotion</p><p>Mending ----Transformation</p><p>Read Magic ----Possession</p><p>Resistance ----Protection</p><p></p><p><strong>1st level</strong></p><p>Animate Rope ----Summoning</p><p>Bless Water ----Weather</p><p>Calm Animals ----Emotion</p><p>Cause Fear ----Emotion</p><p>Comprehend Languages ----Possession</p><p>Cure Light Wounds ----Healing</p><p>Detect Undead ----Divination</p><p>Endure Elements ----Protection</p><p>Expedious Retreat ----Possession</p><p>Goodberry ----Healing</p><p>Hypnotism ----Mind</p><p>Identify ----Divination</p><p>Inflict Light Wounds ----Affliction</p><p>Invisibility to Undead ----Transformation</p><p>Obscuring Mist ----Weather</p><p>Protection from C/E/G/L ----Protection</p><p>Ray of Enfeeblement ----Affliction</p><p>Sleep ----Mind</p><p>Spider Climb ----Transformation</p><p>Summon Monster I ----Summoning</p><p></p><p><strong>2nd level</strong></p><p>Augury ----Divination</p><p>Blindness/Deafness ----Affliction</p><p>Cure Moderate Wounds ----Healing</p><p>Darkvision ----Possession</p><p>Delay Poison ----Healing</p><p>Detect Thoughts ----Mind</p><p>Fog Cloud ----Weather</p><p>Gentle Repose ----Weather</p><p>Ghoul Touch ----Affliction</p><p>Hypnotic Pattern ----Mind</p><p>Invisibility ----Transformation</p><p>Lesser restoration ----Transformation</p><p>Locate Object ----Divination</p><p>Resist Elements ----Protection</p><p>Rope Trick ----Protection</p><p>Scare ----Emotion</p><p>Speak with Animals ----Possession</p><p>Summon Monster II ----Summoning</p><p>Summon Swarm ----Summoning</p><p>Tasha's Hideous Laughter ----Emotion</p><p></p><p><strong>3rd level</strong></p><p>Animate Dead ----Summoning</p><p>Bestow Curse ----Affliction</p><p>Clairaudience/Clairvoyance ----Mind</p><p>Create Food and Water ----Weather</p><p>Cure Serious Wounds ----Healing</p><p>Dispel Magic ----Weather</p><p>Fly ----Transformation</p><p>Hold Person ----Emotion</p><p>Leomund's Tiny Hut ----Protection</p><p>Magic Circle against C/E/G/L ----Protection</p><p>Neutralize Poison ----Healing</p><p>Protection from Elements ----Protection</p><p>Remove Curse ----Affliction</p><p>Sleet Storm ----Weather</p><p>Speak with Dead ----Possession</p><p>Speak with Plants ----Possession</p><p>Suggestion ----Mind</p><p>Summon Monster III ----Summoning</p><p>Water Breathing ----Transformation</p><p></p><p><strong>4th level</strong></p><p>Charm Monster ----Emotion</p><p>Contagion ----Affliction</p><p>Control Water ----Weather</p><p>Cure Critical Wounds ----Healing</p><p>Discern Lies ----Mind</p><p>Divination ----Divination</p><p>Emotion ----Emotion</p><p>Enervation ----Affliction</p><p>Fear ----Emotion</p><p>Freedom of Movement ----Possession</p><p>Giant Vermin ----Transformation</p><p>Hallucinatory Terrain ----Mind</p><p>Leomund's Secure Shelter ----Protection</p><p>Locate Creature ----Divination</p><p>Reincarnate ----Summoning</p><p>Restoration ----Healing</p><p>Rusting Grasp ----Transformation</p><p>Scrying ----Divination</p><p>Summon Monster IV ----Summoning</p><p>Tongues ----Possession</p><p></p><p><strong>5th level</strong></p><p>Atonement ----Protection</p><p>Awaken ----Mind</p><p>Break Enchantment ----Protection</p><p>Contact Other Plane ----Divination</p><p>Control Winds ----Weather</p><p>Death Ward ----Possession</p><p>Ethereal Jaunt ----Transformation</p><p>Hallow ----Weather</p><p>Healing Circle ----Healing</p><p>Insect Plague ----Summoning</p><p>Mark of Justice ----Affliction</p><p>Nightmare ----Emotion</p><p>Raise Dead ----Healing</p><p>Summon Monster V ----Summoning</p><p>True Seeing ----Divination</p><p></p><p><strong>6th level</strong></p><p>Analyze Dwoemer ----Divination</p><p>Antilife Shell ----Affliction</p><p>Banishment ----Emotion</p><p>Eyebite ----Affliction</p><p>Fire Seeds ----Transformation</p><p>Forbiddance ----Protection</p><p>Geas/Quest ----Mind</p><p>Heal ----Healing</p><p>Heroe's Feast ----Weather</p><p>Legend