Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wall of Force and spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="greg kaye" data-source="post: 9048253" data-attributes="member: 7030543"><p>The 5e version is more realistic.</p><p></p><p>It's fine to run a spell unrealistically and go by a RAW description, but if you're just imagining flame within air, unless you are going past the temperatures of our extremely fueled (I won't go into details) fire, that's not how it works.</p><p></p><p>I'm happy too - but, in relation to the flame in the air, there was no saving throw. There was speed, perhaps a successful ability check to keep my footing on extremely familiar stairs, and a short duration approaching the flame and in the 10-15 ft of the up-washing flash flame that filled the stairway. </p><p></p><p>It's the short duration that mattered. The reason for this is that heat conducts far more slowly from hot air than it would from a hot liquid or solid. Had some of the drops of polystyrene fallen on me it might be a different matter.</p><p></p><p>Get a lit candle and pass your finger through the flame quickly and, once you know what to expect, as slowly as you can without not feeling physically uncomfortable. That could help with a gauge of how it works.</p><p></p><p>It's an issue of both the heat and the time. Realistically it wouldn't be a dexterity saving throw to help you take less damage in the flame. It would be a dexterity saving throw to get out. Seriously, if there's a fire, get out.</p><p></p><p>I have no qualms with the current write-up of Flaming Sphere though I think a fair alternative might be to require creatures to dash through or meet a certain speed requirement (say, move 50ft) or take half damage after the saving throw.</p><p></p><p>Wall of Fire is a spell that we might reason has been specifically designed to function as a wall. At least on this interpretation, I have no objection to this spell's description either. For its resultant effect, I'd personally imagine it to contain something like globules of hot material but this is magic. There are a variety of ways in which it might work. If the wall were merely composed of sheets of flame within the air, I'd imagine that a character might significantly reduce any potential damage by just speeding through.</p></blockquote><p></p>
[QUOTE="greg kaye, post: 9048253, member: 7030543"] The 5e version is more realistic. It's fine to run a spell unrealistically and go by a RAW description, but if you're just imagining flame within air, unless you are going past the temperatures of our extremely fueled (I won't go into details) fire, that's not how it works. I'm happy too - but, in relation to the flame in the air, there was no saving throw. There was speed, perhaps a successful ability check to keep my footing on extremely familiar stairs, and a short duration approaching the flame and in the 10-15 ft of the up-washing flash flame that filled the stairway. It's the short duration that mattered. The reason for this is that heat conducts far more slowly from hot air than it would from a hot liquid or solid. Had some of the drops of polystyrene fallen on me it might be a different matter. Get a lit candle and pass your finger through the flame quickly and, once you know what to expect, as slowly as you can without not feeling physically uncomfortable. That could help with a gauge of how it works. It's an issue of both the heat and the time. Realistically it wouldn't be a dexterity saving throw to help you take less damage in the flame. It would be a dexterity saving throw to get out. Seriously, if there's a fire, get out. I have no qualms with the current write-up of Flaming Sphere though I think a fair alternative might be to require creatures to dash through or meet a certain speed requirement (say, move 50ft) or take half damage after the saving throw. Wall of Fire is a spell that we might reason has been specifically designed to function as a wall. At least on this interpretation, I have no objection to this spell's description either. For its resultant effect, I'd personally imagine it to contain something like globules of hot material but this is magic. There are a variety of ways in which it might work. If the wall were merely composed of sheets of flame within the air, I'd imagine that a character might significantly reduce any potential damage by just speeding through. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wall of Force and spells
Top