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VOTERS NEEDED: Halloween Monster Design Contest
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<blockquote data-quote="CleverNickName" data-source="post: 5362535" data-attributes="member: 50987"><p>Here's another. This one uses corn stalks, darkness, and pumpkin. Enjoy!</p><p></p><p>-----</p><p></p><p><strong><span style="font-size: 12px">Scarecrow</span></strong></p><p>[Medium-sized Construct]</p><p></p><p><strong>Hit Dice:</strong> 9d10+20 (69 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 20 ft.</p><p><strong>Armor Class:</strong> (+2 Dex, +8 natural)</p><p><strong>Base Attack/Grapple:</strong> +6/+10</p><p><strong>Attack:</strong> Slam +10 melee (1d6+4) or scythe +12 melee (2d4+6)</p><p><strong>Full Attack:</strong> Slam +10 melee (1d6+4) or scythe +12 melee (2d4+6)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Construct traits, DR 10/adamatine, darkvision 60 ft., frightful presence, immolation; immunity to magic, low-light vision</p><p><strong>Saves:</strong> Fort +3, Ref +5, Will +3</p><p><strong>Abilities:</strong> Str 18, Dex 14, Con --, Int --, Wis 10, Cha 14</p><p><strong>Skills:</strong> --</p><p><strong>Feats:</strong> --</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary or gang (2-4)</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 10-16 HD (Large); 17-30 HD (Huge)</p><p><strong>Level Adjustment:</strong> --</p><p></p><p>A scarecrow is an animated effigy created to ward a particular area against intruders. </p><p></p><p>Scarecrows are made from cornstalks, bundled together with twine into a crude human shape and covered in animal hides and tattered clothes. For a head, the scarecrow has a carved pumpkin that glows with a flickering, eerie light.</p><p></p><p><strong>Frightful Presence (Ex):</strong> Always active; 30 feet range, Will DC 16.</p><p></p><p><strong>Immolation (Ex):</strong> Scarecrows catch fire easily and burns with a crackling green flame, but the creature itself does not burn and takes no damage. If ignited, the scarecrow adds +1d6 points of fire damage to its slam attacks and sheds light in a 30-foot radius, but is otherwise unaffected. The scarecrow will burn for 1 hour or until extinguished, and can only be ignited once per day.</p><p></p><p><strong>Immunity to Magic (Ex):</strong> a scarecrow is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</p><p></p><p>Any attack that deals fire damage causes the creature to burst into flame (see Immolation, above.)</p><p></p><p>A <em>wood shape</em> spell will heal the golem of 2d8 hit points of damage.</p><p></p><p>A <em>warp wood</em> spell will <em>slow</em> the golem, as the spell of the same name.</p><p></p><p><strong><em>Spell-Like Abilities:</em></strong> At will: <em>dancing lights, darkness, ghost sound</em>; 3/day: <em>hideous laughter, fear</em>. Save DC = 12 + spell level (Charisma-based).</p><p></p><p>CONSTRUCTION</p><p>A scarecrow's body is made from at least a hundred dry corn stalks, annointed with bone dust and rare oils costing at least 2,000 gp. Assembling the body requires a DC 20 Craft (basketweaving) check or a DC 20 Craft (woodcarving) check.</p><p></p><p>CL 11th; Craft Construct, dancing lights, darkness, fear, ghost sound, hideous laughter, caster must be at least 11th level; Price 40,000 gp; Cost 21,500 gp + 1,540 XP.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5362535, member: 50987"] Here's another. This one uses corn stalks, darkness, and pumpkin. Enjoy! ----- [B][SIZE=3]Scarecrow[/SIZE][/B] [Medium-sized Construct] [B]Hit Dice:[/B] 9d10+20 (69 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 20 ft. [B]Armor Class:[/B] (+2 Dex, +8 natural) [B]Base Attack/Grapple:[/B] +6/+10 [B]Attack:[/B] Slam +10 melee (1d6+4) or scythe +12 melee (2d4+6) [B]Full Attack:[/B] Slam +10 melee (1d6+4) or scythe +12 melee (2d4+6) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Spell-like abilities [B]Special Qualities:[/B] Construct traits, DR 10/adamatine, darkvision 60 ft., frightful presence, immolation; immunity to magic, low-light vision [B]Saves:[/B] Fort +3, Ref +5, Will +3 [B]Abilities:[/B] Str 18, Dex 14, Con --, Int --, Wis 10, Cha 14 [B]Skills:[/B] -- [B]Feats:[/B] -- [B]Environment:[/B] Any [B]Organization:[/B] Solitary or gang (2-4) [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 10-16 HD (Large); 17-30 HD (Huge) [B]Level Adjustment:[/B] -- A scarecrow is an animated effigy created to ward a particular area against intruders. Scarecrows are made from cornstalks, bundled together with twine into a crude human shape and covered in animal hides and tattered clothes. For a head, the scarecrow has a carved pumpkin that glows with a flickering, eerie light. [B]Frightful Presence (Ex):[/B] Always active; 30 feet range, Will DC 16. [B]Immolation (Ex):[/B] Scarecrows catch fire easily and burns with a crackling green flame, but the creature itself does not burn and takes no damage. If ignited, the scarecrow adds +1d6 points of fire damage to its slam attacks and sheds light in a 30-foot radius, but is otherwise unaffected. The scarecrow will burn for 1 hour or until extinguished, and can only be ignited once per day. [B]Immunity to Magic (Ex):[/B] a scarecrow is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. Any attack that deals fire damage causes the creature to burst into flame (see Immolation, above.) A [I]wood shape[/I] spell will heal the golem of 2d8 hit points of damage. A [I]warp wood[/I] spell will [I]slow[/I] the golem, as the spell of the same name. [B][I]Spell-Like Abilities:[/I][/B] At will: [I]dancing lights, darkness, ghost sound[/I]; 3/day: [I]hideous laughter, fear[/I]. Save DC = 12 + spell level (Charisma-based). CONSTRUCTION A scarecrow's body is made from at least a hundred dry corn stalks, annointed with bone dust and rare oils costing at least 2,000 gp. Assembling the body requires a DC 20 Craft (basketweaving) check or a DC 20 Craft (woodcarving) check. CL 11th; Craft Construct, dancing lights, darkness, fear, ghost sound, hideous laughter, caster must be at least 11th level; Price 40,000 gp; Cost 21,500 gp + 1,540 XP. [/QUOTE]
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