Lore ----Protection</p><p>Liveoak ----Mind</p><p>Repulsion ----Emotion</p><p>Stone Tell ----Protection</p><p>Summon Monster VI ----Summoning</p><p>Tenser's Transformation ----Transformation</p><p></p><p><strong>7th level</strong></p><p>Control Weather ----Weather</p><p>Creeping Doom ----Summoning</p><p>Destruction ----Affliction</p><p>Greater Restoration ----Healing</p><p>Greater Scrying ----Divination</p><p>Insanity ----Mind</p><p>Power Word, Stun ----Emotion</p><p>Protection from Spells ----Protection</p><p>Vision ----Possession</p><p>Wind Walk ----Transformation</p><p></p><p><strong>8th level</strong></p><p>Animal Shapes ----Transformation</p><p>Antimagic Field ----Protection</p><p>Mass Heal ----Healing</p><p>Otto's Irresistible Dance ----Emotion</p><p>Trap the Soul ----Mind</p><p></p><p><strong>9th level</strong></p><p>Foresight ----Divination</p><p>Shambler ----Summoning</p><p>Storm of Vengeance ----Weather</p><p>Time Stop ----Possession</p><p>Wail of the Banshee ----Affliction</p></blockquote><p></p>
[QUOTE="DWARF, post: 408036, member: 863"] I've been puttering around with the idea of a voodoo based character for a while and, given the chance to (finally) be a player instead of DM again, I finished it. It is meant to work as a replacement for the cleric in a voodoo-type culture, but also takes some aspects of wizard and druid into account. Please tell me what you think of it... [B][SIZE=4]Witch Doctor[/SIZE][/B] Game Rule Information [B]Abilities: [/B] as Cleric [B]Alignment: [/B] as Druid [B]Hit Die: [/B] d8 [SIZE=4]Class Skills[/SIZE] The witch doctor's class skills are Alchemy, Animal Empathy, Concentration, Craft, Heal, Knowledge (Arcana), Knowledge (Nature), Knowledge (the Planes), Knowledge(Religion), Profession, Scry, Spellcraft and Wilderness Lore. Skill Points at 1st Level: (6 + Int modifier) x 4. Skill Points at Each Additional Level: 6 + Int modifier. [SIZE=4]Class Features[/SIZE] [B]Weapon and Armor Proficiency: [/B] Witch Doctors are proficient with all simple weapons (including the blowgun in the DMG) and all types of light armor. Note that they can cast spells freely when wearing light armor, with no penalties. [B]Spells: [/B] Spells/day as druid [B]Spirits and Superstitions: [/B] All of the Witch Doctor's (WD) spells are granted by 10 spirits, each granting a specific type of spells, but each demanding a different sacrifice when spells are cast, or they are unlikely to grant the request. If the need is great (DM's discretion) the spell may be cast. Sacrifices are used up and destroyed when the spell is cast. The spirits have many names, but their 'domains' and required sacrifices are as follows: Summoning - Fresh animal blood Healing - Chicken egg Protection - Small blade or metal tool Mind - Fragrance or incense Divination - Money, coins or small gems Possession - Tobacco or pipeweed Weather - Fruit, usually a melon or citrus fruit Transformation - A piece of clothing Emotions - Strong alcohol, usually rum [B]Chaotic, Evil, Good and Lawful Spells: [/B] as Cleric [B]Turn or Rebuke Undead: [/B] as Cleric, gained at level 1 [B]Poison Use: [/B]as Assassin, gained at level 3 [B]Bonus Feat: [/B]as Wizard, gained at level 5 [SIZE=4]Ex-Witch Doctors[/SIZE] A witch doctor who ceases to revere the spirits or who changes to a prohibited alignment loses all spells and witch doctor abilities and cannot gain levels as a witch doctor until he atones (see the [i]atonement[/I] spell description). [SIZE=4]Spell List:[/SIZE](sorry about the format, but HTML is disabled, so no tables...) [B][U]Name[/U] ----[U]Governing Spirit[/U][/B] [B]0-level[/B] Create Water ----Weather Cure Minor Wounds ----Healing Dancing Lights ----Summoning Daze ----Affliction Detect Magic ----Mind Detect Poison ----Divination Flare ----Emotion Mending ----Transformation Read Magic ----Possession Resistance ----Protection [B]1st