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Wall of Force question
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<blockquote data-quote="Greenfield" data-source="post: 7285519" data-attributes="member: 6669384"><p>First, I applaud your Thread-Necromancy skills. Halloween would have been a more fitting occasion than Thanksgiving, and it isn't yet the Full Moon, so...</p><p></p><p>But I digress.</p><p></p><p>First, by RAW there's no way to shape the Wall of Force into a Cube. 1st Edition allowed a caster to encircle a point, and said that it would then include a dome-like cover, but that's a long time ago. So the DM was correct on that.</p><p></p><p>Second, unlike Iron, Stone or Ice, this Wall is immovable. There's no chance of it falling, and nothing in the rules that says it has to be anchored to the ground. (or anything else).</p><p></p><p>Third, the only collision rules there are in D&D are from falling. Since the question specified R.A.W., the Dragon takes no damage from flying into it. Falling to the ground once it loses flight speed? Sure, that will happen.</p><p></p><p>Fourth, does it get a Save? The spell doesn't call for one, but some kind of check is appropriate to avoid the collision, <em>if the Dragon can Spot it. </em> Blind Sense specifies "creatures", so by R.A.W. it won't get it automatically. Still, they have one hell of a Spot check, and even at the -5 for "distracted" Spot, he might make it. Applying some common sense, most flying creatures are sensitive to changes in wind and air movement. Your Wall will definitely affect those, and that sort of subtle awareness of surroundings is exactly what Blind Sense is talking about, so I'd be temped to give him that one. Considering his Poor maneuverability it probably won't make any difference.</p><p></p><p>Depending on the Dragon's skills at Spell Craft, even if it's ruled that he can't automatically know that the Wall is there, he can definitely Spot the caster, and with the right Spell Craft check he can know what spell was cast. (One of the reasons I'd give it to him.)</p><p></p><p>Depending on how far the drop is from the Wall, the Dragon might well have time to recover.</p><p></p><p>I hate applying Physics to D&D, but...</p><p></p><p>1st second of falling, 32 feet per second, 32 feet fallen.</p><p>2nd second of falling, 64 feet per second, 96 feet fallen.</p><p>3rd second of falling, 96 feet per second, 192 feet fallen.</p><p>4th second of falling, 128 feet per second. 310 feet fallen.</p><p>5th second of falling, 160 feet per second, 470 feet fallen.</p><p>6th second of falling, 192 feet per second, 662 feet fallen. (With the caveat that these speeds ignore wind resistance and terminal velocity.)</p><p></p><p>If the Dragon still has any kind of action left (i.e. he was still in his first Move, and hasn't attacked yet), and hasn't yet made a turn this round, then he should be able to get some flight control after 3 seconds, And since his speed at that point is well below his flight speed, he should at a minimum be able to make a controlled landing.</p><p></p><p>So any height of 200 feet or higher he could save himself from falling damage. He'd still be on the ground, but he'd probably be pissed. Block him higher up and he may well be able to pull out of that dive.</p><p></p><p>Now, want the ugly, R.A.W. solution? If the Dragon Spots the wall (which I've said I'd give him straight up), his best bet is to <em>try</em> and run into it. At that point, it being an Invisible obstacle, he has a 50% chance of missing entirely. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 7285519, member: 6669384"] First, I applaud your Thread-Necromancy skills. Halloween would have been a more fitting occasion than Thanksgiving, and it isn't yet the Full Moon, so... But I digress. First, by RAW there's no way to shape the Wall of Force into a Cube. 1st Edition allowed a caster to encircle a point, and said that it would then include a dome-like cover, but that's a long time ago. So the DM was correct on that. Second, unlike Iron, Stone or Ice, this Wall is immovable. There's no chance of it falling, and nothing in the rules that says it has to be anchored to the ground. (or anything else). Third, the only collision rules there are in D&D are from falling. Since the question specified R.A.W., the Dragon takes no damage from flying into it. Falling to the ground once it loses flight speed? Sure, that will happen. Fourth, does it get a Save? The spell doesn't call for one, but some kind of check is appropriate to avoid the collision, [I]if the Dragon can Spot it. [/I] Blind Sense specifies "creatures", so by R.A.W. it won't get it automatically. Still, they have one hell of a Spot check, and even at the -5 for "distracted" Spot, he might make it. Applying some common sense, most flying creatures are sensitive to changes in wind and air movement. Your Wall will definitely affect those, and that sort of subtle awareness of surroundings is exactly what Blind Sense is talking about, so I'd be temped to give him that one. Considering his Poor maneuverability it probably won't make any difference. Depending on the Dragon's skills at Spell Craft, even if it's ruled that he can't automatically know that the Wall is there, he can definitely Spot the caster, and with the right Spell Craft check he can know what spell was cast. (One of the reasons I'd give it to him.) Depending on how far the drop is from the Wall, the Dragon might well have time to recover. I hate applying Physics to D&D, but... 1st second of falling, 32 feet per second, 32 feet fallen. 2nd second of falling, 64 feet per second, 96 feet fallen. 3rd second of falling, 96 feet per second, 192 feet fallen. 4th second of falling, 128 feet per second. 310 feet fallen. 5th second of falling, 160 feet per second, 470 feet fallen. 6th second of falling, 192 feet per second, 662 feet fallen. (With the caveat that these speeds ignore wind resistance and terminal velocity.) If the Dragon still has any kind of action left (i.e. he was still in his first Move, and hasn't attacked yet), and hasn't yet made a turn this round, then he should be able to get some flight control after 3 seconds, And since his speed at that point is well below his flight speed, he should at a minimum be able to make a controlled landing. So any height of 200 feet or higher he could save himself from falling damage. He'd still be on the ground, but he'd probably be pissed. Block him higher up and he may well be able to pull out of that dive. Now, want the ugly, R.A.W. solution? If the Dragon Spots the wall (which I've said I'd give him straight up), his best bet is to [I]try[/I] and run into it. At that point, it being an Invisible obstacle, he has a 50% chance of missing entirely. :) [/QUOTE]
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