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Vote Up A 5e-alike, Part 3.1 - What do the stats do?
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<blockquote data-quote="Faolyn" data-source="post: 9162314" data-attributes="member: 6915329"><p>The poll is going in a few minutes (and Poll 3 closed yesterday), so I'm going to tally things up now:</p><p></p><p><strong>Stats</strong></p><p>Almost everyone wanted the traditional six stats.</p><p></p><p>Slightly more people wanted ASIs to be partly based on ancestry and partly floating, but nearly as many people in the comments said they wanted to give a +1 from ancestry, +1 from class, and +1 from background (no more than +2 in a stat). Should we do that? And if so, should we <em>also </em>have a floating +1? That would give a +4 in total, which is a lot... but...</p><p></p><p>In the comments, a couple of people wanted to bring back stat penalties. If we combine giving a total of +4 as above <em>and </em>require that people give themselves a -2, it would balance out. Sure, it might mean that people are penalizing their dump stat even more, but we could also say things like "Elves get +1 Dexterity. Most are relatively frail, however, and it's suggested you put your stat penalty in Constitution."</p><p></p><p>46% of people wanted the stat mods as they are now: 12-13, +1; 14-15, +2; 16-17, +3; 18-19, +4; 20, +5, instead of using lower stat mods.</p><p></p><p><strong>Saves</strong></p><p>Fortitude, Reflexes, and Willpower just edged out having six saves, 39% to 35%.</p><p></p><p><strong>Skills</strong></p><p>Slightly more people wanted to keep tool/game/musical instrument separate from the skills. </p><p></p><p>54% of people wanted Intelligence to grant bonus skills and languages.</p><p></p><p>35% of people wanted Wisdom to affect Initiative.</p><p></p><p>100% of people who are me realized I am not all that great at making polls, because I keep forgetting to give alternatives. Do 65% of people <em>not </em>want Wis to affect Initiative? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what? o_O" loading="lazy" data-shortname="o_O" /></p><p></p><p><strong>Combat</strong></p><p>Lots of people (27%) wanted Strength to affect <em>all </em>damage rolls, well over the 12% of people who wanted Dex to affect some damage rolls. </p><p></p><p><strong>The Next Poll</strong></p><p>I don't have it up yet. Should we go for skills, go straight into classes (starting with Fighter), or something else?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9162314, member: 6915329"] The poll is going in a few minutes (and Poll 3 closed yesterday), so I'm going to tally things up now: [B]Stats[/B] Almost everyone wanted the traditional six stats. Slightly more people wanted ASIs to be partly based on ancestry and partly floating, but nearly as many people in the comments said they wanted to give a +1 from ancestry, +1 from class, and +1 from background (no more than +2 in a stat). Should we do that? And if so, should we [I]also [/I]have a floating +1? That would give a +4 in total, which is a lot... but... In the comments, a couple of people wanted to bring back stat penalties. If we combine giving a total of +4 as above [I]and [/I]require that people give themselves a -2, it would balance out. Sure, it might mean that people are penalizing their dump stat even more, but we could also say things like "Elves get +1 Dexterity. Most are relatively frail, however, and it's suggested you put your stat penalty in Constitution." 46% of people wanted the stat mods as they are now: 12-13, +1; 14-15, +2; 16-17, +3; 18-19, +4; 20, +5, instead of using lower stat mods. [B]Saves[/B] Fortitude, Reflexes, and Willpower just edged out having six saves, 39% to 35%. [B]Skills[/B] Slightly more people wanted to keep tool/game/musical instrument separate from the skills. 54% of people wanted Intelligence to grant bonus skills and languages. 35% of people wanted Wisdom to affect Initiative. 100% of people who are me realized I am not all that great at making polls, because I keep forgetting to give alternatives. Do 65% of people [I]not [/I]want Wis to affect Initiative? o_O [B]Combat[/B] Lots of people (27%) wanted Strength to affect [I]all [/I]damage rolls, well over the 12% of people who wanted Dex to affect some damage rolls. [B]The Next Poll[/B] I don't have it up yet. Should we go for skills, go straight into classes (starting with Fighter), or something else? [/QUOTE]
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