level[/B] Animate Rope ----Summoning Bless Water ----Weather Calm Animals ----Emotion Cause Fear ----Emotion Comprehend Languages ----Possession Cure Light Wounds ----Healing Detect Undead ----Divination Endure Elements ----Protection Expedious Retreat ----Possession Goodberry ----Healing Hypnotism ----Mind Identify ----Divination Inflict Light Wounds ----Affliction Invisibility to Undead ----Transformation Obscuring Mist ----Weather Protection from C/E/G/L ----Protection Ray of Enfeeblement ----Affliction Sleep ----Mind Spider Climb ----Transformation Summon Monster I ----Summoning [B]2nd level[/B] Augury ----Divination Blindness/Deafness ----Affliction Cure Moderate Wounds ----Healing Darkvision ----Possession Delay Poison ----Healing Detect Thoughts ----Mind Fog Cloud ----Weather Gentle Repose ----Weather Ghoul Touch ----Affliction Hypnotic Pattern ----Mind Invisibility ----Transformation Lesser restoration ----Transformation Locate Object ----Divination Resist Elements ----Protection Rope Trick ----Protection Scare ----Emotion Speak with Animals ----Possession Summon Monster II ----Summoning Summon Swarm ----Summoning Tasha's Hideous Laughter ----Emotion [B]3rd level[/B] Animate Dead ----Summoning Bestow Curse ----Affliction Clairaudience/Clairvoyance ----Mind Create Food and Water ----Weather Cure Serious Wounds ----Healing Dispel Magic ----Weather Fly ----Transformation Hold Person ----Emotion Leomund's Tiny Hut ----Protection Magic Circle against C/E/G/L ----Protection Neutralize Poison ----Healing Protection from Elements ----Protection Remove Curse ----Affliction Sleet Storm ----Weather Speak with Dead ----Possession Speak with Plants ----Possession Suggestion ----Mind Summon Monster III ----Summoning Water Breathing ----Transformation [B]4th level[/B] Charm Monster ----Emotion Contagion ----Affliction Control Water ----Weather Cure Critical Wounds ----Healing Discern Lies ----Mind Divination ----Divination Emotion ----Emotion Enervation ----Affliction Fear ----Emotion Freedom of Movement ----Possession Giant Vermin ----Transformation Hallucinatory Terrain ----Mind Leomund's Secure Shelter ----Protection Locate Creature ----Divination Reincarnate ----Summoning Restoration ----Healing Rusting Grasp ----Transformation Scrying ----Divination Summon Monster IV ----Summoning Tongues ----Possession [B]5th level[/B] Atonement ----Protection Awaken ----Mind Break Enchantment ----Protection Contact Other Plane ----Divination Control Winds ----Weather Death Ward ----Possession Ethereal Jaunt ----Transformation Hallow ----Weather Healing Circle ----Healing Insect Plague ----Summoning Mark of Justice ----Affliction Nightmare ----Emotion Raise Dead ----Healing Summon Monster V ----Summoning True Seeing ----Divination [B]6th level[/B] Analyze Dwoemer ----Divination Antilife Shell ----Affliction Banishment ----Emotion Eyebite ----Affliction Fire Seeds ----Transformation Forbiddance ----Protection Geas/Quest ----Mind Heal ----Healing Heroe's Feast ----Weather Legend Lore ----Protection Liveoak ----Mind Repulsion ----Emotion Stone Tell ----Protection Summon Monster VI ----Summoning Tenser's Transformation ----Transformation [B]7th level[/B] Control Weather ----Weather Creeping Doom ----Summoning Destruction ----Affliction Greater Restoration ----Healing Greater Scrying ----Divination Insanity ----Mind Power Word, Stun ----Emotion Protection from Spells ----Protection Vision ----Possession Wind Walk ----Transformation [B]8th level[/B] Animal Shapes ----Transformation Antimagic Field ----Protection Mass Heal ----Healing Otto's Irresistible Dance ----Emotion Trap the Soul ----Mind [B]9th level[/B] Foresight ----Divination Shambler ----Summoning Storm of Vengeance ----Weather Time Stop ----Possession Wail of the Banshee ----Affliction [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Voodoo Witch Doctor class for review
Top