Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Vorne's Zeitgeist campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vorne" data-source="post: 5999551" data-attributes="member: 6674673"><p>After several weeks of bad timing, we finally got another game in. This session introduced two new players, breaking up the Arcane symmetry we had going on:</p><p>Wu, Hengyokai Executioner</p><p>Togwin, Dwarf Monk</p><p>Togwin is an RHC member pulled off a separate case. Wu is a plant from the Family, reporting to Morgan Cippiano on the inner workings of the RHC so they have the inside scoop.</p><p></p><p>This session began with the players being reprimanded for killing all of the conspirators in the Coaltongue sabotage and wasting RHC resources in having to bring in spirit mediums to commune with the dead. I think they understood, it's just been a departure from their standard gaming style of killing everything and working it out later. They met with Lya, the new characters brought in at that meeting. They figured out the puzzle instantly, noting the rings of mana could be stacked on top of each other. Lya praised them, then got down to business. A short exposition with a few good questions later, and the party was off to the Impossible.</p><p></p><p>Whilst on the Impossible, the party was intrigued by the captain's talk of Miller's beliefs, though they mostly disagreed with him. Still, it got characters thinking. Dorinn even read the small snippet of Miller's writings at hand, and was quite interested in his life. No idea what he's thinking, but it's good to see him interacting with the world.</p><p></p><p>Meeting the crack squad who was supposed to take point was also a great moment. I took some time, fleshing out the characters, discussing the plan and showing each character's individual personalities. This made the discovery of the fact that all but one of them died a shock to the party. A little paranoia can be good for the players. Togwin's player had to leave at this point, so he remained on the ship while the rest of the party pressed on.</p><p></p><p>The group dealt with Nicholas with few issues. The player who picked up the coin was delighted with his air elemental buddy, who survived the fight intact. Tge group came close to killing Nicholas, but better heads prevailed, so they healed him, got directions for where to go, and left the mine. </p><p></p><p>The characters were quite intrigued by the golem, spending a while following and trying to direct it. They also gathered up some of its oil and the gunpowder from the dead Danorans at the mine entrance, planning to make some makeshift bombs.</p><p></p><p>This session left off with the party hiding from the Duchess's patrol, debating whether they should let them pass or if they should ambush them and steal their uniforms. We will see what they decide...</p><p></p><p>I like what I saw with this session. The party seems to be settling in, interacting more with the people and the environment around them. I have a feeling they are not going to use the stealth route to get in the keep, so I'm worried they may have issues, but we will see how that works out.</p></blockquote><p></p>
[QUOTE="Vorne, post: 5999551, member: 6674673"] After several weeks of bad timing, we finally got another game in. This session introduced two new players, breaking up the Arcane symmetry we had going on: Wu, Hengyokai Executioner Togwin, Dwarf Monk Togwin is an RHC member pulled off a separate case. Wu is a plant from the Family, reporting to Morgan Cippiano on the inner workings of the RHC so they have the inside scoop. This session began with the players being reprimanded for killing all of the conspirators in the Coaltongue sabotage and wasting RHC resources in having to bring in spirit mediums to commune with the dead. I think they understood, it's just been a departure from their standard gaming style of killing everything and working it out later. They met with Lya, the new characters brought in at that meeting. They figured out the puzzle instantly, noting the rings of mana could be stacked on top of each other. Lya praised them, then got down to business. A short exposition with a few good questions later, and the party was off to the Impossible. Whilst on the Impossible, the party was intrigued by the captain's talk of Miller's beliefs, though they mostly disagreed with him. Still, it got characters thinking. Dorinn even read the small snippet of Miller's writings at hand, and was quite interested in his life. No idea what he's thinking, but it's good to see him interacting with the world. Meeting the crack squad who was supposed to take point was also a great moment. I took some time, fleshing out the characters, discussing the plan and showing each character's individual personalities. This made the discovery of the fact that all but one of them died a shock to the party. A little paranoia can be good for the players. Togwin's player had to leave at this point, so he remained on the ship while the rest of the party pressed on. The group dealt with Nicholas with few issues. The player who picked up the coin was delighted with his air elemental buddy, who survived the fight intact. Tge group came close to killing Nicholas, but better heads prevailed, so they healed him, got directions for where to go, and left the mine. The characters were quite intrigued by the golem, spending a while following and trying to direct it. They also gathered up some of its oil and the gunpowder from the dead Danorans at the mine entrance, planning to make some makeshift bombs. This session left off with the party hiding from the Duchess's patrol, debating whether they should let them pass or if they should ambush them and steal their uniforms. We will see what they decide... I like what I saw with this session. The party seems to be settling in, interacting more with the people and the environment around them. I have a feeling they are not going to use the stealth route to get in the keep, so I'm worried they may have issues, but we will see how that works out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Vorne's Zeitgeist campaign
Top