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Vorne's Zeitgeist campaign
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<blockquote data-quote="Vorne" data-source="post: 5980677" data-attributes="member: 6674673"><p>As promised, the first session. I decided to just throw them into the beginning of the adventure as written, eschewing the pre adventure warm up several posters have done. Ross was being created as we started, so despite the fact I had him there, he was a bit too distracted to really do anything during the skill challenge. </p><p></p><p>The skill challenge went pretty well overall. I tend to do skill challenges pretty free form, with people RPing what they want to do and me asking for rolls when/if they seem appropriate. I had one player having a hard time getting into RP (which I knew would be his challenge), so spent most of the challenge wandering through the crowd looking intimidating and seeing if anyone acted suspiciously to him. Nyx and Trip did a good job though, thinking back on which groups might be willing to cause trouble and isolating dockers and primalists who seemed riled up to question. A couple dockers got spooked off by the special attention, and "accidentally" dropping Dafton's name. </p><p></p><p>The party neatly failed here, when they cornered an aggressive Dafton in the middle of the circled crowd, but at the last moment, Nyx volunteered to address the docker concerns with the officials to try and get things worked out. The cowed Dafton thanked them sincerely and left in peace. Note, due to their dealings with him, I decided to combine Dafton and Grimsley. I didn't want to confuse them on the back of that encounter, they had already agreed to take up the issue with the authorities, and I like the idea of a former thug reforming into someone who deals more with words partially due to the party's interaction with him. </p><p></p><p>The group mingled with the nobles when they arrived, mostly observing the various factions. Ross got introduced, spending much of his time talking about the bits of tech he helped with when the Coaltingue was being built with whoever would listen. The constables were given their instructions by Delft (everyone loved his mannerisms by the way) and specifically told to keep an eye on Ross to make sure he doesn't accidentally blow the ship up by messing with anything on board (foreshadowing!)</p><p></p><p>The party split. Dorinn ushered the duchess to her room and waited at the staircase to make sure nobody came down to bother her. Trip shadowed Ross to keep him in line. Ross mingled but mostly chatted with Geoff as they discussed the ship and Geoff got drunk. Nyx gorged himself on all the tasty treats around. When he heard the king complain of indigestion, everyone immediately expected him to die of poisoning at any point. Silly players. </p><p></p><p>Trip is sent down to get the duchess so she doesn't miss the king's speech. Get handmaiden delays them until they hear a splash. Up above Ross notices smoke has stopped pourin out of the stacks. He starts downstairs, followed by Nyx with a mouthful of food (hearing the player talking with his mouth full trying to ask what was going on was quite amusing). The party below busts the door down. And the Risur national anthem begins to play as initiative is rolled. I actually played an anthem during this time to help fit the mood (the Phillipine national anthem actually). I've found my group loves sound effects so I'll be trying to find places to fit songs or effects in when I can. </p><p></p><p>The combat was quite chaotic. Dorinn got knocked out in the second turn and was forgotten by the rest of the party. Sokana got her rod into the furnace, but was knocked out next to it and slowly charred to death. Steam filled the engine room as pipes were burst to relieve pressure. Ross ran up above, sounded a general alarm and rallied Geoff with some sailors to go down below to stop the boiler from bursting. Sprites ran around, disabling wards and nearly opening the bin of fire gems. It was rough, but the party, with the rallied help, got things under control. </p><p></p><p>Had a lot of fun this first run. People need to learn to work together, but that should come in time, and had a 5th player listen in and decide to join up for the next adventure. Can't wait...</p></blockquote><p></p>
[QUOTE="Vorne, post: 5980677, member: 6674673"] As promised, the first session. I decided to just throw them into the beginning of the adventure as written, eschewing the pre adventure warm up several posters have done. Ross was being created as we started, so despite the fact I had him there, he was a bit too distracted to really do anything during the skill challenge. The skill challenge went pretty well overall. I tend to do skill challenges pretty free form, with people RPing what they want to do and me asking for rolls when/if they seem appropriate. I had one player having a hard time getting into RP (which I knew would be his challenge), so spent most of the challenge wandering through the crowd looking intimidating and seeing if anyone acted suspiciously to him. Nyx and Trip did a good job though, thinking back on which groups might be willing to cause trouble and isolating dockers and primalists who seemed riled up to question. A couple dockers got spooked off by the special attention, and "accidentally" dropping Dafton's name. The party neatly failed here, when they cornered an aggressive Dafton in the middle of the circled crowd, but at the last moment, Nyx volunteered to address the docker concerns with the officials to try and get things worked out. The cowed Dafton thanked them sincerely and left in peace. Note, due to their dealings with him, I decided to combine Dafton and Grimsley. I didn't want to confuse them on the back of that encounter, they had already agreed to take up the issue with the authorities, and I like the idea of a former thug reforming into someone who deals more with words partially due to the party's interaction with him. The group mingled with the nobles when they arrived, mostly observing the various factions. Ross got introduced, spending much of his time talking about the bits of tech he helped with when the Coaltingue was being built with whoever would listen. The constables were given their instructions by Delft (everyone loved his mannerisms by the way) and specifically told to keep an eye on Ross to make sure he doesn't accidentally blow the ship up by messing with anything on board (foreshadowing!) The party split. Dorinn ushered the duchess to her room and waited at the staircase to make sure nobody came down to bother her. Trip shadowed Ross to keep him in line. Ross mingled but mostly chatted with Geoff as they discussed the ship and Geoff got drunk. Nyx gorged himself on all the tasty treats around. When he heard the king complain of indigestion, everyone immediately expected him to die of poisoning at any point. Silly players. Trip is sent down to get the duchess so she doesn't miss the king's speech. Get handmaiden delays them until they hear a splash. Up above Ross notices smoke has stopped pourin out of the stacks. He starts downstairs, followed by Nyx with a mouthful of food (hearing the player talking with his mouth full trying to ask what was going on was quite amusing). The party below busts the door down. And the Risur national anthem begins to play as initiative is rolled. I actually played an anthem during this time to help fit the mood (the Phillipine national anthem actually). I've found my group loves sound effects so I'll be trying to find places to fit songs or effects in when I can. The combat was quite chaotic. Dorinn got knocked out in the second turn and was forgotten by the rest of the party. Sokana got her rod into the furnace, but was knocked out next to it and slowly charred to death. Steam filled the engine room as pipes were burst to relieve pressure. Ross ran up above, sounded a general alarm and rallied Geoff with some sailors to go down below to stop the boiler from bursting. Sprites ran around, disabling wards and nearly opening the bin of fire gems. It was rough, but the party, with the rallied help, got things under control. Had a lot of fun this first run. People need to learn to work together, but that should come in time, and had a 5th player listen in and decide to join up for the next adventure. Can't wait... [/QUOTE]
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