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Vote Up a 5e-Alike: Fighter Draft 2, plus Archetypes (and a poll)
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<blockquote data-quote="Tonguez" data-source="post: 9195153" data-attributes="member: 1125"><p>1 I like having lots of different maneuvers but wonder if they should be sorted by Fighting Styles or even grouped to Roles rather than just an alphabetical list. When building a character it would be nice to know if a given maneuver is going to help my 'Armor Master' or 'Bodyguard' or 'Duelist style' maybe add a Mobility style (swashbuckler) and a Commander.</p><p></p><p>2 I would rather Spells be kept out of the Fighter Archetypes entirely, even with the Holy Warrior. Give them Auras and more Channel Divinity powers instead or ship out to Cleric </p><p></p><p>3 I do think a Knight or Marshall/Commander Archetype would be a great addition (especially if Holy Warrior gets shipped out to Cleric)</p><p></p><p>4 Called Shots - while I like the mechanic of imposing conditions, I am wondering why only Archer gets them. Should it be available to all Fighters? </p><p></p><p>5 I'm also thinking your Origins list could be linked to Warrior Learnings</p><p>eg </p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>ORIGIN 1d8</strong></p> </td><td><p style="text-align: center"><strong>BONUS</strong></p> </td><td><p style="text-align: center"><strong>WARRIOR LEARNING (Level 3)</strong></p> </td></tr><tr><td>1 You were recruited to the army</td><td><strong>Skill Expertise: </strong>Athletics<br /> <br /> <strong>Extra: Military Rank </strong>-You also add your proficiency bonus to Charisma checks when dealing with military generals, soldiers, and veterans.<br /> </td><td><strong>Military History</strong> Add your proficiency bonus when making checks to recall information about wars, military action, tactics, heroes of battles, and famous weapons and suits of armor.<br /> </td></tr><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>2 You joined or were voluntold into the town’s militia or guard.</td></tr></table></td></tr></table></td><td><strong>Skill Expertise </strong>: Insight<br /> <table style='width: 100%'><tr><td>You also add your proficiency bonus to Charisma checks made when dealing with other Guards, Town officials and criminals.</td></tr></table></td><td><strong>Bounty Hunter</strong>: Add your proficiency bonus when making checks to recall information about criminals and mercenaries, how to find your way around an urban environment, and on rolls made to track humanoids</td></tr><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>3 You were a squire to a knight or otherwise trained in the company of nobility</td></tr></table></td></tr></table></td><td><strong>Skill Expertise</strong>: Persuasion<br /> <table style='width: 100%'><tr><td>You also add your proficiency bonus to Charisma checks when dealing with nobility, courtiers, and politicians</td></tr></table></td><td><strong><em>Champion of the Court:</em></strong> Add your proficiency bonus when making checks to recall information about nobles, heraldry, and politics.</td></tr><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>4 You learned on the streets, at the school of hard knocks.</td></tr></table></td></tr></table></td><td><strong>Skill Expertise</strong>: Survival (Urban)<br /> <table style='width: 100%'><tr><td>You also add your proficiency bonus to Charisma checks made when dealing with the people who are important in the city str.</td></tr></table></td><td><strong><em>Street Fighter:</em></strong> Add your proficiency bonus when making checks to recall information about a city’s layout, as well as when you are looking for locations and contacts in the city.</td></tr><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>5 You were sent to a prestigious training school</td></tr></table></td></tr></table></td></tr></table></td><td><strong>Skill Expertise</strong>: Investigation<br /> <table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>You also add your proficiency bonus to Charisma checks made when dealing with the people who are important in the city.</td></tr></table></td></tr></table></td></tr></table></td></tr></table></td><td><strong><em>Urbane Fighter:</em></strong> Add your proficiency bonus when making checks to recall information about a city’s history, as well as when you are looking for important people and locations in that city.</td></tr><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>6 You were mentored by someone who had been a fighter of some renown in their heyday and chose you to pass their knowledge onto- maybe a parent or other older relative, a local hermit, or a mendicant warrior</td></tr></table></td></tr></table></td><td>.<strong>Skill Expertise</strong>: Nature<br /> <table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td> You also add your proficiency bonus when dealing with other Adventurers and with the victims of the monsters you are hunting</td></tr></table></td></tr></table></td></tr></table></td></tr></table></td><td><strong><em>Monster Hunter: </em></strong>Add your proficiency bonus when making checks to recall information about three types of monsters chosen from the following list: aberrations, celestials, elementals, fey, fiends, giants, monstrosities, oozes, or undead</td></tr><tr><td>7 You learned in the wilderness, hunting beasts and learning to survive</td><td><strong>Skill Expertise</strong>: Survival<br /> <table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>You also add your proficiency bonus to Charisma checks made with other humanoids who live in the wilderness.</td></tr></table></td></tr></table></td></tr></table></td></tr></table></td><td><strong><em>Wilderness Warrior: </em></strong>Add your proficiency bonus when making checks to recall information about beasts and plants, about natural environments, and on rolls made to survive in the wilderness.</td></tr><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>8 Nobody taught you; you are naturally talented in physical activities including weapon handling</td></tr></table></td></tr></table></td><td><strong>Skill Expertise</strong>: Athletics<br /> <table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td><table style='width: 100%'><tr><td>You also add your proficiency bonus to Charisma checks made with people who have witnessed your talent</td></tr></table></td></tr></table></td></tr></table></td></tr></table></td><td><strong>Natural Athlete</strong>: Add your proficiency bonus when making checks to recall information about different Fighting styles and on athletics rolls<br /> <br /> </td></tr></table></blockquote><p></p>
