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Vote: The Best 2nd ed AD&D Adventures!
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<blockquote data-quote="Orius" data-source="post: 2286690" data-attributes="member: 8863"><p>I made three choices:</p><p></p><p>First was <em>Return to the Tomb of Horrors</em> (seemingly a clear favorite). It had a reprint of the original, which was nice for relative newcomers like me who had never before encountered the tomb. It then took the original tomb, and built a kickass yet very deadly adventure around it. I'd say it's one of Bruce Cordell's greatest works, as it incorporates ideas from all sorts of 2e sources, and introduces some new ideas of its own.</p><p></p><p><em>Night Below</em> was my second choice. It's a pretty good adventure to run if you want to play an Underdark based campaign. It also seems to be one of the few 2e adventures that a lot of different groups have played, sort of like how the classic adventures of 1e were played by many different groups (though this is really a personal perseption, and I could be wrong).</p><p></p><p>Finally, I gave a vote for <em>Hellbound: the Blood War</em>. More than just an adventure, it was a product that gives an overview of the Blood War which usually is only mentioned in passing in most planar products. It had several adventures and the last one [spoiler]let the PCs strip the fiends of their ability to <em>teleport</em> at will if they managed to complete it successfully.[/spoiler].</p></blockquote><p></p>
[QUOTE="Orius, post: 2286690, member: 8863"] I made three choices: First was [i]Return to the Tomb of Horrors[/i] (seemingly a clear favorite). It had a reprint of the original, which was nice for relative newcomers like me who had never before encountered the tomb. It then took the original tomb, and built a kickass yet very deadly adventure around it. I'd say it's one of Bruce Cordell's greatest works, as it incorporates ideas from all sorts of 2e sources, and introduces some new ideas of its own. [i]Night Below[/i] was my second choice. It's a pretty good adventure to run if you want to play an Underdark based campaign. It also seems to be one of the few 2e adventures that a lot of different groups have played, sort of like how the classic adventures of 1e were played by many different groups (though this is really a personal perseption, and I could be wrong). Finally, I gave a vote for [i]Hellbound: the Blood War[/i]. More than just an adventure, it was a product that gives an overview of the Blood War which usually is only mentioned in passing in most planar products. It had several adventures and the last one [spoiler]let the PCs strip the fiends of their ability to [i]teleport[/i] at will if they managed to complete it successfully.[/spoiler]. [/QUOTE]
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