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W2a: The Doublemurder Goblins (Manzanita Judging)
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<blockquote data-quote="Wik" data-source="post: 4332920" data-attributes="member: 40177"><p>OOC: Alright. Sorry about the short delay. Haven't had more than ten minutes free at a time right now - using my free time to prep for 4e adventures!</p><p></p><p>Tor tries to squeeze through the broken floor window. It takes some doing, and she fails on her first try - it is tight, even for her. However, her naturally nimble frame makes it through the window on her second try. She falls to the floor gently, like a cat.</p><p></p><p>She lands in what seems to be a side store room, filled with bags of hops and flour, as well as dozens of barrels that have the odour of spirits to them. The room is very poorly lit, although the door to this room is ajar slightly, allowing lamplight from beyond to spill through.</p><p></p><p>Creeping to the door, Tor puts her eye to the crack in the door, and looks down a hallway that leads into the front room - where the main door is. There is a door set into the wall of the hallway, probably leading to a closet. </p><p></p><p>the main room, from what Tor can see, has a table and a few shelves, and Tor can guess that the stairway to the upper floor is there, though she can't see it now. She can see a ragged goblin, wearing viciously spiked black leather armour, leaning back in a chair with his feet up on the table. He takes liberal sips from a glass bottle that has been broken near the lip - it seems as if the goblin didn't have a corkscrew, and opted for a simpler means of opening. </p><p></p><p>He makes guttural snipes, talking to companions in goblin. Tor cannot see the companions, but she can hear the deep voice of one barking in laughter. </p><p></p><p>Nearby the main door, Tor can see a trapdoor that has been opened, and leads down into the cellar.</p></blockquote><p></p>
[QUOTE="Wik, post: 4332920, member: 40177"] OOC: Alright. Sorry about the short delay. Haven't had more than ten minutes free at a time right now - using my free time to prep for 4e adventures! Tor tries to squeeze through the broken floor window. It takes some doing, and she fails on her first try - it is tight, even for her. However, her naturally nimble frame makes it through the window on her second try. She falls to the floor gently, like a cat. She lands in what seems to be a side store room, filled with bags of hops and flour, as well as dozens of barrels that have the odour of spirits to them. The room is very poorly lit, although the door to this room is ajar slightly, allowing lamplight from beyond to spill through. Creeping to the door, Tor puts her eye to the crack in the door, and looks down a hallway that leads into the front room - where the main door is. There is a door set into the wall of the hallway, probably leading to a closet. the main room, from what Tor can see, has a table and a few shelves, and Tor can guess that the stairway to the upper floor is there, though she can't see it now. She can see a ragged goblin, wearing viciously spiked black leather armour, leaning back in a chair with his feet up on the table. He takes liberal sips from a glass bottle that has been broken near the lip - it seems as if the goblin didn't have a corkscrew, and opted for a simpler means of opening. He makes guttural snipes, talking to companions in goblin. Tor cannot see the companions, but she can hear the deep voice of one barking in laughter. Nearby the main door, Tor can see a trapdoor that has been opened, and leads down into the cellar. [/QUOTE]
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W2a: The Doublemurder Goblins (Manzanita Judging)
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