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Vote Up a 5e-Alike: Fighter Draft 2, plus Archetypes (and a poll)
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<blockquote data-quote="Faolyn" data-source="post: 9201374" data-attributes="member: 6915329"><p>I'm not entirely sure I follow. So, fighters would get a Martial Style and, presumably, maneuvers, and would only be able to use Action Surge if they also used Action Surge? And clerics would only get a (bonus?) healing ability if they Channeled Divinity? (Also, this seems to indicate that you think the classes should be very minimalist in nature, with the archetypes having the most features).</p><p></p><p>This actually suggests a rather different class structure, more point-buy (bit not entirely) rather than the typical D&D method. A character could pick one Base Feature and one Talent, and the combination of the two would indicate the triggered ability. When you go up in level, your Base Feature and Talent unlock new abilities. Which is very different from the norm, but not a bad idea. I actually think I like it.</p><p></p><p>So, very roughly:</p><p></p><p>Everybody gets certain features at certain levels, such as the Learnings and the Reputation. These just get additional options to make them useful for everyone. So, for Reputation, in addition to <em>Formidable Foe, Inspiring Leader, One to be Feared, Renowned Hero, </em>or <em>Fearless, </em>there's also things like Wise<em> One, Gets The Job Done, Knower Of Dark Secrets, </em>whatever.</p><p></p><p>Your pick a Base Feature, like Fighting Style or Spellcasting (where you pick which school of magic you can cast: arcane, divine, etc.) These abilities improve with level.</p><p></p><p>You pick a Talent, like Maneuvers or Channel Divinity. (Optionally, just call it Channeling, then warlocks and clerics can share.)</p><p></p><p>Your "Feats" (which should be renamed, so they aren't confused with regular feats or with Features) have either a Feature or a Talent as prereq (or for powerful Feats, both). There could be a lot more than what you suggest, actually. Extra Attack and Inner Fire could be Feats that require Fighting Style, for instance.</p><p></p><p>Every X number of levels, you can pick another Talent. Every Y number of levels, you can pick another Feat, as long as you have the prerequisite Talent. </p><p></p><p>Then, we include "archetypes" which are basically what you did with the derived subclasses. Take Fighting Style, Channel Divinity, and either Smite or Heal and you get a paladin.</p><p></p><p>It's very different from D&D, but I think it could potentially work very well.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9201374, member: 6915329"] I'm not entirely sure I follow. So, fighters would get a Martial Style and, presumably, maneuvers, and would only be able to use Action Surge if they also used Action Surge? And clerics would only get a (bonus?) healing ability if they Channeled Divinity? (Also, this seems to indicate that you think the classes should be very minimalist in nature, with the archetypes having the most features). This actually suggests a rather different class structure, more point-buy (bit not entirely) rather than the typical D&D method. A character could pick one Base Feature and one Talent, and the combination of the two would indicate the triggered ability. When you go up in level, your Base Feature and Talent unlock new abilities. Which is very different from the norm, but not a bad idea. I actually think I like it. So, very roughly: Everybody gets certain features at certain levels, such as the Learnings and the Reputation. These just get additional options to make them useful for everyone. So, for Reputation, in addition to [I]Formidable Foe, Inspiring Leader, One to be Feared, Renowned Hero, [/I]or [I]Fearless, [/I]there's also things like Wise[I] One, Gets The Job Done, Knower Of Dark Secrets, [/I]whatever.[I][/I] Your pick a Base Feature, like Fighting Style or Spellcasting (where you pick which school of magic you can cast: arcane, divine, etc.) These abilities improve with level. You pick a Talent, like Maneuvers or Channel Divinity. (Optionally, just call it Channeling, then warlocks and clerics can share.) Your "Feats" (which should be renamed, so they aren't confused with regular feats or with Features) have either a Feature or a Talent as prereq (or for powerful Feats, both). There could be a lot more than what you suggest, actually. Extra Attack and Inner Fire could be Feats that require Fighting Style, for instance. Every X number of levels, you can pick another Talent. Every Y number of levels, you can pick another Feat, as long as you have the prerequisite Talent. Then, we include "archetypes" which are basically what you did with the derived subclasses. Take Fighting Style, Channel Divinity, and either Smite or Heal and you get a paladin. It's very different from D&D, but I think it could potentially work very well. [/QUOTE]
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