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Vote Up A 5e-alike, Part 5: Feats (and a question of levels)
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<blockquote data-quote="Lanefan" data-source="post: 9172107" data-attributes="member: 29398"><p>OK...other than having all the good stuff given out by 5th level (I'd rather it be spread out over a greater range), I'm with you so far.</p><p></p><p>Perhaps more intuitive for 1st to start at 0 xp and then build in the concept of negative xp to account for commoners, 0th-level types, and so forth.</p><p></p><p>That you're accounting for 0th level is, however, commendable.</p><p></p><p>BUT: higher levels should take more xp to earn than lower, for a bunch of reasons:</p><p>--- if defeating bigger badder foes doesn't earn bigger badder xp numbers(1) it'll feel like you're going nowhere</p><p>--- flip side: if defeating bigger badder foes does earn bigger xp numbers, the higher levels will go by in a flash</p><p>--- lower-level characters in a mixed-level party(2) would never be able to "catch up"</p><p>--- campaign longevity.</p><p></p><p>(1) - IMO a monster or foe etc. should be worth the exact same number of xp whether you defeat it at 1st level or 20th (1e and other editions get this wrong IMO); with the J-curve making it very sub-optimal for a high-level character to advance by wading through lots of mooks (though it oculd be done).</p><p>(2) - the game has to allow for mixed-level parties!</p><p></p><p>I'd rather see the classes advance independently a la 2e. So, if your 5th level Fighter wants to multiclass into Rogue it spends a few [months or years!] training into the new class after which it divides earned xp between the two classes e.g. if it earns 500 xp for something, 250 go to Fighter and 250 go to Rogue.</p><p></p><p>Yes. The only change I'd make is that your bonuses etc. are the better of what each class would give you. Thus, say, if you're a Ftr-5/Rge-4 but being a 4th Rogue gives you a better bonus with tools than would the 5th-Fighter, then the Rogue bonus is what you'd use.</p><p></p><p>Sorry, not a fan. This could easily see a character in fact lose hit points on gaining a level, e.g. if the best 5 dice on this roll add to 32 but the best 6 dice (when the Fighter bumps to 6th) only add to 25.</p><p></p><p>I'd much rather have it that your hit points are forever locked in once rolled; even to the point of if your Con score changes later your hit points don't retroactively change to suit.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9172107, member: 29398"] OK...other than having all the good stuff given out by 5th level (I'd rather it be spread out over a greater range), I'm with you so far. Perhaps more intuitive for 1st to start at 0 xp and then build in the concept of negative xp to account for commoners, 0th-level types, and so forth. That you're accounting for 0th level is, however, commendable. BUT: higher levels should take more xp to earn than lower, for a bunch of reasons: --- if defeating bigger badder foes doesn't earn bigger badder xp numbers(1) it'll feel like you're going nowhere --- flip side: if defeating bigger badder foes does earn bigger xp numbers, the higher levels will go by in a flash --- lower-level characters in a mixed-level party(2) would never be able to "catch up" --- campaign longevity. (1) - IMO a monster or foe etc. should be worth the exact same number of xp whether you defeat it at 1st level or 20th (1e and other editions get this wrong IMO); with the J-curve making it very sub-optimal for a high-level character to advance by wading through lots of mooks (though it oculd be done). (2) - the game has to allow for mixed-level parties! I'd rather see the classes advance independently a la 2e. So, if your 5th level Fighter wants to multiclass into Rogue it spends a few [months or years!] training into the new class after which it divides earned xp between the two classes e.g. if it earns 500 xp for something, 250 go to Fighter and 250 go to Rogue. Yes. The only change I'd make is that your bonuses etc. are the better of what each class would give you. Thus, say, if you're a Ftr-5/Rge-4 but being a 4th Rogue gives you a better bonus with tools than would the 5th-Fighter, then the Rogue bonus is what you'd use. Sorry, not a fan. This could easily see a character in fact lose hit points on gaining a level, e.g. if the best 5 dice on this roll add to 32 but the best 6 dice (when the Fighter bumps to 6th) only add to 25. I'd much rather have it that your hit points are forever locked in once rolled; even to the point of if your Con score changes later your hit points don't retroactively change to suit. [/QUOTE]
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Vote Up A 5e-alike, Part 5: Feats (and a question of levels)
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