Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up a 5e-alike: Poll 6: Archetypes and Fighters/Warriors NOW WITH EXTREME FIRST DRAFT!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 9184801" data-attributes="member: 1125"><p>I did a bit of analysis based on various combat roles and how they might be built using the Styles and Maneuvers presented.</p><p></p><p>Overwhelmingly this build was is about 1 v 1 damage (20 features) along with some buffing/debuffing (15 features), Extra Attacks (10), normal Attack bonus (6). Suprisingly only 6 features boost AC, there are only 2 features that boost HP, 2 for Mobility and 2 for increased Range.</p><p>There are 0 features for Stealth attacks, Multi-target Area Effect attacks (eg Volley) or Battlefield control (Powerful shove is 1v 1 and only knocks back 10 ft)</p><p></p><table style='width: 100%'><tr><td><strong>AC</strong></td><td><strong>HP</strong></td><td><strong>Attack</strong></td><td><strong>Damage</strong></td><td><strong>Extra Attack </strong></td><td><strong>Mobility</strong></td><td><strong>Range</strong></td><td><strong>Buff/Debuff</strong></td></tr><tr><td>Armor<br /> Duelist/parry<br /> Redirect<br /> Whirlwind<br /> Weaving Run</td><td>Ignore The Pain<br /> parry</td><td>Accurate Attack:<br /> Archer<br /> Mounted Combat<br /> Weapon-Thrower<br /> Confusing blow<br /> First strike</td><td>Archer<br /> Dual-Weapon<br /> Duelist<br /> Maneuver Specialist<br /> Mounted Combat<br /> Polearm Fighting<br /> Pugilism<br /> Two-Handed<br /> Weapon-Thrower<br /> Weapon Specialization<br /> Bleed Out:<br /> Disarming<br /> Doubleshot<br /> Focus attention<br /> Frightful<br /> Lunge<br /> Mighty blow<br /> Opportunistic blow<br /> Skillful<br /> wildstrike</td><td>Dual-Weapon<br /> Polearm Fighting<br /> Extra Attack<br /> Cleave<br /> Manyshot<br /> Parry<br /> Quickfire<br /> Reflect<br /> Riposte<br /> Wildstrike</td><td>First strike<br /> Roll away</td><td>Archer<br /> Lunge</td><td>Blind-fight<br /> Bodyguard<br /> Disabling<br /> Disarming<br /> Draw attention<br /> Frightful<br /> Grappling<br /> Knock Off-Balance<br /> Magebreaker<br /> Mightyblow<br /> Shove<br /> Riposte<br /> Skillful<br /> Bleed out<br /> Work together<br /> </td></tr></table><p></p><p>basing the analysis on the following roles:</p><p>Soldier - High AC, Extra Attack</p><p>Brute - High Damage, High HP, Grapple</p><p>Defender - Reach, AC</p><p>Striker - Mobility, Damage</p><p>Artillery - Range</p><p>Command - Zone Buff/Debuffs</p><p>Blaster - Multi-target effects</p><p>Battlefield Control - Area control Mobility</p><p></p><p>Now some might say a Fighter should be 1v1 and not have Area effects/control or Stealth but I would love to see a wider range of Maneuvers that fit in different roles particularly those that boost AC and HP. </p><p>I’d give Frightful attack and Whirlwind attack some zone control utility and add something like the Sentinel feat as a maneuver for a Defender build<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Issues of Mobility, Stealth and AoE are artifacts of combat mechanics and depend on how you view fighter v rogue/monk/caster</p><p></p><p></p><p>sentinel maneuvers</p><p>1 When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn, even if they take the Disengage action before leaving your reach.</p><p></p><p>2 When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9184801, member: 1125"] I did a bit of analysis based on various combat roles and how they might be built using the Styles and Maneuvers presented. Overwhelmingly this build was is about 1 v 1 damage (20 features) along with some buffing/debuffing (15 features), Extra Attacks (10), normal Attack bonus (6). Suprisingly only 6 features boost AC, there are only 2 features that boost HP, 2 for Mobility and 2 for increased Range. There are 0 features for Stealth attacks, Multi-target Area Effect attacks (eg Volley) or Battlefield control (Powerful shove is 1v 1 and only knocks back 10 ft) [TABLE] [TR] [TD][B]AC[/B][/TD] [TD][B]HP[/B][/TD] [TD][B]Attack[/B][/TD] [TD][B]Damage[/B][/TD] [TD][B]Extra Attack [/B][/TD] [TD][B]Mobility[/B][/TD] [TD][B]Range[/B][/TD] [TD][B]Buff/Debuff[/B][/TD] [/TR] [TR] [TD]Armor Duelist/parry Redirect Whirlwind Weaving Run[/TD] [TD]Ignore The Pain parry[/TD] [TD]Accurate Attack: Archer Mounted Combat Weapon-Thrower Confusing blow First strike[/TD] [TD]Archer Dual-Weapon Duelist Maneuver Specialist Mounted Combat Polearm Fighting Pugilism Two-Handed Weapon-Thrower Weapon Specialization Bleed Out: Disarming Doubleshot Focus attention Frightful Lunge Mighty blow Opportunistic blow Skillful wildstrike[/TD] [TD]Dual-Weapon Polearm Fighting Extra Attack Cleave Manyshot Parry Quickfire Reflect Riposte Wildstrike[/TD] [TD]First strike Roll away[/TD] [TD]Archer Lunge[/TD] [TD]Blind-fight Bodyguard Disabling Disarming Draw attention Frightful Grappling Knock Off-Balance Magebreaker Mightyblow Shove Riposte Skillful Bleed out Work together [/TD] [/TR] [/TABLE] basing the analysis on the following roles: Soldier - High AC, Extra Attack Brute - High Damage, High HP, Grapple Defender - Reach, AC Striker - Mobility, Damage Artillery - Range Command - Zone Buff/Debuffs Blaster - Multi-target effects Battlefield Control - Area control Mobility Now some might say a Fighter should be 1v1 and not have Area effects/control or Stealth but I would love to see a wider range of Maneuvers that fit in different roles particularly those that boost AC and HP. I’d give Frightful attack and Whirlwind attack some zone control utility and add something like the Sentinel feat as a maneuver for a Defender build:) Issues of Mobility, Stealth and AoE are artifacts of combat mechanics and depend on how you view fighter v rogue/monk/caster sentinel maneuvers 1 When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn, even if they take the Disengage action before leaving your reach. 2 When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up a 5e-alike: Poll 6: Archetypes and Fighters/Warriors NOW WITH EXTREME FIRST DRAFT!
Top