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Vorne's Zeitgeist campaign
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<blockquote data-quote="d2OKC" data-source="post: 6019315" data-attributes="member: 97351"><p>Gille is a pretty weak solo creature, if run as is. I chose not to damage him from the fire, and really tried to take as much advantage of his maneuverability as possible. He would phase through the hedges each turn, and try and make as much ground as possible. Only one of my PCs was really able to keep up with him athletically (the monk/shaman), so it was frustrating enough for them that it felt like more of a challenge than it really was. In the end the combat lasted maybe five rounds, but it covered a lot of ground on the map, so it was pretty satisfying overall.</p><p></p><p>I wish I had let my players come to a peaceful solution with Asrabey. I feel like I pushed them into combat a bit too much. But, none of them died, and that encounter ended up being a lot of fun, but I could have run it a bit better...</p><p></p><p>Always cool to read how others are running the same adventure, but in a very different way. Thanks for the updates.</p></blockquote><p></p>
[QUOTE="d2OKC, post: 6019315, member: 97351"] Gille is a pretty weak solo creature, if run as is. I chose not to damage him from the fire, and really tried to take as much advantage of his maneuverability as possible. He would phase through the hedges each turn, and try and make as much ground as possible. Only one of my PCs was really able to keep up with him athletically (the monk/shaman), so it was frustrating enough for them that it felt like more of a challenge than it really was. In the end the combat lasted maybe five rounds, but it covered a lot of ground on the map, so it was pretty satisfying overall. I wish I had let my players come to a peaceful solution with Asrabey. I feel like I pushed them into combat a bit too much. But, none of them died, and that encounter ended up being a lot of fun, but I could have run it a bit better... Always cool to read how others are running the same adventure, but in a very different way. Thanks for the updates. [/QUOTE]
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