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VOTERS NEEDED: Halloween Monster Design Contest
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<blockquote data-quote="CleverNickName" data-source="post: 5361452" data-attributes="member: 50987"><p>Here's one of mine. It's a 3.5E monster that uses "pumpkins" and "darkness" as the main ingredients. Enjoy!</p><p></p><p></p><p><strong><span style="font-size: 12px">Jack O'Lantern</span></strong></p><p>[Large Plant]</p><p></p><p><strong>Hit Dice:</strong> 4d8+12 (30 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 5 ft. (1 square)</p><p><strong>Armor Class:</strong> 15 (-1 size, +6 natural), touch 9, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +3/+12</p><p><strong>Attack:</strong> Slam +7 melee (1d6+7) or bite +7 melee (1d8+7)</p><p><strong>Full Attack:</strong> Slam +7 melee (1d6+7) or bite +7 melee (1d8+7)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. (20 ft. with vine)</p><p><strong>Special Attacks:</strong> Constrict 1d6+7, entangle, improved grab</p><p><strong>Special Qualities:</strong> Blindsight 30 ft., camouflage, immunity to cold, low-light vision, plant traits, resistance to electricity 10 and fire 10</p><p><strong>Saves:</strong> Fort +7, Ref +1, Will +2</p><p><strong>Abilities:</strong> Str 20, Dex 10, Con 16, Int --, Wis 13, Cha 10</p><p><strong>Environment:</strong> Temporate plains</p><p><strong>Organization:</strong> Solitary or patch (2-4)</p><p><strong>CR:</strong> 3</p><p><strong>Treasure:</strong> 1/10th coins; 50% goods; 50% items</p><p><strong>Alignment:</strong> always Neutral</p><p><strong>Advancement:</strong> 5-16 HD (Huge); 17-32 HD (Gargantuan); 33+ HD (Colossal)</p><p><strong>Level Adjustment:</strong> --</p><p></p><p>Jack o'Lanterns are semi-mobile, noctournal, carnivorous plants that grow in open plains near farming communities. During the day, this plant resembles an ordinary pumpkin patch, with bright yellow, white, or orange pumpkins and lush green vines. At night, however, the pumpkins open up to reveal fiery eyes and jagged, toothy mouths.</p><p></p><p>A typical jack o'lantern consists of a main vine, about 20 feet long, with smaller vines up to 5 feet long branching off of it. A jack o'lantern typically has 2d6 mature "pumpkins" on it, each weighing about 10 pounds. These pumpkins remain luminous for 1d6 days after removal from the plant, illuminating a roughly circular area with a 10-foot radius.</p><p></p><p>COMBAT</p><p>Jack o'Lanterns prefer to attack by surprise, lying in wait until its prey is within reach and then attacking suddenly.</p><p></p><p><strong>Constrict (Ex):</strong> A jack o'lantern deals 1d6+7 points of damage with a successful grapple check.</p><p></p><p><strong>Entangle (Su):</strong> A jack o'lantern can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). The effect lasts until the plant dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to <em>entangle</em> (caster level 4th).</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a jack o'lantern must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If successful, it establishes a hold and can constrict.</p><p></p><p><strong>Blindsight (Ex):</strong> Jack o'lanterns have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.</p><p></p><p><strong>Camouflage (Ex):</strong> Since a jack o'lantern looks like a normal pumpkin patch during the day or when at rest, it takes a DC 20 Spot check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5361452, member: 50987"] Here's one of mine. It's a 3.5E monster that uses "pumpkins" and "darkness" as the main ingredients. Enjoy! [B][Size=3]Jack O'Lantern[/SIZE][/B] [Large Plant] [B]Hit Dice:[/B] 4d8+12 (30 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 5 ft. (1 square) [B]Armor Class:[/B] 15 (-1 size, +6 natural), touch 9, flat-footed 15 [B]Base Attack/Grapple:[/B] +3/+12 [B]Attack:[/B] Slam +7 melee (1d6+7) or bite +7 melee (1d8+7) [B]Full Attack:[/B] Slam +7 melee (1d6+7) or bite +7 melee (1d8+7) [B]Space/Reach:[/B] 10 ft./10 ft. (20 ft. with vine) [B]Special Attacks:[/B] Constrict 1d6+7, entangle, improved grab [B]Special Qualities:[/B] Blindsight 30 ft., camouflage, immunity to cold, low-light vision, plant traits, resistance to electricity 10 and fire 10 [B]Saves:[/B] Fort +7, Ref +1, Will +2 [B]Abilities:[/B] Str 20, Dex 10, Con 16, Int --, Wis 13, Cha 10 [B]Environment:[/B] Temporate plains [B]Organization:[/B] Solitary or patch (2-4) [B]CR:[/B] 3 [B]Treasure:[/B] 1/10th coins; 50% goods; 50% items [B]Alignment:[/B] always Neutral [B]Advancement:[/B] 5-16 HD (Huge); 17-32 HD (Gargantuan); 33+ HD (Colossal) [B]Level Adjustment:[/B] -- Jack o'Lanterns are semi-mobile, noctournal, carnivorous plants that grow in open plains near farming communities. During the day, this plant resembles an ordinary pumpkin patch, with bright yellow, white, or orange pumpkins and lush green vines. At night, however, the pumpkins open up to reveal fiery eyes and jagged, toothy mouths. A typical jack o'lantern consists of a main vine, about 20 feet long, with smaller vines up to 5 feet long branching off of it. A jack o'lantern typically has 2d6 mature "pumpkins" on it, each weighing about 10 pounds. These pumpkins remain luminous for 1d6 days after removal from the plant, illuminating a roughly circular area with a 10-foot radius. COMBAT Jack o'Lanterns prefer to attack by surprise, lying in wait until its prey is within reach and then attacking suddenly. [B]Constrict (Ex):[/B] A jack o'lantern deals 1d6+7 points of damage with a successful grapple check. [B]Entangle (Su):[/B] A jack o'lantern can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). The effect lasts until the plant dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to [I]entangle[/I] (caster level 4th). [B]Improved Grab (Ex):[/B] To use this ability, a jack o'lantern must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If successful, it establishes a hold and can constrict. [B]Blindsight (Ex):[/B] Jack o'lanterns have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration. [B]Camouflage (Ex):[/B] Since a jack o'lantern looks like a normal pumpkin patch during the day or when at rest, it takes a DC 20 Spot check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant. [/QUOTE]
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