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Vote for your favorite Paragon Path - Part 2.1: Fighter
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<blockquote data-quote="UngeheuerLich" data-source="post: 5146720" data-attributes="member: 59057"><p>And i assume, a dwarven fighter who makes use of this path have actually higher (at least as high) wis than strength: 16 strength, 18 wisdom, 14 con, 12 dex or something like that. (16/16/16 is also possible) A dwarf has a lot of feats to make its wisdom count. (devoted challenge e.g.)</p><p>not that you are a guardian type fighter, not a battle rager.</p><p></p><p>Of course a fighter with 20 strength and 14 wisdom will not make good use of that PP. But that kind of fighter is not the candidate for a warpriest...</p><p></p><p>something like that (still potential for optimization)</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Kildrak, level 11</p><p>Dwarf, Fighter, Warpriest</p><p>Build: Guardian Fighter</p><p>Fighter: Combat Superiority</p><p>Fighter Talents: One-handed Weapon Talent</p><p>Versatile Expertise: Versatile Expertise (Hammer)</p><p>Versatile Expertise: Versatile Expertise (Holy Symbol)</p><p>Background: Occupation - Military (+2 to Athletics)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 16, Dex 12, Int 11, Wis 21, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 11, Int 10, Wis 16, Cha 8.</p><p></p><p></p><p>AC: 30 Fort: 24 Reflex: 21 Will: 23</p><p>HP: 91 Surges: 12 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Endurance +13, Heal +15, Athletics +12, Religion +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +12, History +5, Insight +10, Intimidate +4, Nature +10, Perception +10, Stealth +2, Streetwise +4, Thievery +2</p><p></p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p>Level 2: Devoted Challenge</p><p>Level 4: Initiate of the Faith</p><p>Level 6: Armor Proficiency (Plate)</p><p>Level 8: Versatile Expertise</p><p>Level 10: Adept Power</p><p>Level 11: Armor Specialization (Plate)</p><p></p><p>POWERS</p><p>Fighter at-will 1: Brash Strike</p><p>Fighter at-will 1: Cleave</p><p>Fighter encounter 1: Shield Bash (retrained to Insightful Strike at Level 5)</p><p>Fighter daily 1: Villain's Menace</p><p>Fighter utility 2: Shielded Sides</p><p>Fighter encounter 3: Shield Edge Block</p><p>Fighter daily 5: Rain of Steel</p><p>Fighter utility 6: Settling the Score</p><p>Fighter encounter 7: Come and Get It</p><p>Fighter daily 9: Stop Thrust (retrained to Flame Strike at Adept Power)</p><p>Fighter utility 10: Mighty Surge</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Battering Craghammer +3, Onatar's Forge +2, Cloak of Resistance +3, Dwarven Layered Plate Armor +2, Guardian Shield Heavy Shield (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5146720, member: 59057"] And i assume, a dwarven fighter who makes use of this path have actually higher (at least as high) wis than strength: 16 strength, 18 wisdom, 14 con, 12 dex or something like that. (16/16/16 is also possible) A dwarf has a lot of feats to make its wisdom count. (devoted challenge e.g.) not that you are a guardian type fighter, not a battle rager. Of course a fighter with 20 strength and 14 wisdom will not make good use of that PP. But that kind of fighter is not the candidate for a warpriest... something like that (still potential for optimization) ====== Created Using Wizards of the Coast D&D Character Builder ====== Kildrak, level 11 Dwarf, Fighter, Warpriest Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Versatile Expertise: Versatile Expertise (Hammer) Versatile Expertise: Versatile Expertise (Holy Symbol) Background: Occupation - Military (+2 to Athletics) FINAL ABILITY SCORES Str 19, Con 16, Dex 12, Int 11, Wis 21, Cha 9. STARTING ABILITY SCORES Str 16, Con 13, Dex 11, Int 10, Wis 16, Cha 8. AC: 30 Fort: 24 Reflex: 21 Will: 23 HP: 91 Surges: 12 Surge Value: 22 TRAINED SKILLS Endurance +13, Heal +15, Athletics +12, Religion +10 UNTRAINED SKILLS Acrobatics +2, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +12, History +5, Insight +10, Intimidate +4, Nature +10, Perception +10, Stealth +2, Streetwise +4, Thievery +2 FEATS Level 1: Dwarven Weapon Training Level 2: Devoted Challenge Level 4: Initiate of the Faith Level 6: Armor Proficiency (Plate) Level 8: Versatile Expertise Level 10: Adept Power Level 11: Armor Specialization (Plate) POWERS Fighter at-will 1: Brash Strike Fighter at-will 1: Cleave Fighter encounter 1: Shield Bash (retrained to Insightful Strike at Level 5) Fighter daily 1: Villain's Menace Fighter utility 2: Shielded Sides Fighter encounter 3: Shield Edge Block Fighter daily 5: Rain of Steel Fighter utility 6: Settling the Score Fighter encounter 7: Come and Get It Fighter daily 9: Stop Thrust (retrained to Flame Strike at Adept Power) Fighter utility 10: Mighty Surge ITEMS Adventurer's Kit, Battering Craghammer +3, Onatar's Forge +2, Cloak of Resistance +3, Dwarven Layered Plate Armor +2, Guardian Shield Heavy Shield (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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Vote for your favorite Paragon Path - Part 2.1: Fighter
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