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Wandering Monsters 01/29/2014:Level Advancement...
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<blockquote data-quote="DMZ2112" data-source="post: 6253486" data-attributes="member: 78752"><p>I am consistently shocked by how aligned my opinions are with the community (assuming that these polls are of any value at all).</p><p></p><p></p><p></p><p>Yeah, the wandering monster question bugged me as well. The Shire? Once a day, if that often. Angband? Just keep rolling, we'll tell you when to stop.</p><p></p><p>But when it comes to other sources of XP than monsters, I have to say that I feel pretty strongly that they ought not to be considered in terms of hard-and-fast advancement tables. I have no qualms about the "kill X goblins, gain Y levels" ratio that is proposed here -- if the party is particularly creative about its goblin killing, or if it negotiates a successful and long-lasting peace with the goblins instead of killing them, they absolutely deserve extra experience and that experience should be just that -- extra. If it's built into the progression tables its not much of a reward.</p><p></p><p>Let me reiterate that -- experience points are not a reward. They're the whole point of the game. You fight things, you get experience. The reward comes in when players go above and beyond the call, and when they go above and beyond the call they should not find that their advancement is "on track." Yuck!</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6253486, member: 78752"] I am consistently shocked by how aligned my opinions are with the community (assuming that these polls are of any value at all). Yeah, the wandering monster question bugged me as well. The Shire? Once a day, if that often. Angband? Just keep rolling, we'll tell you when to stop. But when it comes to other sources of XP than monsters, I have to say that I feel pretty strongly that they ought not to be considered in terms of hard-and-fast advancement tables. I have no qualms about the "kill X goblins, gain Y levels" ratio that is proposed here -- if the party is particularly creative about its goblin killing, or if it negotiates a successful and long-lasting peace with the goblins instead of killing them, they absolutely deserve extra experience and that experience should be just that -- extra. If it's built into the progression tables its not much of a reward. Let me reiterate that -- experience points are not a reward. They're the whole point of the game. You fight things, you get experience. The reward comes in when players go above and beyond the call, and when they go above and beyond the call they should not find that their advancement is "on track." Yuck! [/QUOTE]
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