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Voting for Rarity?
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<blockquote data-quote="I'm A Banana" data-source="post: 5355529" data-attributes="member: 2067"><p>So, the way the conversation is going, rarity is borked because it doesn't let you get MOAR SWORD DAKKA with corresponding rareness (as the Holy Avenger shows).</p><p></p><p>The way to fix this, I'd think, is to make sure that when you make an item rare, you increase its power to that of a top-of-the-line item of that level.</p><p></p><p>So then, finally, getting the Holy Avenger feels like a reward for more than just the warm fuzzy feelings associated with the words "Holy Avenger." If you get your paws on a souped-up Holy Avenger, you will keep it and love it and sleep with it and use it over the course of many levels and maybe marry it in one of those sword-marrying ceremonies that some kingdoms want to outlaw. Because it is MOAR SWORD DAKKA.</p><p></p><p>This means that "rarity," by itself, is a useless concept.</p><p></p><p>We need to have rarity keyed to an item's power, or else it doesn't feel like there's an actual reward for the item.</p><p></p><p>If I'm wielding my standard +5 Vorpal Sword and I would toss this "Holy Avenger" in the scrap heap, it's not worth being called Rare, and if you want it to be called Rare, you need to make it an attractive alternative to the other items.</p><p></p><p>If Rare items are supposed to be character-defining they ALSO need to be mighty like thews. </p><p></p><p>Or else the distinction only tells me that I might have to work extra-hard for my lumps of coal this Christmas.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5355529, member: 2067"] So, the way the conversation is going, rarity is borked because it doesn't let you get MOAR SWORD DAKKA with corresponding rareness (as the Holy Avenger shows). The way to fix this, I'd think, is to make sure that when you make an item rare, you increase its power to that of a top-of-the-line item of that level. So then, finally, getting the Holy Avenger feels like a reward for more than just the warm fuzzy feelings associated with the words "Holy Avenger." If you get your paws on a souped-up Holy Avenger, you will keep it and love it and sleep with it and use it over the course of many levels and maybe marry it in one of those sword-marrying ceremonies that some kingdoms want to outlaw. Because it is MOAR SWORD DAKKA. This means that "rarity," by itself, is a useless concept. We need to have rarity keyed to an item's power, or else it doesn't feel like there's an actual reward for the item. If I'm wielding my standard +5 Vorpal Sword and I would toss this "Holy Avenger" in the scrap heap, it's not worth being called Rare, and if you want it to be called Rare, you need to make it an attractive alternative to the other items. If Rare items are supposed to be character-defining they ALSO need to be mighty like thews. Or else the distinction only tells me that I might have to work extra-hard for my lumps of coal this Christmas. [/QUOTE]
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