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Wall of Force question
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<blockquote data-quote="Jason O. Ross" data-source="post: 7285689" data-attributes="member: 6893742"><p>Sounds like we agree on quit a bit except damage on the impact and your argument about a spot check due to air currents so here is a hypothetical question dealing with falling: According to RAW If said dragon starting at 240 ft up dove at 240ft move rate nose first into the ground how much damage would it take. Takes max fall damage of 20d6, correct? I'm just changing the axis 90° with the same RAW variables. As for feeling air currents to notice a wall of force it is my opinion that the wall wouldn't affect them. <em>Resilient Sphere</em> spell:</p><p></p><p> " The sphere functions as a wall of force...A subject inside the sphere can breathe normally...".</p><p></p><p> This would seam to indicate that <strong>normal</strong> air flow is not effected by a wall of force, so there would nothing out of the ordinary to detect the wall from that point of view. Would the dragon still get a save? DM option I guess. I chose to give it a reflex save for half with a -2 a circumstance penalty (*spoiler* it failed) though I could have been pushed into not giving it one as I did rule it as fall damage and that doesn't get a save, so if the situation came up again I probably wouldn't. In hind sight though my dragon did have see invisibility as a spell but had not cast it. I had combat buffs up instead, in my defense it did have a cursed item that lowered it's int and wis to make it more controllable by the BBEG so super strategizing was not its strong suit at this point. </p><p>Side note: If you want to know what you can do while falling and how far you have to fall before you can do it I use casting while falling rules as a good rule of thumb. </p><p>By the way the bit about trying to hit the barrier with a 50% miss chance if noticed, true & hilarious!</p><p>I guess it come down to letting players come up with out of the box non traditional solutions and do your best with what the rules give you to work with to figure out the outcome and in this case the outcome was pretty cool!</p></blockquote><p></p>
[QUOTE="Jason O. Ross, post: 7285689, member: 6893742"] Sounds like we agree on quit a bit except damage on the impact and your argument about a spot check due to air currents so here is a hypothetical question dealing with falling: According to RAW If said dragon starting at 240 ft up dove at 240ft move rate nose first into the ground how much damage would it take. Takes max fall damage of 20d6, correct? I'm just changing the axis 90° with the same RAW variables. As for feeling air currents to notice a wall of force it is my opinion that the wall wouldn't affect them. [I]Resilient Sphere[/I] spell: " The sphere functions as a wall of force...A subject inside the sphere can breathe normally...". This would seam to indicate that [B]normal[/B] air flow is not effected by a wall of force, so there would nothing out of the ordinary to detect the wall from that point of view. Would the dragon still get a save? DM option I guess. I chose to give it a reflex save for half with a -2 a circumstance penalty (*spoiler* it failed) though I could have been pushed into not giving it one as I did rule it as fall damage and that doesn't get a save, so if the situation came up again I probably wouldn't. In hind sight though my dragon did have see invisibility as a spell but had not cast it. I had combat buffs up instead, in my defense it did have a cursed item that lowered it's int and wis to make it more controllable by the BBEG so super strategizing was not its strong suit at this point. Side note: If you want to know what you can do while falling and how far you have to fall before you can do it I use casting while falling rules as a good rule of thumb. By the way the bit about trying to hit the barrier with a 50% miss chance if noticed, true & hilarious! I guess it come down to letting players come up with out of the box non traditional solutions and do your best with what the rules give you to work with to figure out the outcome and in this case the outcome was pretty cool! [/QUOTE]
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