Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up A 5e-alike, Part 3.1 - What do the stats do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9161435" data-attributes="member: 29398"><p>Correct. Unless the crossbow or the ammunition is magical, or unless you roll a crit, crossbow damage is what it is. The stats of the shooter don't affect it.</p><p></p><p>I've always had re-rolled initiative, but I use a d6 for init instead of d20 (with, obviously, ties allowed). It doesn't take long.</p><p></p><p>Three things here. One, to me teaching and training are the same thing. Two, I think many common animals understand a lot more than we give them credit for. Three, using praise, treats, fear, pain, or any other reward-punishment mechanism is simply a blunt-force means of persuasion, which lands squarely under Charisma.</p><p></p><p>Communication, though, in terms of getting a point across and-or making something understand what you're getting at is IMO all Charisma all the time.</p><p></p><p>I don't want it nearly that simplistic, though. For one thing, I'd like to see the save type determined by what's trying to affect you, a la 1e, rather than merely by how you're trying to resist it. For another, I'd like some things to be harder to save against than others, at the category level, meaning a different save matrix for each effect. Third, class should in some cases make a difference to the save. (for example, Rogues should be better at saves vs poison than anyone else; Necromancers better at saves vs death, and so on) And sometimes a save should be a straight-up unmodified roll.</p><p></p><p>The 4e version that allows you to use one of two stats also serves to make saving throws a bit easier overall; probably intentionally so, but worth noting.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9161435, member: 29398"] Correct. Unless the crossbow or the ammunition is magical, or unless you roll a crit, crossbow damage is what it is. The stats of the shooter don't affect it. I've always had re-rolled initiative, but I use a d6 for init instead of d20 (with, obviously, ties allowed). It doesn't take long. Three things here. One, to me teaching and training are the same thing. Two, I think many common animals understand a lot more than we give them credit for. Three, using praise, treats, fear, pain, or any other reward-punishment mechanism is simply a blunt-force means of persuasion, which lands squarely under Charisma. Communication, though, in terms of getting a point across and-or making something understand what you're getting at is IMO all Charisma all the time. I don't want it nearly that simplistic, though. For one thing, I'd like to see the save type determined by what's trying to affect you, a la 1e, rather than merely by how you're trying to resist it. For another, I'd like some things to be harder to save against than others, at the category level, meaning a different save matrix for each effect. Third, class should in some cases make a difference to the save. (for example, Rogues should be better at saves vs poison than anyone else; Necromancers better at saves vs death, and so on) And sometimes a save should be a straight-up unmodified roll. The 4e version that allows you to use one of two stats also serves to make saving throws a bit easier overall; probably intentionally so, but worth noting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up A 5e-alike, Part 3.1 - What do the stats do?
Top