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Vote Up a 5e-alike: The Current State Of Things (As of 10/27)
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<blockquote data-quote="CreamCloud0" data-source="post: 9182533" data-attributes="member: 7034710"><p>magic archetypes i think would be</p><p><strong>elemental</strong>: classic fire/cold/lightning focused spells as well as other stuff like tidal wave, gust, warding wind, earth tremor, some things like summon elemental and protection from elements</p><p><strong>arcane</strong>: 'intricate' spells, stuff that was probably designed by someone for a purpose, typical utility stuff like knock, tiny hut, fly, comprehend languages, teleport, detect thoughts, magic missile, chromatic orb</p><p><strong>shadow</strong>: illusions and stealth mostly, some abjuration, scrying and stuff like eyebite, crown of madness, alarm, shadow blade and some charm spells, poison too</p><p><strong>primal</strong>: plants and animal spell focus mostly, but some healing and some crossover with earth/wind/water themed spells of elemental, a couple of illusions and summon fey, some more spirit focused necromancy like speak to dead?</p><p><strong>necromancy</strong>: undead and necrotic stuff obviously, but also poison, numerous various debuffs, afflictions and hazards, some smattering of radiant and healing magics</p><p><strong>mental</strong>: charm and psychic-y spells, scrying, telepathy, sending, geas</p><p><strong>warding</strong>: abjuration primarily, some healing too, stuff like the wall of X spells and forcecage, expeditious retreat, dispel magic/counterspell, invisibility </p><p><strong>divine</strong>: the big guns for radiant damage, healing and divination</p><p><strong>battle</strong>: melee and combat focused magic, weapon enchantment, and buffs like haste, enlarge/reduce, polymorph, shield, mage armour, stoneskin, smites, limited healing</p><p></p><p>Do you think i missed any major themes? I was considering a transmutation one?</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9182533, member: 7034710"] magic archetypes i think would be [B]elemental[/B]: classic fire/cold/lightning focused spells as well as other stuff like tidal wave, gust, warding wind, earth tremor, some things like summon elemental and protection from elements [B]arcane[/B]: 'intricate' spells, stuff that was probably designed by someone for a purpose, typical utility stuff like knock, tiny hut, fly, comprehend languages, teleport, detect thoughts, magic missile, chromatic orb [B]shadow[/B]: illusions and stealth mostly, some abjuration, scrying and stuff like eyebite, crown of madness, alarm, shadow blade and some charm spells, poison too [B]primal[/B]: plants and animal spell focus mostly, but some healing and some crossover with earth/wind/water themed spells of elemental, a couple of illusions and summon fey, some more spirit focused necromancy like speak to dead? [B]necromancy[/B]: undead and necrotic stuff obviously, but also poison, numerous various debuffs, afflictions and hazards, some smattering of radiant and healing magics [B]mental[/B]: charm and psychic-y spells, scrying, telepathy, sending, geas [B]warding[/B]: abjuration primarily, some healing too, stuff like the wall of X spells and forcecage, expeditious retreat, dispel magic/counterspell, invisibility [B]divine[/B]: the big guns for radiant damage, healing and divination [B]battle[/B]: melee and combat focused magic, weapon enchantment, and buffs like haste, enlarge/reduce, polymorph, shield, mage armour, stoneskin, smites, limited healing Do you think i missed any major themes? I was considering a transmutation one? [/QUOTE]
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