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General Tabletop Discussion
*Pathfinder & Starfinder
Vulnerabilities: an underutilized mechanism?
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<blockquote data-quote="Aust Diamondew" data-source="post: 5037369" data-attributes="member: 5156"><p>I too was disappointed by the under use of resistance/vulnerabilities in 4e.</p><p>Since first reading the 4e monster manual I've wondered why 'weapon' wasn't a damage type so that monsters couldn't have resistance/vulnerability to it.</p><p>The closest thing is the grick which resist attacks vs. AC.</p><p></p><p>Particularly surprising given in 3e how common DR was, with resistances being less common, 4e has reversed the situation to a great degree.</p><p></p><p>So yeah, I've added vulnerabilities to some monsters, often some special effect (I really like the jester's idea of forced movement) instead of or in addition to extra damage.</p><p>And occasionally I have even used resist/vulnerability (weapon) damage.</p><p></p><p></p><p>I'd advise against adding too many vulnerabilities (such as EVERYTHING it isn't resistant to) probably would make fights too easy and it wouldn't really make monsters more interesting.</p><p></p><p>Instead add perhaps one (or two if it has many resist/immunities) vulnerability to each monster you use. And let the PCs figure it out with knowledge checks (minor action) or by trial and error.</p></blockquote><p></p>
[QUOTE="Aust Diamondew, post: 5037369, member: 5156"] I too was disappointed by the under use of resistance/vulnerabilities in 4e. Since first reading the 4e monster manual I've wondered why 'weapon' wasn't a damage type so that monsters couldn't have resistance/vulnerability to it. The closest thing is the grick which resist attacks vs. AC. Particularly surprising given in 3e how common DR was, with resistances being less common, 4e has reversed the situation to a great degree. So yeah, I've added vulnerabilities to some monsters, often some special effect (I really like the jester's idea of forced movement) instead of or in addition to extra damage. And occasionally I have even used resist/vulnerability (weapon) damage. I'd advise against adding too many vulnerabilities (such as EVERYTHING it isn't resistant to) probably would make fights too easy and it wouldn't really make monsters more interesting. Instead add perhaps one (or two if it has many resist/immunities) vulnerability to each monster you use. And let the PCs figure it out with knowledge checks (minor action) or by trial and error. [/QUOTE]
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Vulnerabilities: an underutilized mechanism?
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