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<blockquote data-quote="Grand_Director" data-source="post: 2283495" data-attributes="member: 11847"><p>Night’s Dark Terror is fantastic. Everything about is just great. </p><p></p><p>Red Arrow, Black Shield was the basis for one of the best campaigns I ever ran. We didn’t use the Battle System rules, but everything else from that game remained intact. I still have the map and the module, but the army chits are long gone. I would love to relive that campaign, but I know it will never be as good the second time, regardless of how new my players are. In later years I would run a world war in my Scarred Lands game and I applied all the lessons I learned ten years earlier playing Red Arrow to that game. Minus the actual moving armies around on a map, it was a success.</p><p></p><p>Test of the Warlords, while not an adventure in the strictest sense, was wonderful for helping me set up the proper tone for a game of that level. The land that the players gain was a direct result of some diplomacy in Red Arrow and was a great way to shift the game from working for a nation to being one. Once again I applied all the lessons of court intrigue and land clearing from that module and apply it to my D20 game.</p><p></p><p>There is one other that is not on the list. I think the name was The Crown of Glory. It was a late Expert module and was set in the Vestland area. I remember the great villains and a good story that required overland travel to piece together the mystery of returning the true king to the throne.</p></blockquote><p></p>
[QUOTE="Grand_Director, post: 2283495, member: 11847"] Night’s Dark Terror is fantastic. Everything about is just great. Red Arrow, Black Shield was the basis for one of the best campaigns I ever ran. We didn’t use the Battle System rules, but everything else from that game remained intact. I still have the map and the module, but the army chits are long gone. I would love to relive that campaign, but I know it will never be as good the second time, regardless of how new my players are. In later years I would run a world war in my Scarred Lands game and I applied all the lessons I learned ten years earlier playing Red Arrow to that game. Minus the actual moving armies around on a map, it was a success. Test of the Warlords, while not an adventure in the strictest sense, was wonderful for helping me set up the proper tone for a game of that level. The land that the players gain was a direct result of some diplomacy in Red Arrow and was a great way to shift the game from working for a nation to being one. Once again I applied all the lessons of court intrigue and land clearing from that module and apply it to my D20 game. There is one other that is not on the list. I think the name was The Crown of Glory. It was a late Expert module and was set in the Vestland area. I remember the great villains and a good story that required overland travel to piece together the mystery of returning the true king to the throne. [/QUOTE]
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