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Wandering Monsters 01/29/2014:Level Advancement...
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<blockquote data-quote="Storminator" data-source="post: 6253768" data-attributes="member: 305"><p>Once upon a time I would have dived right into the different XP distribution methods. But I've realized that I don't like awarding XP at all.</p><p></p><p>IMC it's time to level when the players decide they need new toys to play with. Getting new spells before you've really master (or even used!) your current spells is too fast. Breaking out the same old spells <em>again</em> is too slow. As it turns out it's about once every 3 sessions, but I think it's a 1) yay! new abilities! 2) Perfect time for my new abilities! 3) yup, using these abilities 4) yay! new abilities . . . rather than any well defined system.</p><p></p><p>I'm leery that non-4e games are going to work as well as my current system because in 4e everyone gets new abilities at the same time, so leveling is equally important to everyone.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 6253768, member: 305"] Once upon a time I would have dived right into the different XP distribution methods. But I've realized that I don't like awarding XP at all. IMC it's time to level when the players decide they need new toys to play with. Getting new spells before you've really master (or even used!) your current spells is too fast. Breaking out the same old spells [i]again[/i] is too slow. As it turns out it's about once every 3 sessions, but I think it's a 1) yay! new abilities! 2) Perfect time for my new abilities! 3) yup, using these abilities 4) yay! new abilities . . . rather than any well defined system. I'm leery that non-4e games are going to work as well as my current system because in 4e everyone gets new abilities at the same time, so leveling is equally important to everyone. PS [/QUOTE]
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Wandering Monsters 01/29/2014:Level Advancement...
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