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Wall of Force question
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<blockquote data-quote="Greenfield" data-source="post: 7285957" data-attributes="member: 6669384"><p>Oh I agree, though the duration, which is measured in minutes, is borderline too short to really do that. </p><p></p><p>And it's funny because, as written, it would allow someone to breath "normally" in places where they normally couldn't. We don't see much D&D in the vacuum of space, but under water? In toxic gas clouds? The summary description in the spell index says it "protects but traps" a creature.</p><p></p><p>Ironically I'd considered it as part of a death trap, popping one on a foe who was already inside a Cloud Kill, trapping them inside with it for what would probably be the rest of their life.. But, as written, the Sphere would save them from it instead.</p><p></p><p>In theory, a Force Cage <em>could</em> be used to suffocate someone.</p><p></p><p>Question about the Sphere: The duration is one minute per caster level. The size is one foot diameter per caster level. You can willingly cast a spell at a lower caster level than your character actually is, but if you reduce the size to fit the environment, are you also reducing the duration?</p><p></p><p>Other differences that make it clear the Sphere and the Wall aren't really comparable: The Wall is Invisible, the Sphere isn't. The Wall can't be taken down by Dispel, but the Sphere can.</p><p></p><p>Both say that nothing can pass through it, with the sphere adding the phrase "in or out" since there isn't an "in" or "out" of a Wall of Force. The Wall specifies that it blocks all spells, other than Gaze effects. The Sphere implies that, but never mentions spells passing through, nor Gaze effects. So, accepted as written, Gaze effects are blocked by the Sphere. Either that or it becomes a caster's best friend, protecting them from all physical harm (as opposed to magical harm) yet allowing them to cast with impunity.</p><p></p><p>I don't think it was intended to be a tank.</p><p></p><p>Now the Wall says it can't be cast where it passes through any object. The Sphere, being, well, a sphere, will have only one point touching the ground, so if someone is standing on two or more feet then, by the strictest interpretation it couldn't be cast around them. It would have to pass through at least one of their feet. We tend to play that it can pass through the ground harmlessly, to allow standing space inside. It doesn't "cut" the ground or damage it, it just permeates.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7285957, member: 6669384"] Oh I agree, though the duration, which is measured in minutes, is borderline too short to really do that. And it's funny because, as written, it would allow someone to breath "normally" in places where they normally couldn't. We don't see much D&D in the vacuum of space, but under water? In toxic gas clouds? The summary description in the spell index says it "protects but traps" a creature. Ironically I'd considered it as part of a death trap, popping one on a foe who was already inside a Cloud Kill, trapping them inside with it for what would probably be the rest of their life.. But, as written, the Sphere would save them from it instead. In theory, a Force Cage [I]could[/I] be used to suffocate someone. Question about the Sphere: The duration is one minute per caster level. The size is one foot diameter per caster level. You can willingly cast a spell at a lower caster level than your character actually is, but if you reduce the size to fit the environment, are you also reducing the duration? Other differences that make it clear the Sphere and the Wall aren't really comparable: The Wall is Invisible, the Sphere isn't. The Wall can't be taken down by Dispel, but the Sphere can. Both say that nothing can pass through it, with the sphere adding the phrase "in or out" since there isn't an "in" or "out" of a Wall of Force. The Wall specifies that it blocks all spells, other than Gaze effects. The Sphere implies that, but never mentions spells passing through, nor Gaze effects. So, accepted as written, Gaze effects are blocked by the Sphere. Either that or it becomes a caster's best friend, protecting them from all physical harm (as opposed to magical harm) yet allowing them to cast with impunity. I don't think it was intended to be a tank. Now the Wall says it can't be cast where it passes through any object. The Sphere, being, well, a sphere, will have only one point touching the ground, so if someone is standing on two or more feet then, by the strictest interpretation it couldn't be cast around them. It would have to pass through at least one of their feet. We tend to play that it can pass through the ground harmlessly, to allow standing space inside. It doesn't "cut" the ground or damage it, it just permeates. [/QUOTE]
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