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<blockquote data-quote="Aaron2" data-source="post: 1985420" data-attributes="member: 1436"><p>Yeah, I'm not sure what I can do. With the RAW, the only way to make a Wizard better was to give him more powerful spells since giving him more spells didn't matter because he's only going to use a few during the combat. In Bushido, you could only cast spells on your first action of each round. I really didn't want to make that distinction.</p><p></p><p>In the high level Fighter vs. Wizard duel, under the current system, the fighter won't be getting in his iterative attacks since the wizard can still move and then cast another spell forcing the fighter to move as well; thus giving up iterative attacks.</p><p></p><p>One thing I've considered is to lable some Actions as "Intense" actions. When you do an Intense action you can't do any other free action, esp. a 5-step. So the wizard casts his spell and the fighter charges him and attacks him. Now if the Wizard casts again, he gets an AoO. If the Wizard moves, that's his entire action and the Fighter might get to go again and make another attack. </p><p></p><p>The other situation is just the Figher vs monsters versus the Wizard vs monsters. I would hope that the increased maneuverability of everyone would make it less likely that a wizard can just sit back and cast every action. </p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1985420, member: 1436"] Yeah, I'm not sure what I can do. With the RAW, the only way to make a Wizard better was to give him more powerful spells since giving him more spells didn't matter because he's only going to use a few during the combat. In Bushido, you could only cast spells on your first action of each round. I really didn't want to make that distinction. In the high level Fighter vs. Wizard duel, under the current system, the fighter won't be getting in his iterative attacks since the wizard can still move and then cast another spell forcing the fighter to move as well; thus giving up iterative attacks. One thing I've considered is to lable some Actions as "Intense" actions. When you do an Intense action you can't do any other free action, esp. a 5-step. So the wizard casts his spell and the fighter charges him and attacks him. Now if the Wizard casts again, he gets an AoO. If the Wizard moves, that's his entire action and the Fighter might get to go again and make another attack. The other situation is just the Figher vs monsters versus the Wizard vs monsters. I would hope that the increased maneuverability of everyone would make it less likely that a wizard can just sit back and cast every action. Aaron [/QUOTE]
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