[QUOTE="Tonguez, post: 9195153, member: 1125"] 1 I like having lots of different maneuvers but wonder if they should be sorted by Fighting Styles or even grouped to Roles rather than just an alphabetical list. When building a character it would be nice to know if a given maneuver is going to help my 'Armor Master' or 'Bodyguard' or 'Duelist style' maybe add a Mobility style (swashbuckler) and a Commander. 2 I would rather Spells be kept out of the Fighter Archetypes entirely, even with the Holy Warrior. Give them Auras and more Channel Divinity powers instead or ship out to Cleric 3 I do think a Knight or Marshall/Commander Archetype would be a great addition (especially if Holy Warrior gets shipped out to Cleric) 4 Called Shots - while I like the mechanic of imposing conditions, I am wondering why only Archer gets them. Should it be available to all Fighters? 5 I'm also thinking your Origins list could be linked to Warrior Learnings eg [TABLE] [TR] [TD][CENTER][B]ORIGIN 1d8[/B][/CENTER][/TD] [TD][CENTER][B]BONUS[/B][/CENTER][/TD] [TD][CENTER][B]WARRIOR LEARNING (Level 3)[/B][/CENTER][/TD] [/TR] [TR] [TD]1 You were recruited to the army[/TD] [TD][B]Skill Expertise: [/B]Athletics [B]Extra: Military Rank [/B]-You also add your proficiency bonus to Charisma checks when dealing with military generals, soldiers, and veterans. [/TD] [TD][B]Military History[/B] Add your proficiency bonus when making checks to recall information about wars, military action, tactics, heroes of battles, and famous weapons and suits of armor. [/TD] [/TR] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]2 You joined or were voluntold into the town’s militia or guard.[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [TD][B]Skill Expertise [/B]: Insight [TABLE] [TR] [TD]You also add your proficiency bonus to Charisma checks made when dealing with other Guards, Town officials and criminals.[/TD] [/TR] [/TABLE][/TD] [TD][B]Bounty Hunter[/B]: Add your proficiency bonus when making checks to recall information about criminals and mercenaries, how to find your way around an urban environment, and on rolls made to track humanoids[/TD] [/TR] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]3 You were a squire to a knight or otherwise trained in the company of nobility[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE] [/TD] [TD][B]Skill Expertise[/B]: Persuasion [TABLE] [TR] [TD]You also add your proficiency bonus to Charisma checks when dealing with nobility, courtiers, and politicians[/TD] [/TR] [/TABLE] [/TD] [TD][B][I]Champion of the Court:[/I][/B] Add your proficiency bonus when making checks to recall information about nobles, heraldry, and politics.[/TD] [/TR] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]4 You learned on the streets, at the school of hard knocks.[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE] [/TD] [TD][B]Skill Expertise[/B]: Survival (Urban) [TABLE] [TR] [TD]You also add your proficiency bonus to Charisma checks made when dealing with the people who are important in the city str.[/TD] [/TR] [/TABLE] [/TD] [TD][B][I]Street Fighter:[/I][/B] Add your proficiency bonus when making checks to recall information about a city’s layout, as well as when you are looking for locations and contacts in the city.[/TD] [/TR] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]5 You were sent to a prestigious training school[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE] [/TD] [TD][B]Skill Expertise[/B]: Investigation [TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]You also add your proficiency bonus to Charisma checks made when dealing with the people who are important in the city.[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [TD][B][I]Urbane Fighter:[/I][/B] Add your proficiency bonus when making checks to recall information about a city’s history, as well as when you are looking for important people and locations in that city.[/TD] [/TR] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]6 You were mentored by someone who had been a fighter of some renown in their heyday and chose you to pass their knowledge onto- maybe a parent or other older relative, a local hermit, or a mendicant warrior[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [TD].[B]Skill Expertise[/B]: Nature [TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD] You also add your proficiency bonus when dealing with other Adventurers and with the victims of the monsters you are hunting[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [TD][B][I]Monster Hunter: [/I][/B]Add your proficiency bonus when making checks to recall information about three types of monsters chosen from the following list: aberrations, celestials, elementals, fey, fiends, giants, monstrosities, oozes, or undead[/TD] [/TR] [TR] [TD]7 You learned in the wilderness, hunting beasts and learning to survive[/TD] [TD][B]Skill Expertise[/B]: Survival [TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]You also add your proficiency bonus to Charisma checks made with other humanoids who live in the wilderness.[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [TD][B][I]Wilderness Warrior: [/I][/B]Add your proficiency bonus when making checks to recall information about beasts and plants, about natural environments, and on rolls made to survive in the wilderness.[/TD] [/TR] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]8 Nobody taught you; you are naturally talented in physical activities including weapon handling[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE] [/TD] [TD][B]Skill Expertise[/B]: Athletics [TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD][TABLE] [TR] [TD]You also add your proficiency bonus to Charisma checks made with people who have witnessed your talent[/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE][/TD] [/TR] [/TABLE] [/TD] [TD][B]Natural Athlete[/B]: Add your proficiency bonus when making checks to recall information about different Fighting styles and on athletics rolls [/TD] [/TR] [/TABLE] [/QUOTE]
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