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<blockquote data-quote="Wik" data-source="post: 3512382" data-attributes="member: 40177"><p>OOC: Yeah, this game might take a bit longer than two weeks, now. But then, we *have* been covering a lot of ground, so I dunno. As for handling Tommy - someone else can play him, if you'd like, or I can cover him. I think I know his general combat M.O., - cast Sleep and shoot? </p><p></p><p>***</p><p></p><p>The group finds a nearby tavern that seems suitable enough for their purposes - the place has no name, instead being identified by a single ship's helmswheel from which hangs several painted clay tankards. In the middle of the wheel are the words "BAR" written in common, dwarven, and gnome. The building itself is fairly shabby-looking, with a roof of clay tiles that is covered in various mosses and lichens.</p><p></p><p>Stepping into the nameless tavern, you see that the room is lit by kerosene lamps that cast the entire hall in a flickering glow. The room has a reek of spirits, oil, and the pungent smell of tobacco, which blankets every corner of the hall. </p><p></p><p>A tavernkeeper sits in front of a wall of bottles, busily pouring drinks into grimy mugs. An equally-rushed barmaid flits from table to table, sharing a quick laugh with her patrons before hurrying back to the bar to refill drinks. Her calls for drinks can barely be heard over the roar of the crowd.</p><p></p><p>At one of the tables, seven humans wearing striped shirts seem to be involved in a singing competition of sorts. After each round of their song, they toss their mugs back and laugh hoarsely. At another table, four men who have the reek of seasalt and the docks upon them busily throw dice and grimace or grin as silver coins exchange hands. A pair of men wearing navy blue suits throw daggers at a dartboard on the wall. Three ladies of the night lean against one wall, doing their best to appear alluring. One of them is trying to push off a stumbling sailor who appears to be out of money. </p><p></p><p>No one seems to notice the arrival of you.</p></blockquote><p></p>
[QUOTE="Wik, post: 3512382, member: 40177"] OOC: Yeah, this game might take a bit longer than two weeks, now. But then, we *have* been covering a lot of ground, so I dunno. As for handling Tommy - someone else can play him, if you'd like, or I can cover him. I think I know his general combat M.O., - cast Sleep and shoot? *** The group finds a nearby tavern that seems suitable enough for their purposes - the place has no name, instead being identified by a single ship's helmswheel from which hangs several painted clay tankards. In the middle of the wheel are the words "BAR" written in common, dwarven, and gnome. The building itself is fairly shabby-looking, with a roof of clay tiles that is covered in various mosses and lichens. Stepping into the nameless tavern, you see that the room is lit by kerosene lamps that cast the entire hall in a flickering glow. The room has a reek of spirits, oil, and the pungent smell of tobacco, which blankets every corner of the hall. A tavernkeeper sits in front of a wall of bottles, busily pouring drinks into grimy mugs. An equally-rushed barmaid flits from table to table, sharing a quick laugh with her patrons before hurrying back to the bar to refill drinks. Her calls for drinks can barely be heard over the roar of the crowd. At one of the tables, seven humans wearing striped shirts seem to be involved in a singing competition of sorts. After each round of their song, they toss their mugs back and laugh hoarsely. At another table, four men who have the reek of seasalt and the docks upon them busily throw dice and grimace or grin as silver coins exchange hands. A pair of men wearing navy blue suits throw daggers at a dartboard on the wall. Three ladies of the night lean against one wall, doing their best to appear alluring. One of them is trying to push off a stumbling sailor who appears to be out of money. No one seems to notice the arrival of you. [/QUOTE]
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